For an offline mode to work, the client would have to be able to edit the character data in memory for the game to even work. Wouldn’t be much of a game if you couldn’t equip items or use abilities. Even if the stored save game file or whatever was encrypted via blockchain or something (which would kinda require being online to register it) what’s to stop someone from editing the game in memory while it’s running as with so-called “trainers” and other cheat tools used in offline games?
The entire architecture of a game like wow requires the server to have authority over virtually every single event. With all the work that would be needed to strip out all the remote procedure calls in the code so the game could be vaguely playable offline, it would be easier just to make a separate new single player warcraft title which reuses common assets to feel similar.
Including the rest of the post wouldn’t change my response in really any meaningful way considering it’s fluff afterwards anyways. If anything, it’s more or less just there to reinforce their suggestion.
It sounds like you’re just being entitled over some person’s opinion’s not lining up to what you expect here. Maybe spend less time being selfish and more time forming your own opinion.
Also, would help to not make you a hypocrite if you’ve also quoted what i’ve said as well since that’s the important context you constantly keep ignoring. Like this.
Unless you’re disagreeing with the fact that single-player games are offline/solo. Which if you are, you would be wrong.
Funny thing about throwing a fit over my opinion is… i don’t disagree with OP at all. Infact, i would like a single-player version of WoW that doesn’t effect the main game. So i can mod it.
It very easily could if you’re going and farming a lot of old transmog that could rock the market and lead to massive amounts of gold hemorrhaging and buying high gold stuff like mythic BoE to boost you. You say it wouldn’t happen or it’s a strawman, but if things are more client side and update when you’re online, means you can tweak files to get all sorts of stuff. Nah, let’s just… Not.
Pretty much. I mean if their single-player offline and only hosted to one person or their friends, who really cares then?
Have private servers not carry over any progress then.
Also, nobody really cares if they cheat in single-player.
If anything, any cheats/hacks staying on singleplayer, would only be good for multiplayer since most of the time, these cheaters don’t want to play the game to get stuff or get good anyways. Multiplayer will have less, and single-player will have them all.
They could do what they do in Age of Empire. You can play with others or you can play offline but they are separate games. If there was an ofline WoW mode it would just be one person playing on a local server and no connecting that game back to an MMO server.
As others have mentioned, none of the server data (character info, mob details – besides models and textures, scripts for fights, all of the logic) is on the client side. It’s unlikely that this would be ever a thing not only due to hacking the data, but also reverse engineering of the server-side logic and scripts themselves.
It’s a nice idea, but I don’t see it ever happening.