Look let’s be honest, just when I thought that everything had been fixed, the lag comes back in some zones it’s been absolutely atrocious.
Now I think the real question is, are you enough at Blizz with hardware and bandwidth, or you trying to skimp on resources or some crap, because I can tell you that this lag has nothing to do with people’s computers, and it’s affecting people badly.
So there’s two options either fix it on your end Blizz, or if you can’t, allow us to have an offline mode for quests and covenant stuff, people can just switch on the internet again if they have group quests, and in offline mode you can always BAN them from entering all dungeons and raids when the internet is switched off, that way you not losing money as they will have to pay sub to access the internet to play with people.
Seriously, I think the situation of lag is ridiculous and would sooner just play solo like I am anyway rather then deal with these server wide lag spikes all the time…
I would love an offline variant of the game but I am afraid you are right. I vividly remember all the cheating that went on in Diablo 2 and Neverwinter Nights and it was not fun.
I suppose the only way around it would be to not allow characters marked for offline play to play online.
I don’t think you realize how much of this game relies on it being online if you honestly think you could just turn on an “offline mode” and run around without issue.
How would the online servers know when you got a new item, earned gold, ect?
So many folks are capable of playing WoW just fine without any lag, and yet you experience it a lot, enough to make it a serious issue. Why do you think that is? Do you think it’s because Blizzard is specifically targetting you and a few of your friends? No. It’s probably because your internet connection is problematic, or there’s a problem somewhere on the line between you and Blizzard that’s causing the problems. Neither of which are issues Blizzard can solve.
You’re not going to get an offline mode for WoW. Period. It’s an MMO, not a game like Skyrim.
Your character data is stored on Blizzard servers. There is no save file tracking your data. The entire reason for that is because local data can be altered. There is no way they can defend 100% from someone trying to alter their data to have a full set of mythic raid gear and ten million gold.
Even if that wasn’t a problem, there’s still the issue of how would the game know when you got gear from doing a quest if you were offline. Would your local save data need to overwrite Blizzard’s data each time you logged in and vice versa? Granted, it CAN be done, but when you have multiple copies of the same save data going back and forth, there’s going to be an inevitable moment where data is going to get corrupted in some manner. Do you really want to do several hours of questing offline only to have a bug in the system or some sort of data glitch revert you to where your character was a day ago since that’s the data Blizzard had on their servers? What about running a raid online, getting two new BiS epic pieces of gear, then next time you decided to play offline you discover the data didn’t copy offline properly? Better not log in until it gets resolved, because at that point that would be the most recent data, and it would then overwrite the copy of your character that Blizzard has!
Come on, use your head for something more than a hat rack.