Battlecruisr:
Havoc
Demon Hide (talent) physical damage reduction is now 3% (was 5%).
Scars of Suffering (talent) Versatility bonus reduced to 2% (was 4%).
Illidari Knowledge (talent) Magic damage reduction is now 3% (was 5%).
Will of the Illidari (talent) max health bonus reduced to 3% (was 5%).
Essence Break (talent) damage bonus for Chaos Strike/Blade Dance reduced to 40% (was 50%).
Resolved an issue that prevented the 50% PvP reduction to the Throw Glaive cast by Screaming Torchfiend’s Brutality (2-piece) from being applied.
All really good. A little on the lighter end than what I would’ve expected, but maybe the 4set fix is bigger than I think.
Battlecruisr:
Druid
Adaptive Swarm can no longer be cast during arena or battleground preparation.
Fixed an issue that caused the Well-Honed Instincts debuff to not clear upon the start of a PvP match.
Feral
Frenzied Regeneration is no longer reduced by 37.5% for Feral and Balance Druids in PvP combat. Restoration druids’ Frenzied Regeneration remains reduced by 50% in PvP combat.
Wild Attunement no longer activates when Cyclone is cast on an immune target.
Restoration
Fixed an issue that caused Reforestation stacks to persist past the starting room in PvP instances.
Fixed an issue that caused Reactive Resin to apply to the Restoration Druid if heal over time effects were dispelled after being spell stolen.
Tune down resto, buff boomy/feral survivability, and fix a dumb interaction? Looks good to me!
Battlecruisr:
Beast Mastery
Kill Shot damage increased by 25% in PvP (was 10%).
Survival
Raptor Strike damage increased by 5% in PvP (was 11% reduced).
Mongoose Bite damage increased by 5% in PvP (was 11% reduced).
Honestly fine. VERY minor buffs.
Battlecruisr:
Mage
Ring of Fire (PvP Talent) now deals 18% of its target’s health over 6 seconds (was 24%).
Arcane
Prismatic Barrier now reduces magic damage taken by 10% (was 15%) and reduces the duration of incoming magic effects by 15% (was 25%) in PvP combat.
Fire
Fevered Incantation now increases Critical Strike damage by 1% (was 2%) per stack in PvP combat.
Meteor’s damage increased by 30% (was 11%) in PvP combat.
Fireball’s damage increased by 35% (was 18%) in PvP combat.
Scorch damage increased by 300% (was 200%) in PvP combat.
Fire Blast damage is now reduced by 8% (was 14%) in PvP combat.
Living Bomb damage increased by 800% (was 440%) in PvP combat.
Arcane nerf SLEEPER V good, ROF also solid. REALLY big buffs to fire. Fire needed love, this may be overkill, but let’s wait and see!
Battlecruisr:
Monk
Mistweaver
Vivify healing decreased by 10% (was 20%) in PvP combat.
Invigorating Mist healing increased by 12% in PvP combat.
Soothing Mist healing increased by 15% in PvP combat.
Soothing Mist (Jade Serpent Statue) healing increased by 15% in PvP combat.
Casted MW buffs do seem okay, tbh.
Battlecruisr:
Paladin
Holy
Denounce (PvP talent) damage increased by 70%.
Judgment damage increased by 50% in PvP combat.
Greater Judgment absorb increased by 30% in PvP combat.
Priest
Discipline
Smite damage increased by 25% in PvP combat.
Atonement healing increased by 8% in PvP combat.
Good. BUFF relatively underperforming healers!
Battlecruisr:
Rogue
Outlaw
Float Like a Butterfly (talent) effectiveness is now reduced by 50% in PvP combat.
Precision Shot (talent) damage reduction is now 3% (was 5%) in PvP combat.
Take Your Cut (PvP talent) haste granted reduced to 10% (was 15%) and duration reduced to 10 seconds (was 12 seconds).
All good, would’ve liked to see more, but it’s a start.
Battlecruisr:
Shaman
Enhancement
Healing Surge healing is now increased by 25% in PvP combat.
Just plain good.
Battlecruisr:
Warlock
Soulburn: Demonic Circle now lasts 4 seconds in PvP Combat (was 6 seconds).
Soulburn: Demonic Circle now increases movement speed by 30% in PvP combat (was 50%).
Destruction
Flame Rift damage from the Amirdrassil 4-piece set bonus is now reduced by 30% in PvP combat.
Would’ve liked to see a nerf to DP duration and/or soul leech, but this is a solid start!
Battlecruisr:
Warrior
Cacophonous Roar damage threshold is increased by 50% (was 100%) in PvP combat.
Arms
Execute damage increased by 25% in PvP (was 15%).
Fury
Execute damage increased by 65% in PvP (was 50%).
Cool with all this. Not a single BAD change, IMO. Only thing I’m worried about is ret/war/FW taking over AGAIN.
8 Likes
Jade fire healing and dmg increase which is the faeline stomp means more healing from ancient teachings sheeling’s gift is also more healing from them for bursty healing if they talent into it and expel harm also does dmg to people to just more ancient teachings healing.
so many small brains in here don’t understand how tuning works…these changes are some of the best we’ve had
1 Like
their the best we have had cause we haven’t had any for 2 months lol and thier not even that great. certain ones like enhance, lock set nerf, warrior execute buff yea those are good. Some need more than what they were given like dh and outlaw rouge also buffing fw unintentionally was also great.
Why? What makes you say this?
I’m just quoting you here because it was easy to find and a LOT of people are saying the same thing. Being totally honest, none of these changes really effect FW. Yes, there are some small number increases, but the healing is so frontloaded into ancient teachings that it realistically does not matter. If they can connect, they’ll keep someone alive with or without these buffs.
Felrynpr:
ret warr fw meta inc
I am also concerned about this, but I think there were some pretty big mage buffs AND buffs to druid survivability. Mage and Druid both do really well into FW between roots and clone and poly.
1 Like
to busy buffing frost mages
These are pretty pathetic changes.
No changes to the current meta.
DH is still god tier…
2 Likes
How on earth do you keep having this take on different characters in different threads??? Like, what?
1 Like
i dont care about glimpse, i care about them doing 170k dps.
1 Like
Nasrajin:
I’m just quoting you here because it was easy to find and a LOT of people are saying the same thing. Being totally honest, none of these changes really effect FW. Yes, there are some small number increases, but the healing is so frontloaded into ancient teachings that it realistically does not matter. If they can connect, they’ll keep someone alive with or without these buffs.
the buffs don’t do much to fw, it’s just annoying to see the spec not get nerfed considering fw is already insane in the comps it works with
2 Likes
wtb 170k dps on arms without using bladestorm into a full team stacked on top of eachother lol.
1 Like
I hear you on this, trust me, I do. I hate getting W keyed by ret/war/fw every game. However, I DO think that the biggest reason we’re seeing FW do so well now is that there are basically no mages and very few druids.
yo u must be pumped for surv
2 Likes
Battlecruisr:
Survival
All damage dealt by you and your pets abilities increased by 3%.
Battlecruisr:
Survival
Raptor Strike damage increased by 5% in PvP (was 11% reduced).
Mongoose Bite damage increased by 5% in PvP (was 11% reduced).
Survival wasn’t really lacking damage was it? I’ve seen them pump.
2 Likes
spent over a decade complaining about mages and then as soon as theyre gone we beg for thr return fr
It should just be the stompy itself, not the conversion. Verrrrry minor.
the mage thing could be true yeah
there’s still plenty of rdruids going around tho
Surv dmg is good purely due to 4set, the mongoose buff maybe a pre change for next season set revolving around it.
1 Like
I don’t really play with fws I hate the spec to the core too much to know to the full extent on fw and it’s kit I just know shiny thing that makes them do healing from dispelling them and the other is dmg.