One again asking for your support..increase preservation spell range

Just make living flame able to be cast on the move without Hover. Honestly the range isn’t that much of an issue its more an issue for DPSing but the healing Ive never had issues with.

I’d 100% give up a charge of Hover for extra range for all 3 specs. I fully maintain that the range limitation is incredibly annoying.

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I’ve posted on many occasions on these forums that I don’t care if pres gets extra range.

Does that mean they need it? Nope. Does it mean there aren’t other evokers that don’t want the inevitable nerf that will come with it? Also nope.

My biggest issue is that it will trickle down if it happens and the DPS players that can’t handle playing with this range will pound the table even harder if pres gets another buff to its range.

As long as these come with the choice to lose mobility for the range people want and doesn’t ruin the current iterations of the specs, I have very little issue with people getting what they want.

My biggest issue is with you trying to tell people they don’t do “hard” enough content when you haven’t even played pres in mythic, lol.

It wouldn’t be a charge of hover, it would be hover as a whole.

They’re absolutely not going to let baseline hover remain if they give 40 yards. At most, it would have to become a 2 or 3 minute cd for those wanting 40yds.

Hover, as constructed, on a 40 yard class would be beyond broken. It’s literally the equalizer for our medium range–we wouldn’t keep it as is if they have 40 yds.

Would probably keep hover as a mobility button and nix the cast while movement portion if it ever came to that

Yeah also very possible, hadn’t thought of that.

I definitely wouldn’t. Hover is incredibly valuable for things outside of just the dash.

This is why the choice node is the best option.

People that don’t realize hover is far more valuable than 40yds 99.9% of the time can still get what they want at no cost to #hoverganggang

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You’re not even KSH.

I don’t get how people even have difficulty with the shortened range. Most M+ areas are not that large to where you absolutely cannot heal specific targets. And even if fight positioning is difficult it can be managed by group comp or some markers or even an “out of range whisper” weak aura even in raid it’s not like that bad due to the increased number of individuals.

When people choose to position badly, when the healer also positions badly , people end up out of range. Can also happen with 40 yard range healers.

So skill issue then? I feel like this could be solved for those who can’t position well by just bringing multiple melees instead of ranged. Dk’s and enh all have ranged kicks from melee if that’s the issue.

yes, skill issue.

I think thats a good idea actually. It gives us at least the option to choose, range over mobility, both having + and -

Yeah, there would maybe be 1 fight a tier where it would actually be better, but overall it would let everyone win.

Nah. Annoying doesn’t always equal skill issue, so please stop trying to diminish people who disagree. I was pugging 26+s last season as an evoker and still dislike the range. Not saying I couldn’t play around it, because I did.

I’m sure the devs could easily figure out ways to keep the class from being too OP should we ever get a choice for extra range.

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sup cutie, healer main for 16years, AOTC, Myrhic raid, KSH. This expansion has been exclusively Evoker for me until season 4. Can tell you that the range is not a big deal. The main reason evokers have a limited range as a healer is because of things like Temporal Anomaly and Dream breath.

Dream Breath has a cone infront of you that expands to be a longer range. Dream breaths peak Spread zone is roughly 50yards in length on a 35yard distance. If you were to extend All healing to 40 yards it would do two things, first of all you would have a 60yard frontal at peak width wise, and you would also make majority of the healing you do be called into question. The evokers strength is in its weakness, distance. If you changed the distance of all the healing to be 40 yards do you know how hard that would impact the spec as a whole?

Lets look at it, At the moment evoker has 5 active movement abilities that heal or assist with healing, Rescue , 2x Hover, Verdant Embrace, Dream Flight.

Hover allows you to Heal on the move with things like TA and Living flame (about to be a whole build around it in TWW)

Rescue can apply a shield to some ones health.

Verdant Embrace flys you to the target and links health pools together using Echo to spread your heals as an aoe heal.

Dream flight is an oh shizz button that not only moves you but does a massive heal upfront and a heavy heal over time for 15seconds.

Throw in things like Deep Breath which is a dps mobility and you suddenly have 6 movement abilities.

This is how the evoker was created to play around the range limit. This is how you abuse the range limit. Also in Mythic raids if you are beyond 30yards in majority of your cases, you are either out of position or dont know how to set up pre damage healing ready to pop.

So no, range is not an issue with evoker.

There is an argument that Dream Breath and Verdant Embrace need a hard pass to look at applying a projected Figure so as to not put the Evoker in danger for certain things like M+ and Mythic burst phases. But again that is a skill issue that nearly all Mythic evokers have gotten over. Range is not an issue, player skill is.

Edit: also would like to point out that Evoker has the longest heal range in the game in certain situations.

If spirit bloom hits a target 30yards away from the evoker, and another target 30yards away from that gets the heal bloom, it is a 60yard ranged heal.

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but all targeted abilities function the same way (so 80 yards.) for other healers.

prayer of mending caps out at 20yards on its jumps, so 50

Prayer of healing is 40 yards target, 40 yards around target. Wild Growth is the same.

I’d be all for this. I’ve killed myself many times trying to burst heal someone. I’m also fairly new to pres so I’ll stop doing that eventually.

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