This season is a bit rubbish. I know, a unique perspective. But honestly, it’s kind of not fun.
There are two main problems. The first is that there are gear walls - moving from heroic to mythic gear is absolutely awful. The wall is largely created by affixes. The extra death timer is such a negative thing. It just punishes you for learning a dungeon. Worse, it’s a new punishment on a set of old punishments - you get less crests and no points. Most of the time you might as well walk out once you’ve had a handful of deaths. It’s hard to argue why you should stay.
(I also don’t know why the extra death timer is there given how many one shots, things to stun and interrupt and void areas there are now. You can’t honestly have all of this danger plus an extra penalty of dying. You can have one or the other, in my opinion.)
Secondly, the balance of the dungeons is terrible. They were terrible in the first season of DF as well, and I thought the lesson was learned, but clearly it hasn’t been. The gap between a Dawnbreaker and a Stonevault, for example, is faintly ridiculous.
(I used two new dungeons there cause I didn’t want to compare old ones. But the fact that there are old ones is awful, as well. I really don’t want to be doing Siege or Mists or whatever again. It’s such a bad choice.)
Also, some special shoutouts go to the changes to interrupts and stops. They’re awful. So are the fact that you have limitations on dispels. I mean, why is it that priests can’t dispel poison? What is the point of that in today’s version of the game?
I like this game, but I just don’t have the time to sit for twenty, thirty hours a week and play it. There’s some who do, I know, but I don’t mythic raid because I don’t have the time. M+ is starting to move into the same area, after being in a sweet spot last xpac. None of the things I have mentioned can’t be overcome, but time is not infinite, and I don’t know if I can justify this if it keeps being so unrewarding and so unbalanced. It’s just not fun.