Old Content

Should all content be useful? WoW has so many old ore, herbs, cloth, and leather. It would be better than being stuck in the same patch zones for months. New content should add to the game and not completely replace the old.

I am hoping the profession revamp will spice up the old world too.

10 Likes

I think it would be cool to use older materials. Add gold and silver trim for different look. Add Sardinate and give chance on being hit to cause insanity debuff. Ect…. There is a lot blizz could do but they seem to only care about current content.

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The whole point of an expansion is to replace the old content.

Sounds like maybe you should take a look at twinking. Whatever content level you twink at would always be relevant for you.

In WoW the point of an expansion is to replace old content. Other games use it to expand end game content with horizontal progression.

Just depends on what you prefer

Overall I do prefer the more open-ended, sandboxy style of game like ESO is. I’d like the world to feel integrated, not depreciated the moment I hit 50. I’m actually level capping a new character at 49 so I can adventure through all the major plot lines without it being a total faceroll.

I don’t necessarily know that WoW could or even should shift so dramatically at this point, but at least something more in that direction would be nice. Maybe with some world quests in Durotar and the Eastern Kingdoms to get world play interesting again. Gimme some more Chromie Time.

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yes all content should be useful, especially with crafting. like, how would you not need different types of cloth like linen and wool to craft a whole robe

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yeah…i dont know why they actually seem to think that later content would have no gold or other common ores.
They should have just added ONE new ore per expansion and just added it to the list of metals needed for crafting in each new expansion. Would have kept the old world relevant

5 Likes

I think keeping old stuff relevant makes sense for a game like Diablo, or for Seasonal WoW servers.

I don’t think it makes sense for Retail. I think if old stuff suddenly became relevant again in a major way then players who got rid of their old stuff would feel massively scammed.

Having said that, if we have new versions of old stuff, that could be cool. I wouldn’t mind stuff like what what was done with Uldum or Vale in BFA where they took old zones and added new phased versions of them. In fact, I would have loved to see Northern Eastern Kingdoms phased as its own expansion, but I guess that isn’t to be.

The new content isn’t replacing the old content, though. All of those resources, zones, etc., are used by players as they progress to to max level and max profession level. That stuff is relevant at the appropriate level, so it’s still being used, albeit temporarily.

Idk if they still do it or not, but GW2 used to make sure that ALL old content was still relevant. You could do any dungeon or raid and it would still drop gear that was usable for end game content. I thought that was neat.

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The problem for me at least is that once you’ve out-leveled it, you can just breathe on mobs and they die. Even with no equipment I can’t prevent myself from going Saitama on everything.
I’d like some actual engagement as I continue my adventures across Azeroth; a fantasy world that feels more like a world rather than just some backdrop.

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Not useful for people that want to just log in and hit up a raid, M+, or PvP.

But I do miss the satisfaction of getting a profession to max level through farming the old world. Did they change that in Legion? I forget, but it’s been pretty lame since.

I would love to see all content get some love though. I wish we could just “Chromie time”/“party sync” down to content at max level and enjoy it as an at-level experience. I wish I had reasons to be in more places than the current patch zone.

I was really hoping that this Season 4 revamp, where they’re tossing some old dungeons into the M+ rotation would mean we saw them do something similar to world content. Or at the very least I always hoped world content for a timewalking week would become level appropriate, but it’s unlikely ever going to happen.

I just hope they don’t remove the old and rare tmog or other things we couldn’t get in the past.

Blizzard’s intent is to funnel everyone into the same handful of endgame zones. It supposedly makes the game world “feel more alive”. I don’t know about that, but I doubt they’ll ever introduce a scaling system like GW2 or ESO.

something something FFXIV something something level sync

Actually, doesn’t WoW have that now too? Or was that party sync thing basically a half-baked failure? I never really played around with it.

Cannot be done for WoW. There’s so many items that are brokenly OP if scaled up that it would take forever for Blizzard to balance every item they ever made, on top of players literally having a chore list of places to run across 8 expansions (and vanilla) to get your BiS for each slot.

Legion professions are the most brutal PITA that I’ve had the displeasure of leveling. Legion did a lot of things right, but not professions.

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When it comes to BiS, what’s the difference if it all comes from, say, SL content or if some of it comes from BC or MoP? It’s not like expanding the loot pool has any effect on the number of gear slots you have.

People whined about needing to do 8.2 content for essences and trinkets when 8.3 was current. Even with no borrowed power the game will become unwieldy once you have two raid tiers as current.

Classic is not a good example because the game has a far lower barrier to completion after getting over the level barrier.

I have an idea: what if each item is tagged with the expansion it came from and is more effective when doing content from that expansion. Then, scale everything up to max level. What could go wrong?