look at eternal palace his 2 orange parses are his pride and joy
dont be toxic my bro queen azshara is gonna get it in a few more patches…
look at eternal palace his 2 orange parses are his pride and joy
dont be toxic my bro queen azshara is gonna get it in a few more patches…
I mean… He cleared half the raid and had orange parses on several bosses. He wasn’t lying, he never said he was parsing orange on Nzoth.
Oura just can’t catch a break can he… lol.
It seems silly, but having played through the leveling experience on beta a few times - the choice isn’t set up to be impactful enough. The fact that there’s a choice to be made at all seems forced tbh, there’s no apparent lore reason as to why you couldn’t align yourself with all or none of the covenants in SL.
Nobody said that was silly. I am trying to point out to you that this is a role-playing game and the devs actually wrote a role-playing element into the game. It is silly that this is a bad thing to you.
So I get to chose between having fun solo as enhance and sucking as resto in my group or sucking as enhance solo so I can help my friends as resto.
Sounds like awesome rpg choices there’s a reason talents are swappable. Locking power behind time gates feels bad and most definitely not fun. Also pretty hilariously not really rpg in any sense of the word.
I could go on and explain that I transferred servers and changed names and that’s why half my logs are gone but I’m not going to indulge the toxicity.
Oura opinon bad!!@
Oura is a toxic horrible manchild little piglet and deserves to be dragged thru the dirt like the pathetic hobgoblin he is!! BYE SISTER, CANCELLED, BYE SISTER!!! CANCEL CANCEL!!
p.s. - I am a gladiator.
It’s not a role playing element, there is no difference in the story no matter what covenant you choose, it’s just an arbitrary locked in talent.
If they were to unlock the abilities from the covenants and make them an anima talent row or something, then let you choose a covenant and have a genuinely different storyline for each covenant, then that would be an RPG element. Not this garbage they have now
Except they make the role [competent player (“not unnecessarily holding back one’s team in X content”)] at ends with [one’s preferred aesthetic].
This isn’t a new problem to role-playing games. Single player games have far less to lose, as one can just play sub-optimally on their own time and no one else is the worse for it, and even they get criticized for relatively permanent choices either overwhelming the others or pigeon-holing one’s content options unintuitively.
If it were a mild 5% difference or so, these complaints wouldn’t be so prevalent. But they’re not, even when averaging out much larger disparities at the more specific level into a none to useful summative power level.
It’s by design and people don’t seem.to understand it. The idea is if you play two specs and Covenant A is better for one and Covenant B is better for another, you may need to look at the more generic Covenant C or D and use a not 100% optimal choice that gives you more flexibility by benefitting both your specs even if it’s not as good for each individually. Sort of like how they didn’t want you to constantly reforge Azerite traits but maybe choose the generic trait if you did multiple things over the spec-specific ones so you got some benefit in both.
I don’t understand why this is so hard for people to get (in general not necessarily the OP). Seems pretty clear cut to me. You need to choose to specialize or be a jack of all (well, multiple) trades which means master of none.
If there were consistently options for a reasonably-powered jack-of-all-trades, rather than for jack-all, sure.
Of course, this debate being rehashed for more than a year makes that seem mighty unlikely.
If this were the case and the differences were slight, it would feel terrible still, but would be manageable. That’s not the case.
You literally can’t choose Kyrian if you want to do any PvP, because the ability is 100% useless there. That’s not “slightly worse”…
And how many people did you know who weren’t playing with the bis traits? Cause Blizz really did a good job balancing those LOL. they tried to lock in azerite choices at the beginning of BFA and that feedback was so overwhelmingly negative they immediately made you able to switch them
That would be alright if it were the case for every spec. For example:
I will continue to main DPS shaman into SL and I play [PvE] at a relatively high level. In raid as ele, I’m pretty much having to go necrolord. If I want to push m+ content, necro is sub-optimal and I’d need to go Venthyr or (now) Kyrian, with an emphasis on Venthyr as that is going to be the highest throughput option for Enh for when I play it.
Whereas if I played something like fury, I’d go venthyr for both raid and m+, and arms also has the BiS of Venthyr. Hunters too I believe all have the same “best” covenant for all PvE content.
It doesn’t bother me nearly as much anymore cause I know it’ll never be tuned correctly (big /s surprise for any of the beta testers including myself) but that’s unfortunately where we’re at.
I understand what you’re saying, and I agree with the overall sentiment that the Covenant system seems really bad. But your math is wrong. It’s just a 3.33% loss overall. Just to make the numbers easy let’s say each dps could be pulling 1000 dps with optimal Covenant, so 3.33% less is 333 dps loss on each character or 999 total. Their combined optimal dps is 3000, and 999 is 3.33% of that.
LOL haha you got me, I must’ve been tired or something when I wrote that
It’s about as meaningful a choice as the ending of ME3. Also if they could actually perfectly balance everything, it WOULD be a meaningful choice. But, everyone knows balancing 36 specs with 4 covenants with 3 soulbinds with legendaries for PvP, mythic +, and raiding is absolutely not going to happen.
While I agree with you I would like to point out that your math is wrong. 3.33% would still be the loss of damage if all 3 dps chose a suboptimal covenant that reduced their dps by 3.33%. For example, 3/100 for each person would not be added together to make 9/100 it would be 9/300 as the sample size increases. Ultimately you still at a 3.33 percent total dps loss. Now this number can go down if say you have 1 person picking suboptimally and the other two picking optimally, then it would equate out to 3/300 or 1.11% loss in potential dps.
But as I said I agree that tying it to player power was not the wisest move as a vast majority of people will still pick the BiS covenant regardless of whatever level of content that they may do.
Or funny I gave the same response I didn’t see this comment
Reading the comments i think it is awesome we have all these world first raiders and high level pvpers here to tell us how crap we are.
On the original topic i am tryi g to pock a covenant that is decent for all specs. I will go no higher than heroic raiding, casual pvp, and will do some keys but not very high. I will be well behind . I am in a guild with some like minded people who like to enjoy the content, so we pkay the classes and specs we want regardless of raid comp.
It’s good to acknowledge this early so you can stop sucking.