One Conflicted Scene

WoW has a lot of cutscenes, cinematics, and animations. If you were to pick any of them to change, which one would you change? And how would you change them?

I decided to change the cinematic “Reckoning”. Everything up to Saurfang’s death does not change.

Sylvanas is smart. Why would she just sacrifice her entire still loyal army because some dude poked her in the face? I think it’d be somewhat compelling to have her stand there, triumphant, and have everything just kinda go.

Silent.

Sylvanas stands back, pleased that nobody’s actually cheering for her victory or Saurfang’s death.

She sits on an upturned stone. “This is what honor gets you. Honor doesn’t feed you. Honor doesn’t give you strength. Honor can barely hold you together. It is the death of you. Your united strength and glory vastly outshines anything I could ever do alone, but your honor demands that you sacrifice yourselves to the last warrior.”

“Together, we could make a difference. Change things. But you stand alone. Afraid, in the chilling dark of unwilling ignorance.”

“I know what’s out there. Maybe I can control it, maybe we can overwhelm it. But you do not have the will to stomach it. Those loyal to me clearly do.” She sneers at Saurfang’s withered corpse. “And though he was of great use to me, he was unwilling to finish his duty. Because honor demanded he died like this.”

Thrall fell to his knees, defeated. But he stands, weary, with the weight of what’s happened clearly present on his shoulders.

“Ancestors forgive me, but some of what you say is right.”

Sylvanas looks up from her seated position. “Do you finally see it?” A smile builds on her wounded face. It unnervingly stitches together through unseen forces.

“I do. You’re almost right about us. All of us. Just not me.”

“I am not strong. I am no warrior. I am a coward, who abandoned this Horde twice.” He takes a few tentative steps forward. “Honor has gotten so many bright and valorous spirits snuffed out. No more.”

Sylvanas stands, she smiles, she stretches her arms wide. “From the founding father himself.”

Thrall closes his eyes a moment. Clouds roll in as an unnatural rainstorm begins around them. An electricity fills the air. “Saurfang told me that people like us don’t get to run, Sylvanas. We all have to face what we’ve made. I suppose you’ve yet to do that, though this will be my second outing.”

Sylvanas has a curious expression. It dawns on her that Thrall is not agreeing with her.

He was stalling for time.

Then you get some cool battle between World Shaman Thrall and the Breaker of Chains, Sylvanas. She’s yet to get her big boost from the Jailer that makes her into what we see in Shadowlands, so I actually think it’d be interesting to see that Thrall just clobbers her. Without her schemes, without her grand manipulations, Sylvanas is nothing. Just as she claims the Horde is nothing without her, fleeing to her master beyond the veil of death.

She didn’t plan on him actually making a stand.

Sylvanas gets a moment, Thrall finally decides to stop running, and you see the moment where Sylvanas decides that making the Horde an enemy is less trouble than trying to convince them to stand against Thrall.

You understand that the Horde actually fully stands back. It’s not that they were abandoned by Sylvanas and stood down, but they willingly left her to die by Thrall’s hands. They listened to her. The Horde abandons “honor” to do the right thing.

Thrall also gets to remain a cool shaman. I really dislike that he became somewhat of a generic warrior. Let him be powerful. Make his power reflect his failures as a leader.

It’s the reckoning for the Horde, for Thrall, and for Sylvanas.

So… that’s my scene changed. What’s your’s?

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You forgot the part where Thrall spends twenty minutes telling everyone which weapons aren’t as totally sweet as axes

Anyways I would have changed the cutscene with Anduin meeting Saurfang and his rebels to literally anything else. Nothing in that scene gained anything by being fully rendered. Maybe they could have switched it out with the Terror of Darkshore, it would have been rad to have that animated properly.

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Yeah it was pretty unnecessary to animate that scene.

If anything, I’d put a cutscene of Sylvanas in its place. Actually give us some insight into what’s going on over in Evil HQ.

Battle for Ardenweald.

Tyrande actually beats the living tar out of Sylvanas and sends her screaming out of there in Banshee form, with it being the only way she can escape.

Tyrande throws a Moonglaive and brutally cleaves Sylvanas as she flees. This wound remains visible in the raid. It’s the reason 10-25 upstarts can dropkick the crown off her head and take her loot.

After using this much power, but being unable to pursue, Ysera has to put Tyrande to sleep before her seething bores a hole into Ardenweald.

Boom, suddenly that whole chunk of story is far more rewarding.

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The part where Zelling doesn’t actually get shot and becomes a re-occuring character to remind the forsaken that, despite everything he’s gone through so far in order to keep “living”, his love for his family keeps him going.

And the growth of Lillian through him.

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I gotta admit I don’t usually buy into fanfic and other self-made canon.

But I seriously wish Sint’s version of the Saurfang cinematic happened haha.

