I understand why you don’t want people to be able to freely respec, but a one time thing would be amazing. Many people made decisions regarding their specializations that they would now do very differently now that the understand how the system works. I feel like I’m now punished forever on my main for not understanding a decision I made super early in my Dragonflight play time.
Here’s my story, I bet others have similar stories: I loved the idea of having specializations into particular things. You could be the leather belt guy for the server, or whatever. Awesome. I wanted to be one of those guys. So I went Inscription to be a Staff Guy. Seems like weapons will always be in high demand, and as a monk, I can use staffs for all my specs. Win win. So I’m leveling up my inscription and, once I hit 25, I put all my points into runecarving to work down towards staffs. Then I hit 50 and I get to open up a new specialization. Cool, what to choose? I’m looking at the crafting orders and see that the only thing anyone seems to want is draconic treatises. So I figure I’ll pick up archiving, throw in the bare minimum of points to get treatises, and make a bit of bank on the side while I’m working for staves. And so I do. Only later do I realize that the third inscription specialization, Rune Mastery, has a base skill that’s +40 to all inscription skill when it’s maxed out. But I can’t pick up Rune Mastery until I’m level 100 in inscription. The only way I can get to 100 is by making staffs. But no one wants my staffs, because I can’t consistently craft the best staffs, since I’m 40 points behind anyone who took Rune Mastery. So I’m really really stuck, and it sucks.
10 Likes
i disagree about the one time part and i think it should be able to respec how we used to redo talents use a tome and only in a capital city
or maybe 1 is all you need i guess
Make it cost 100-200 artisan’s mettle or something like that. Make it possible but not something that people will just be doing willy nilly
5 Likes
I would love a respec, but it could completely break alchemy:
- Spec into experimentation.
- get all recipies in 1-2 days
- Save mettle because you don’t need it for anything other than experimentation.
- respec into multicraft, etc.
- Profit. Now you have all the possible recipes AND you have them maxed out.
Other professions could do something similar, but with the cost being mettle they wouldn’t be able to benefit much from it anyway.
Though, I guess alchemy is so bad right now that it wouldn’t be a big deal.
However, if the cost was gold, it would be a whole other story. Established crafters would be able to abuse it to the core and get much richer just doing a knowledge shuffle.
I would love that. My main is a LW since vanilla, so I don’t want to lose her or put her aside. I took basic leatherworking, then hit primordial as a second (put a whopping 1 knowledge point into it), not realizing you need to craft those items in a dungeon (I am not a dungeon runner). Looking around, I don’t see how I can level from 65 to 75 to open up the third specialization. Gnoll tent has a ton of mats and turns green at 70…trying to hit 75 that way would be insane.
Doing it over, I’d go mail armor as the second. At least then I could craft a few decent things (even if it’s still a slog past 65).
Case in point, I took the wrong specializations in Engineering, now I don’t have access to what I need to level past level 60, until I am level 75…
I would even be willing to start over completely.
Agreed definitely can’t make it cost gold, that’s a nonexistent penalty for many people. Charging Artisans Mettle would generally work for most professions but I’m not that familiar with alchemy, maybe there you tie recipes discovered to having points into the tree that discovers them or something
1 Like
IDK, the more I think about it, the more I dig the idea of a respect costing mettle.
The only profession that gets massive benefit from it is alchemy, and alchemy is horrible right now. It might be the “buff” it needs.
Everyone else just gets to undue any mistakes, or save the mettle if they feel confident on their choices.
1 Like
Or you simply grant 1 lifetime flat reroll to everyone, no cost.
I can only echo most of the comments already made here, but I want to add my support to what they are saying.
I’m completely onboard with limiting resets on knowledge - being able to reset at will would be clearly exploitable and defeat the point of the system. But many of us have accidentally taken very suboptimal paths, and locked ourselves out from progressing any further in the skill we’ve chosen. If I knew at launch what I knew now, I’d have spent my knowledge SO differently.
A one-time reset seems like it would be more than reasonable, or perhaps allow one every month on re-sub date, or every 3 months, or SOMETHING. At the moment there are far too many trap builds and it’s highly frustrating since the system is so poorly documented on guide sites at the moment - lots and lots of people are in a right old mess.
2 Likes
If I knew that alchemy transmutation only gave 3 more a week not day I would of never specced into it. I like the idea of 200 mettle to reset.
I’d love the ability to re-spec knowledge, though I’d probably make it repeatable but limited in some other way. Some ideas, pick one or all…
- Re-spec has a cooldown, say a month per character.
- Re-spec has some cost to discourage repeat use. Say, it would cost 5 Dragon Shards of Knowledge at that one NPC
- Re-spec doesn’t give you back 100% of your points, maybe 80-90%
I don’t think that’s true if you weren’t dropping/relearning everything (especially if you’ve crafted blue profession items).