Observations from leading AV for Alliance in the past 2 weeks

Hey guys, so my group and I have been 5-man queue’ing into AV as 3 Holy Pallies/Hunter/Warrior and using macro’s to command the Alliance into using actual strategy. Here are my observations from games:

About a 13% win rate. All our losses and wins, the Alliance had at least 30% more HKs than the Horde, sometimes double or triple.

How all games begin:
Stack up on SHGY out of LOS and jump out to wipe the Horde 3-4 times while they cap SFGY. This is primarily what gave us the HK advantage.

Strategy A:
Once Horde cap SFGY, we move to IBGY and hold it until it caps.

Strategy B:
We send a team back to do druid turn ins and escort druids to summon our nature boi.

Here is where the disadvantage towards Stormpike starts to show.
If we use strategy A:

  • The Horde spawn cave is really close to IBGY, so they can safely recall 10-20 people that can continuously throw their bodies at IBGY to wipe the Alliance. If they die close to Tower Point, they spawn in their cave. If they die closer to IBGY, they will spawn at SFGY. The next Alliance spawn is all the way North, so any death puts us at a bigger and bigger disadvantage. And no, capping SFGY is not an option, as the Horde cave is closer to IBGY than SFGY is.

Compare defending IBGY to defending SHGY (the ally version of IBGY), the differences are glaring. Even if the Alliance do get SFGY, it is no better a spawn point than SHGY when it comes to advancing on IBGY. But if Horde get SFGY, it is the perfect spawn point to throw themselves at SHGY.

If we use strategy B:

  • The druids park themselves in the open in the Field of Strife, and Horde spawn from IBGY and from SFGY to prevent the nature boi from spawning. The Horde spawn points aren’t so much a problem as the fact that the druids park themselves in the open in a spot with no possibility to LOS at all.
  • On horde side, the shamans park themselves up a hill, out of line of sight, in a position much easier to defend.

After using both strategies, we have decided to stick to strategy A which allowed us to consistently cap IBGY after Horde get a new spawn point at SFGY. Our next step is to cap IB Tower and Tower Point. We usually have about 3-5 people in each, while the main raid advances on FWGY and goes for Relief Hut most of the time.

2 things can happen here;

  1. Sometimes, the Horde recalls 30+ people to defend, and only keeps 10 on offense to try and ninja bunkers. If this happens, the game most likely turns into a turtle.

  2. The game becomes a race. In this case, the Alliance gets a solid 30% chance of winning. This is because by being forced to give up IBGY for strategic reasons, the Horde get a 3-4 minute head start on Bunkers. The Ally win condition is literally to ninja bunkers back.

Some observations:

  • Peaking into Van room vs peaking into Drek room… The Horde can pick off players guarding Van without him or his WMs aggro’ing. The Alliance cannot.

  • Defending a captured Bunker flag vs Defending a captured Tower flag. Once captured, the Ally need to maintain constant LOS on the flag to defend it. In a Tower, you have to be inside the actual enclosure. In a bunker, you can get constant LOS on the flag because of how exposed it is.

  • Yes, I admit that there are some Alliance players who have adopted a defeatist mindset (mostly from Grobbulus for some reason), and spend the entire game holding druids or AFK’ing waiting for it to end. I would say 1 out of 5 games will have a considerable cluster of these players. 4 out of 5 games, the Alliance team will begin listening to our callouts once they see the leaderboard (the first 5 minutes will show about 60 HKs for Ally vs 8-10 HKs for Horde). But even then, these games will end with us having almost 2x more HKs than Horde, but will be a loss because of how all the little disadvantages can snowball.

Either way, by adopting these strategies, even though they are a very low win rate, we end up having fun. Most people message us saying they were glad to be in an organized AV and getting more HKs than the Horde for once.

SIDENOTE ON HOW WE AVOID A TURTLE

If the game does turn into a turtle because the Horde decide to recall their entire raid, we do the following:

  • Set a rally point on circle (myself) and have the entire raid ride down to Drek for an all-in. This has had a 0% chance of success, with the closet Drek getting being 23% HP. BUT, this speeds up the outcome of the game, and prevents us from spending 1 hour in AV.

None of our games have been longer than 40min using these strategies.

Win or lose we have fun either way, our entire group hit exalted in week 1 of AV when the games were short. We queue to rack up HKs and give the Alliance some form of hope to win, or a loss but at least with lots of honor from kills.