I don’t even play anymore but upon watching this cinematic I must admit I was PROFOUNDLY underwhelmed by the Night Warrior. This version would’ve been amazing.

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The Ny’alotha ending cinematic, where N’zoth gets hit with the great Azerite Laser 5000. Everything is the same, but there’s a shot of a N’zoth eyeball that looks to the camera and ‘winks’. At least set some sort of precedent for when Blizzard inevitably “breaks glass in case of bad sub numbers and angry fans” on N’zoth coming back.

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I would do the cutscenes exactly as they are except most of the characters are kissing.

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There’s so many, so I will pick a smaller non obvious one. The one where Maraad dies. I’d have him survive, if gravely wounded.

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Not so much a “cutscene” as a scripted event, buuuuut… Algalon doesn’t change his mind and hits the Reset button on Azeroth.

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Great, now you’ve got me thinking of an alternate Azeroth history where that raid takes place after ICC, except the Lich King wins, and going in and activating Algalon is a last ditch effort to stop him so that there can be any life at all on the planet, leading to a WoW 2, or alternatively making Cataclysm play out very differently.

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After everything that followed Wrath, I think a global reset is really the best case scenario.

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Maraad in head-to-toe body cast, screaming in pain as he’s tossed around in celebration once Draenor is freed.

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Saurfang and Sylvanas have Mak’gora but then just make out while everyone stands there awkwardly.
Then Saurfang blows up.

Gul’dan grabs Varian by the skull and gives him a sloppy smooch on the forehead.
Then Varian blows up.

Thrall challenges Garrosh in Nagrand and Thrall gets savagely beat. They share a hateful snog, then Thrall gets sick of Garrosh’s crap and traps him in a stone hand.
Then Garrosh blows up.

Wrathion walks up into Stormwind Keep like nothing’s wrong and Anduin socks him across the cheek.
Then Danuser goes to jail.

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This is made more brilliant because you defied expectations by making everyone make out OTHER than anduin and wrathion

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Last cutscene of Legion: Sargeras goes to stab the world, but whiffs entirely and knocks the moon out of orbit. The tides surge in the moon’s absence and a proper Nazjatar expansion begins.

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distant elune voice: “MY EYE!”

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This probably violates the terms/spirit of the challenge, but here we go anyway. :stuck_out_tongue:

Ye Be Warned - 'tis LONG

Like OP, I would change “Reckoning.” Significantly.

All the lead-up happens as we saw in playing through the quests before SoO 2: Banshee Boogaloo and the cutscene. Saurfang challenges Sylvanas to Mak’gora and Sylvanas accepts. Anduin passes off Shalamayne to him, and the duel begins. Nothing changes until Saurfang’s been dropped for the first time, except for the score. It shifts into something reminiscent of the militant Night Elf theme from Ashenvale. The track bursts into full-throated life and, instead of Sylvanas getting to smarm and smug and monologue at Saurfang, a lance of moonfire reduces the High Overlord to a greasy smear on the vitrified sand: the Night Warrior has come.

But not alone.

All hell breaks loose as Tyrande and Sylvanas tear at each other. We get shots of the (one-sided, in Tyrande’s favor) duel interspersed with scenes of the Army of the Black Moon rampaging through Orgrimmar. Sylvanas’ scheming did not foresee a surprise attack from Tyrande and Greymane, and the bulk of her forces were moved to the Durotar gates in response to the joint task force of Saurfang and Anduin. Night Elves and worgen tear through the city, killing at will. They favor Forsaken targets in particular but are hardly discriminatory, and a few pointed shots of Night Elven druids tearing out the throats of their tauren counterparts reveals the schism now enveloping the Cenarion Circle (and by extension, other formerly neutral factions with heavy Night Elf representation).

The duel before the gates ends with Tyrande mostly victorious, in that she destroys Sylvanas’ corporeal form but the banshee yeets herself out of danger ala the original cinematic before Tyrande manages to finish the job and frag her soul/spirit/whatever you want to call it.

The joint army that had marched to the gates separates in a hurry, but its assorted officers manage to keep most of their units from turning on each other. Some scattered Horde soldiers can be seen rushing for the gates, only to be cut down by bow and rifle fire from both Forsaken still on the parapets and the Black Moon soldiers who have taken control of most of the fortifications.

“The stain that is Ogrimmar will be washed away in a tide of blood and vengeance,” snarls Tyrande, her gaze fixed on Thrall. “I pray your gods show its citizens the same mercy Elune gifted my people as Teldrassil burned.” She turns to Anduin. “Will you help them, little lion? Or will you stand aside and allow my people some measure of justice?”

With that, she poofs herself from the battlefield and disappears into city. Scattered pillars of smoke and flame begin to rise above the battlements.

And with that, 9.3 proceeds radically differently.

