One of the dangers I miss from old WoW

Top 5, yeah. Worst were CRZ and LFD. Destroyed server communities and changed guilds irrevocably.

Theres no danger at all in the world that I see anymore. I will never forget the mob, i forget the same that wanders around i think the undead starting zone abolsutely destroying me a few times, or the big guy the TBC wandering around hellfire and screeching and stomping me to death.

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Classic WoW is just a massively better game from an RPG standpoint. Every part of the game is trying to make you feel immersed and social in the world. Having regions that are too dangerous for a fresh inexperienced character is part of that. Wandering into burning steppes from redridge and feeling that sense of danger and intrigue is great. You get the same thing going into keeps, going in caves, etc. which is dangerous, especially in hardcore. Feeling the sense of progression and being able to approach it later, or doing quests that used to be red but are green now, tied with changes in gear appearance reflecting your increasing strength, etc. It was great. There’s tons of subtle things that make you feel like you’re growing stronger.

Another place that really did this feeling for me was questing in the area around the black temple in TBC in 2005. It wasn’t trivial landing or riding and doing quests with all the blood elf and demon patrols, so you felt like you had to fight your way in and out. That feeling is really gone in modern WoW.

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I love-hate it.
At least give me the option to turn scaling off… but I suppose with the squish, things might be more of a mess?

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They need to reinvent it away from everything is your level. Right now you enter a zone for level 25-40 if you are level 25 everything is at your level and does not matter where you go.

In the old days you’d enter a zone and work your way through it (on top of usually leaving it and coming back), which meant you could go to difficult areas if you wanted to or just weren’t paying attention.

The problem is that a decent portion of the community does not really want leveling to be a challenge and prefers just grinding through it to get to end game content. It’d be nice if we had toggles but I have no idea how well that could work with other players in the open world on different settings.

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Yep those got me too.

Think the dark cave area of Ringing Deeps got me once too, before I realized they were lvl 80 elites.

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The item level scaling seems really minor, I definitely blow world mobs apart WAY faster at 625 than I did at 580.

It feels easier, yes, but it took so long to get there.

Yet my Chaos Bolt only hits for average 1M in open world… not much bigger as when I hit cap. (Hit’s harder in dungeons/raids that party buffs do not account for).

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Wow bro that’s crazy.

Hey while I have you here, when you’re HC character dies do you get a free transfer to the other anniversary realms?

Agreed. But it won’t come back as I think the change was pushed by a lot of newer players who felt the brackets was an inconvenience.

It’s the way it is now people want the scale every where thing. I personally think it diminishes the sense of character advancement and takes away from a role play experience. But no way it’s ever going back for retail.

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I miss people pulling dragons into gold shire and wiping everyone in the town. That’s the only thing of vanilla I miss. lol.

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I agree with that 100%, but the worst part for me is the scaling system they’ve implemented. I hate levelling up because I should feel stronger and able to take on more, but instead in weaker and struggling until I can get more gear. It’s truly awful that a level 10 is more powerful than a level 79.

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Yeah I had a hard time with everything being normalized - I still do have sadness/nostalgia about what has been lost from the original game, but hey, I can always go scratch that itch with Classic servers.

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Dude that quest sucked so hard :rofl:

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Try it without the Mythic gear. Use whites or questing greens. You’ll notice a difference real quick.

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I miss leveling brackets myself. They made you feel oddly accomplished and you really watched what you started a fight with. I remember when I was leveling my undead rogue and decided to see what was on the other side of the Bulwark. A spider sent me to the graveyard reeeeeal fast. When I finally got into that 50 bracket I went up to that spider and was like “Remember me?” and took great glee into easily bodying him. Same with Stitches and Mor’Ladim in Darkshire. Scaling has always felt weird to me. Easily kill something one level but then you level up and suddenly that mob gives you problems because of your gear. Just doesn’t make sense to me.

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Warlock quests felt more epic.

My little human had to go to/through Southshore, Felwood, Winterspring and zones in-between. It was nail-biting on foot on a PvP server. But when it was over, boy did it feel like I did something amazing.

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That feeling, IMO, has been missing for a long, long time.

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On most classes yes, not all. Though that is a class balance issue more so than scaling problems.

I’ll notice I’m killing things much more slowly in white gear instead of my mix of hero and mythic track gear?

That’s wild…