Okay, this time the patch notes are real

WARRIOR

Arms
Mortal Strike damage increased by 20%.
Overpower damage increased by 20%.
Dreadnaught damage increased by 20%.
Cleave damage increased by 10%.
Execute damage increased by 10%.
Slam damage increased by 30%.
Colossus Smash and Warbreaker have new visuals.
Warbreaker’s area of effect is now centered around a point 1 yard in front of the Warrior, to better align with the new visuals.

Fury
Rampage damage increased by 20%.
Raging Blow damage increased by 20%.
Crushing Blow damage increased by 20%.
Bloodthirst damage increased by 20%.
Bloodbath instant damage increased by 20%.
Odyn’s Fury damage increased by 15%.

Protection
Barbaric Training no longer increases the Rage cost of Revenge.
Execute damage increased by 10%.
Frothing Berserker now has a chance to refund 50% of the Rage spent on Revenge (was 25%).
Fixed an issue that was causing Bloodsurge to trigger less frequently than intended.
Liberation of Undermine set bonus – Luck of the Draw! duration increased to 12 seconds (was 10 seconds).
Liberation of Undermine set bonus – Shield Charge cooldown reduction increased to 12 seconds (was 6 seconds).
Liberation of Undermine set bonus – Fixed an issue causing Luck of the Draw! to incorrectly modify Shield Slam’s critical strike chance.

Big buffs, let’s go. I hope the Warbreaker animation looks visceral.

1 Like

All dozen of us Arms Warrior mains will love this. That Slam buff being 30% is really funny for what is essentially a filler spell when everything is on CD and rend doesn’t need a refresh

… and it’s god awful.

https://www.wowhead.com/news/new-arms-warrior-animations-on-patch-11-1-ptr-colossus-smash-and-warbreaker-368250?page=2#p6055858

2 Likes

It’s odd. I don’t hate it, but I don’t love it. If it was just the armour shatter part it would be fine. I feel like it looks out of sync as well. Perhaps if all the weapons targeted the armour and then it shatters and disintegrates would be better.

As for the buffs, cool, will it be enough? Doubtful.
There are still a lot of things that have not been compensated for, going into 11.1. For example, the removal of Execute adding stacks of colossal might.
The nerf to Odyn’s fury, and the removal of it being tied to Titan’s torment.
Will Blizzard nerf it after it goes live? Wouldn’t be a surprise. Honestly, at this point I have zero faith in Blizzard to do anything solid for Warriors.

1 Like

I would just like them to take Sweeping Strikes off of the GCD.

4 Likes

At least it will matter more now. :dracthyr_shrug:

2 Likes

God I dream the day whenever we get an actual Warrior reworked as Ret paladins did. For both Fury and Arms.

6 Likes

I was really fooling myself in the beta. They were reworking hunter and shaman and the reasons they gave were the same issues a lot of us have with the warrior talent trees.
But they are happy with the state of warrior so… :clown_face: