Retribution has the best off-healing in the game. It sucks that the playerbase doesn’t value this.
Offhealing is why I decided to play Ret this expansion over my Rogue and Warrior. It’s great at times, but when you have a good group it losses it’s value.
Steps into Arena.
Out healed by DKs, Locks, DH, and Impending Victory Fury Warriors…
Someday Hybirds will out heal classes with MS… but Shadowlands is not it.
Yea the meme that ret can 100% heal you in one global is so dead and long gone its insane. I play doble dps and Id say 80% of the times the enemy dps outheals me easily. Dh, fury warriors, shamans, WARLOCKS MAGES DRUIDS.
In pve you are basically losing damage because of your hp being put to heal others.
I wish warriors had to spend a full rage bar to cast rallying cry or shamans their entire mana bar when they dro a windfuy totem.
I offheal in mythic raids, i self heal in mythic raids.
I really do… and at the end of the encounter after we wipe i see i’m still near the mid bottom part of healing… lots and lots of dps classes do more than us.
I thought off-healing for ret was nice because you can target someone else. When fury warrior is only healing themselves.
So:
- i do less healing than others
- others heal as much as me… but themselves mostly
- i devote more gcd’s and resources used for dmg to achiev less healing than other classes
Only advantage is that i can save someone that already does more healing than me while devoting less resources.
I get poorer by doing less healing on myself at that cost btw.
By this i mean class B does more healing than me on itself… but still needs me to heal him? So i do a portion of my healing on him. If i do 80k healing in total… on others and me, class B does passively 100k + gets a portion of my healing… which ones is safer in the end?
For example, look at the warrior class tree.
They have a 40% HP heal on a 25 sec cd, 10 rage … 1 autoattack worth of rage? that’s better on demand healing than what we have, they can also turtle for 20% dmg reduction in high dmg phases or when they’re away from a boss doing mechanics.
What? You wanted more self-healing?
Well… you can also get as a warrior second wind for 6% hp/sec for those phases without pulsing aoe dmg. And they have 5% leech in their class tree very early.
The game isn’t designed to have off heals. Otherwise, most groups M+ groups couldn’t even do a run if they did.
Raids you bring healers for healing, and if a dps could do more healing they would remove a healer’s raid slot.
To be honest, off healing should not be counted as utility under blizzards current design set up in pve only in PVP.
I’ve found off healing very useful in PvP and dungeon content. I like that I can pick who gets it instead of only having self-heals. Some classes like hunter, appreciate the off-heals in my experience.
From what I see the biggest problem is you kind of have to choose do you divine storm supreme verdict or word of glory ?
Just like I’ve said before I don’t think divine storm should be a holy power spender I think it should be a generator having 2 choices between holy power if they’re going to keep the mechanic in is more than good enough you don’t need 3.
This is what I was thinking reading this thread. Yeah it’s utility, too bad it’s worse than almost every other class.
Maybe before the 4032 nerfs WoG has gotten. Also trading dps for healing is not fun, and should not be counted as utility. If I wanted to healer there is an entire spec that is MADE for it.
What would probably be valued more is not just off-healing but an extra group healing CD- like some version of Avenging Crusader for Ret.
The context your describing isn’t realistic. Ret offheals are on demand and thus more valuable than second wind will ever be. The resources used for the ability to have high hps in a short frame of time are negligible in comparison.
Ret is currently reanked 15th out of the dps specs for healing in 9.2.5 Mythic, now remind me again how much “utility” ret brings with offhealing
No the real issue is holy power damage spenders make up over 40% of Rets damage. Meaning healing with Word of Glory is a massive loss in damage. Another issue is you can’t have Word of Glory heal commensurate to that kind of damaged lost to make it worth it, because of how massive a heal that would be. Then of course having it heal a lower more reasonable amount, then as already stated it’s too much of a dps loss.
What do you mean it isn’t realistic?
It’s exactly what happens, ret even if it heals itself or others, it still does lower healing than most specs that do that healing passively or with activated abilities.
Ret uses more gcd’s and resources than them to produce in the end lower healing, in what world is that seen as normal?
If we’re talking raiding, there are a couple problems:
- A healer should be doing that, not you. If you have to do it, get better healers
- If you’re on a single target fight, you’re giving up a TON of damage for it by not hitting Final Verdict instead because of all the multipliers you’re relying on (Picking FV as a legendary itself, Templar’s Vindication, Virtuous Command, and now Righteous Verdict in DF as well, so fun!)
You know what’s way better? Rallying Cry.
The last time I enjoyed Ret’s healing ability was back in Cata when we had a better toolkit for it and other pure dps specs had less healing / access to MS.
The problems with current Ret healing as “utility”:
- costs us significant dps by using HP and GCDs
- often goes unnoticed by the group
- total amount is usually still lower than other specs
- other specs heal for just as much or more, passively
- we used to have talents that offset the damage loss of healing, but that’s no longer the case
- it’s utility that loses value in arena in dampening games or playing against ms specs, of which there are many now
If they want this to be our utility, then they need to make it stronger and bring back the talents that supported that playstyle:
Last Word
- increased the crit chance of WoG when used on targets below 35%
Selfless Healer
- reduced cd of WoG
- increased effectiveness when used on others
- increased damage done by 4% per holy power
Sacred Shield
- proc a shield when below 30% HP for 15s (once every 60s)
- shield increased effectiveness of heals by 20%
We also used to heal passively from Divine Storm, so why not give us the ability to passively heal ourselves and the group by using spenders now.
Basically if they want this to be our utility/niche/perk, then it needs to be effective and noticeable. It should be a viable answer to “Why should we bring this Ret Paladin?”
Or you could have it where our heals radiate damage to targets within a certain range.