N’zoth doesn’t happen. N’zoth is a schemer and smarter than the rest of the Old Gods, all of whom he is aware of have been put down/re-sealed within their prisons by these mortal fleas that inadvertently freed him. He’s off in Nya’lotha, scheming and plotting and regaining strength. He’s free, immortal, and patient. His time will come.

Instead, what follows is a continuation of the Faction War, reminiscent of the end of MoP. The world is overhauled, insofar as the Kor’kron outposts across the Barrens and Durotar are erased unless one has spoken to the appropriate bronze dragon to time travel. A handful of Army of the Black Moon outposts appear in their stead. These are 100% universally hostile to the Horde on sight, but are neutral to the Alliance…initially. Alliance players are free to roam, but certain areas/NPCs/items are not to be entered/approached at the risk of all camps turning hostile for 5 minutes, ala the PvP flagging system.

Anduin, caught in a rather difficult situation, refuses to commit his forces to any proper war operations against the Army of the Black Moon. He does, however, provide those willing with the opportunity to gather intelligence/funds/supplies for the Horde’s efforts to reclaim their capital. This leaves the Alliance players free to participate or not as they choose in the daily WQ grind in the Barrens/Durotar (and since there isn’t any rep to grind, they won’t miss out on anything!).

Visions of N’zoth become hit-and-run raids on Orgrimmar: the Horde seeks intelligence, resources, and revenge; while Anduin and the Alliance focus on trying to smuggle civilians out of the city before Tyrande can Sylvanas them. Alliance players are free to kill Black Moon soldiers if they want, and there will be a few more militant mobs in the scenarios that view anyone who’s not with them as the enemy, but overall Alliance stuff would be more stealth-based (with plenty of mechanics to assist non-Rogue classes in succeeding at getting their charges out of the city).

Eventually, a pair of Orgrimmar Warfronts opens up as the Horde rescues enough people/gets in enough reinforcements from the now-defunct theaters of war/amasses sufficient supplies/intelligence. In this, both factions seek to reclaim Orgrimmar’s outermost defenses from the Army of the Black Moon. The Horde scenario would focus on the city’s southern gates, and be a standard “kill everything Blue” sort of Warfront. The Alliance, meanwhile, would be coming for the Azshara gates. Their objective would be to open a new evacuation route for noncombatants and taking as many Black Moon soldiers prisoner as possible, in addition to getting access to Garrosh’s secret underground fortress via other means.

After a Warfront cycle elapses (a week, or 10 days, or something, right?), the new Siege of Orgrimmar raid opens! The Horde storms in from the front, while the Alliance comes in from underground. It’ll be shorter than the original, requiring only surface adventuring for the Horde and a brief section in the Kor’kron underground for the Alliance before they too take to the streets of Orgrimmar. The Army of the Black Moon has been whittled down to the most militant of its members, and even the Alliance will have to use lethal force here. However, as in the original SoO, Alliance players would be free to slaughter non-hostile Horde NPCs to their hearts’ content in the process. Unsure of bosses or raid routes, but it ends in Grommash Hold, with Tyrande getting the Night Warrior beaten out of her ala Garrosh and the Heart of Y’shaarj.

While all this crap is going on, Sylvanas makes her trip to Northrend and breaks the sky. Tyrande karma houdinis as the Scourge sweep down from the north and both Horde and Alliance suddenly have more pressing matters to deal with. Cue Shadowblands.

EDIT: Added TL;DR

N’zoth stuff doesn’t happen because N’zoth is smart and patient. He buggers off to Nya’lotha to plan and be the devs’ “In case of low subs, break glass!” emergency expansion.

After Sylvanas drops Saurfang for the first time in the Mak’gora, Tyrande nukes him from orbit as the Army of the Black Moon descends on Ogrimmar. Tyrande beats the tar out of Sylvanas, who yeets herself off to cry to hole-in-chest-sugar daddy, and the faction war is wrapped up in a way that maybe? (but probably not) will satisfy some of the more bloodthirsty Alliance playerbase. We do indeed get SoO 2, and Tyrande gets the Garrosh treatment to be resolved later. Then Sylvanas breaks the sky and the Scourge comes and all hell breaks loose to launch into Shadowlands.

Okay, so you take Jaina’s Flying Dutchman boat, yeah? It’s hovering over the Undercity after it was blown up and blighted, yeah?

Have her dump a literal boatload of sea water on the Undercity and wash away the Blight.

And then let the Horde have an Undercity revamp and the Alliance have a Gilneas revamp and have them be new capitals. The Night Elf refugees could move into Gilneas as a nice full circle to how they helped out Gilneas in their time of need. Instead of battling over Arathi, battle over Silverpine in between the two. Bam, made the Fourth War make sense. You’re welcome.

ADDED BONUS: Update the Blackwald to be the Witchwood from Hearthstone. Everyone wins.

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