52 Likes

Yep, pretty much my thoughts and experiences too. There’s not much else you can do beyond this.

I’d add that it’s useful to do a full rush to the relief hut once every five games or so. Maybe combined with a feint so the bulk of the horde block the wrong direction.

If you do an occasional full rush to the RH you can catch the horde off-balance and turn the AV into a race early. I’d say you have a 50% chance at turning it into a race with a 60% win rate. However, if you do it too often they’ll look for it and your chance at making it a race drops a ton.

Note that it’s very difficult to get random pugs to actually listen and follow a plan. You’re fighting two enemies here: horde and the alliance mob.

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Really? Because other Alliance posters are saying it’s IMPOSSIBLE to win AV because of how significant the Horde map advantage is.

You’re saying there are strategies that the Alliance can adopt to improve their chances significantly? And the only thing holding them back is their willingness to take instruction from someone willing to guide them?

:cactus:

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Didn’t bother reading what I quoted did you?

:cactus:

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I agree.

:cactus:

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Lots of people say lots of things. In this case that would be a bit of hyperbole but not too far off.

Yes, it’s not impossible to win AV. There are some things you can attempt. However, as I said, you should only try this about one time out of five or it stops being a surprise. So 20% of a 50% chance to win 60% of the time = about an overall 6% win rate.

Not impossible but really not much more than the current win rate which seems to be in the 1% - 5% range. It’s something to try but it’s only giving you a couple percent increase, on average.

But you’re just being dense on purpose, aren’t you? Hmm…

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Well, as a Grobbulus player, I will make my observation.

As far as I can see, alliance has 2 options in AV: focus on rep, or try hard.

You have tried hard. Let’s see what you have achieved:

This is objectively pathetic. Horrible HpH compared to premade AB/WSG. And what happened to rep? Since you barely ever won, and didn’t farm horde as much and held druids for turn ins, your rep per hour was abysmal.

So, the rep focus meta gives optimal rep and abysmal honor. Your strategy gives suboptimal honor and abysmal rep. So as you can see, your strategy is inferior.

Grobbulus-Alliance is a great server with smart players. We have a very open and transparent ranking discord, available for non-rankers to join premades when they want. The caps are kept low and there are only a few breakers which are either reasoned with or blacklisted for both pvp AND pve.

Grobbulus players don’t need to do AV for honor. They do it for rep only. Because they play smart.

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Don’t worry all the “pro” horde players will come funneling in like this is SHGY and tell us what we are doing wrong and how to win AV soon!

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Post on your classic toon coward

Oh man I laugh so hard when people get all serious and say this. Right, people are completely different depending on what avatar they post on. :roll_eyes:

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OP is talking in win %.

You are talking in honor/rep per hour.

His strategy is probably better at achieving wins. Yours is better if you are ranking or grinding rep.

You obviously rank or have looked into, which is cool and I have nothing against it…but many people just want a good, fun battleground—with their objective being to win.

It’s really what you are trying to accomplish.

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Here. I posted on my Classic character.

Now, you post on your alliance character.

Or do you only play as the easy mode carebear faction with OP racials?

Coward.

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I’m glad you grew a pair.

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I honestly wish they would just give us the 1.5 version of AV, 1.12 just sucks so hard.

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Alliance can win a turtle.

But since y’all get instant queues its not worth it.

Horde win rate is better because they try harder.

I would much rather turtle for an hour and loss or win, rather then get 5mins out of my queue for a loss.

I’m not alone in this thought either.

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Haha.

Yup, it has nothing to do with the rez point at their cave when we attack IBGY, ,it’s just cuz they “try” harder.

Love the horde “pros”. Keep them coming!!

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I don’t think anyone has ever seriously said it was impossible. Impossible and improbable are not the same thing btw. There is always the possibility Horde doesn’t implement their easy counter to every one of these strats.

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Map imbalance aside a two and half hour wait does really motivate you - you might not be able to pvp better but you don’t let yourself get beat by dumb mistakes.

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I really don’t know what people are expecting. If the alliance get behind you and there’s no one back there and you don’t make a move to do something about it - its just a fast loss for you.

Couple that with a long wait and alliance are not going to be permitted to burn towers with 2 people.

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It’s not even an issue if the IBGY was able to be taken, maybe of horde didn’t Rez 20 feet away 20 at a time.

Imagine if they made it do you can’t Rez at your cave unless you control no graveyards, that’s literally the only fix needed to balance the BG. Doesn’t seem hard but here we are still.

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