I admit it, I’m not good at playing a Rogue, but I’ve always liked the class. Unfortunately they were difficult to level, and in PvP I was mostly relegated to the role of pest.
That’s all changed now. Thanks to the one-button macro I am now proud to be…a mediocre Rogue!
Finally! I can quest relatively quickly, kill healers in Ashran, and basically have a lot more fun playing the class. I wouldn’t dream of using it on a Mage, resto Druid of anything I’m actually kind of good at, but it has made this one sliver of the game a lot more fun.
I actually used 1 button rotation to complete every mage tower challenge just to prove how good it was, and for the memes of course…
IMO it’s amazing for anyone who straight up wants to be effective and still play. As it stands, I can still play at a very high level with 1 button due to effective use of defensives, CC, and cooldowns while slapping 1 key. I’ve had a ton of fun with it and for the first time in the history of me playing WoW I’ve hit max level with every single class.
BTW it works great on ANY DPS class. The only thing it sucks at is healing since you need to manually do that. But even tanking classes work great with it if you don’t mind weaving defensives with your 1 button dmg rotation.
How well does it perform with dev Evoker? At work and can’t test at the moment, but I have been wondering. I’ve heard others say it’s not ideal with the charge abilities that they have
I find with the Rogue, one-button covers 90% of it and you occasionally have to hit another button when the opportunity arises to make the best of things. Applying a bleed for example.
People have done 18s and 19s w/ it. I’ve personally only done the Mage Tower Challenges and up to +10 w/ 1 button. I main a healer and my main alts are Prot Pally and Arcane/Fire Mage so I haven’t had the need to use it at all outside of testing in higher levels.
Your damage will be lower though, so don’t think you’re suddenly going to be great using it. Also the people who have used it in M+ from what I’ve seen generally have a group full of players not using it. So a full team w/ 1 button might actually suck. Who knows?
One button rotation has been in the game through an add-on for 10 years+ and nobody’s talked about it. The point of the add-on was so disabled players could also play the game.
All blizzard did was add in a way to officially support accessibility so disabled players could play the game without that add-on.
That was the point of this from the get-go but everybody took it completely out of context and used it for something else. People are quite melodramatic
If you are talking about GSE, that just used a predetermined rotation, like a cast sequence but really more like lining up a bunch of abilities and spamming them in order. The SSA has fuzzy logic built in so it does automatically what max dps or hekili was telling you to do. It also places a reticle on your target automatically, which is something you cant do with a macro.
My wording was bad and I realize now it made my point murky at best. My point was more blizzard offered an official way for disabled players to still play the game. However what they came up with was a more advanced version of what already existed. That was far more effective
So it allows them to do what they were already doing more effectively. This was intended more for disabled players but instead a bunch of people that can actually walk or zooming around on mechanical wheelchairs essentially
Is it? You think this isnt a highly useful to an amputee who before and had to rely on an add-on but now can perform on DPS decently? Without needing to know macro scripts or anything. This feature is a complete blessing to them
Don’t forget that besides OBR there is also Highlighted Assist which shows you what to press next without the penalty that OBR has, and potentially less boring than pressing the same button.
That’s not what you’re proving. You’re showing how broken content can be when Blizzard fails to scale certain enchants properly. That’s all really. Take off all the broken enchants and gear and see how well obr works for mage tower.
Personally I did the Arms one with obr, with one of the broken enchants (because I didn’t know about them at the time) and it worked, but the margin for error was small. And this challenge in particular is a dps check in phase 2, so the actual performance of obr is paramount. (I actually had to go outside the obr to kill the adds, because it would fail to kill them successfully sometimes)
I’m sure you know this, but you’re pretending you don’t, for some reason.
I use it on my ret paladin because I can’t be bothered to learn it - yupe, class design has gotten so complicated that I can’t bring myself to invest in learning how to play an alt.
Frankly, this feels wrong somehow. Are you even playing the game at this point?
It’s also lazy IMHO. Too complicated? Just paper it over with “automation”. They did the same thing with talent trees using Starter Builds.
With regards to talent trees, it’s a hit and miss. The wide ranging options to customise your class is great. The trees being so huge that you can no longer process it all at once in your head, isn’t.
But I think the real issue, why you need to “process it all at once in your head”, is the complexity in class design and combat. So many moving parts, this talent affects this ability which then affects the priority relative to other abilities.
To make matters worse, sometimes talents can be deceiving in how they function - e.g. talent adds a debuff to an ability that has a cooldown, common sense would say that you should save it to align with big hitters (so said big hitters can take advantage of the debuff) but guides and sims tell you to ignore that debuff and use the ability on CD because it’s more DPS that way.