As in drop rates? Isn’t that something that would be expected?
Ehma:
You are confusing this with itemization. That’s not what I’m talking about.
Confusing? Na, when anyone uses the term “progressive” in the context of vanilla and Classic it’s in the context of moving through the patches. Loot tables and drop rates are very different terms. If there is any confusion it’s the usage.
Either way. Got a link where Blizzard is describing drop rates because this thread isn’t it.
It’s been a lot of fun over the last couple of months to dive into the development of WoW Classic with the team, while trying to answer some of the many questions that have been posed here and elsewhere. Looking at the plans for a phased content release, unlocking dungeons and raids, and unlocking other systems, it’s clear that the aim is to create a progression experience that resembles the original arc from when WoW first launched. In thinking about what belongs in each of those phases, the te…