MMO = Group content.
Guild = Community focused on group content.
Why do so many people join the game let alone a Guild and proceed to roll solo, queue solo into group content and refuse to socialize via Discord?
I mean, it’s understandable to a point but it’s nearly all people I’ve encountered do. What happened somewhere between 2007 and 2023 that’s caused this massive shift in the persuasion to just queue solo or play solo in World of Warcraft? It’s hard to find a community that doesn’t treat the game as feast and famine (content) or simply roll solo outside of raiding.
Of course I do it involuntarily because I want progression, but I find it relatively empty and meaningless if not actively engaging others and coordinating the gameplay.
::EDIT::
The amount of response and opinions regarding me referencing Discord. Ventrilo, Teamspeak, CS, TF1/2, HL2 and many more. I remember being required to register and interview for most communities via some platform to get involved in progression or group content.
Even EQ2, DAoC also was very heavily focused on voice comms.
Just because it’s the trendy Discord nowadays, it’s all the same tool.
Also - The allure of an MMO even Diablo 2 was the multiplayer foundation in the game. We had baldur’s gate, warcraft 3, D1&2, morrowind and many more games of that era that better suited solo players.
This is not me bashing solo players, it’s also not a cry to blizzard to funnel people into my desired result. I’ll re-state the main point: Why did this shift occur?
Anecdotal side again, PUG groups are harder than they should be more often than not. Guilds are centrifugal for group play. Why would so many people want to play a multiplayer game solo. Saying that WoW’s cornerstone was solo play is definitely an OPINION just like my feelings about what MMOs are supposed to be.