Old Elite Pvp transmogs

But how much does all of this arguing matter when Blizz put this on the Timewalking vendor for a lousy 100 Timewarped badges?

All of this back and forth, bickering and arguing… when Blizz just slaps an Elite bow on a Timewalking vendor.

I really don’t think this is all worth the time and effort of over 170 posts.

So theyput a non elite weapon that shares a similar appearance on time walking is justification for elite sets returning?

It’s not even the elite named item. It just shares appearance.

I feel like you didn’t read what I said…

Let’s try it this way:

… it’s literally the same item. Why the hell does the name matter? :rofl:

Y’all will come up with any excuse to keep arguing this topic and it’s pretty sad.

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I read it.

One random item that shares an appearance doesn’t justify the sets returning.

This discussion is also about the armor sets not the weapon recolors either way neither should return.

I’m also not angry. Mostly amused tbh.

Waiting for my sister in law, her fiancé and child to get here so we can go to this festival.

You didn’t. You didn’t even read the rest of my post. This is pretty sad, Snoz.

But hey, keep trying to come up with as many excuses as you can. Y’all are acting insane.

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The very next sentence. I mean, if you add more rewards to a point where participation drops, I think the result is quite clear. Especially rewards that are for some reason so sought after. And if the participation rises, it means naturally that more players are playing the game, which some would argue is healthy for the game.

This is true, but it’s up to a debate what does 2200 rating or x rating in y expansion actually mean today. I think everyone has a different opinion about that. Personally, I wouldn’t care about the details and would continue on my original idea as Blizzard seems to think they’re 1800 breakpoint rewards now.

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Nah, we need more exclusive time sensitive reward options in this game, it’s awesome having things people can never get anymore because you can wear it and enjoy knowing you won’t see thousands of other people rocking the same stuff it’s great. Oh and before anyone tries to claim that no one cares what you have or are wearing when you stand in the main city etc…if that were even remotely true we wouldn’t see these kinds of threads always popping up begging for rare exclusive items like elite PvP sets, CM sets, mage tower skins etc…the truth is it does matter and this is why we need more of it.

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They called him Evilbadguy, because he spoke the truth.

Then make new ways to drum up participation.

Old elite sets are removed for a reason.

2200 is harder than 1800. It’s not a debate.

End of the day they shouldn’t return at all.

Yes, I don’t personally care if they bring them out or not. It was an idea how it should be done if they released them. In the end, I really don’t care. My post has always been how it should be implemented IF it were to be implemented. I’m not picking sides here.

No. In the same season 2200 is harder than 1800, but when you’re comparing seasons from different times it won’t be as clear. Just because the number is higher it doesn’t automatically mean that in every point in time those values will be strictly comparable to each other. If you look at the ratings in S2 Shadowlands, you can see that they do not obey a strict measurement of skill due to the inflation that season had. If you look at older seasons, how can you measure the skill had back in the day to the current standards? What is the equivalent of S1 Wrath to the S1 DF 1800 rating for example? So, it is up to a debate.

So instead of finding this very delicate line what rating corresponded what, I’d rather go for the current set breakpoint that is 1800.

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Yes I agree, Earn them and you get them. Good plan.

2200 was still harder because you didn’t have inflated mmr back then.

When I was playing rogue in Cata I was facing rank 1s at 23-2400 mmr.

I played multiple games against Kaska and two games against Thugonomix.

There are just so many factors that go into over a decade old system that this is really pointless topic. Some could argue for example that current addon usage lowers the skill required to hit certain ratings and at the same time someone else could compare addon management as an alternative to sound cue awareness and this is only one example in the sea of other factors. I really wouldn’t want to be the one judging the rating threshold differences here and be tasked the immense job to comparatively adjust ratings to the current season to reward old elite sets to achieve “rating justice”. If you think it’s simpler, then sure go for it. I just know that I really can’t compare seasons over years in an absolute objective manner.

In the end that wasn’t the point I was after. I had my sights on how can you translate easily and painlessly old sets into the current system that would favour the health of the game by rising participation. Following the Blizzards logic of elite set thresholds the current one is set at 1800 and that’s where the participation dies off quickly. Another one is set at 2100 mark (Current was 1950?) for obvious reasons. Placing the elite sets higher, like for example 2200, I reckon you wouldn’t see a considerable rise in participation, rather an angry mob in the forums.

We’ve gone from 2200 which was usually fairly hard to 2000 which was fine then they dropped it all the way down to 1800 and made rating much easier to earn, and there’s solo queue modes now.

So it basically went to like 1500-1600, and literally did in DF when you could cheese it by just getting 1600 twice (or ksm) to buy the last piece.

It’s easier than ksm/aotc now.

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Yep. Anyone saying otherwise clearly never played the old system.

Perhaps I didn’t word it out properly, but I’m just saying there is more to skill differences than just the ratings in each season. How a player shapes up after years of playing, addon vs addonless skill measurements, age differences, community growth etc. That’s why I’m unwilling to argue, even though here I am, what is equivalent of what in the current season.

It might’ve been harder in that current season back in the day to achieve x rating due to various of reasons, but is the skill matched today with less effort? How can you compare the effort needed in that old rating today, when the skill requirement has changed into a different game so to speak. This is why I don’t compare them.

EDIT:

You’re just not understanding what I’m saying. We have two different viewpoints here equally valid.

One of the wonderful examples to demonstrate is looking at classic WoW and how easy it is to get a thunderfury for example. Yeah, they managed to pull off the required mechanical effort, but did they really match it? → rating as skill measurement is not set in stone.

I understand perfectly. You’re confusing not agreeing with not understanding.

If you did, you would’ve clarified your viewpoint better. Expand, elaborate man. Sigh, I don’t need you to agree, but for everything that is holy at least say that you see what I mean instead of dismissing it and continuing your own stuff.

Nah. I don’t feel like wasting my time.

I see what you mean.

I still don’t agree and I’m still going to dismiss it as a terrible idea.

What? Instead of two minutes of writing you wanted to go around all of these hoops? You don’t make much sense.

I’m really starting to doubt that you do, because you wouldn’t phrase it like that. I guess you’re just bit uh, obtuse when it comes to stuff like that.