Obliteration Rework Idea

I’ve recently decided that I want to main my DK again going into TWW. The last time I mained the class was during 9.0 before I quit in 9.1, so I’ve been playing it a bit in S4 to reacquaint myself with the class.One of the most stand out aspects of the current iteration of the class is how clunky and awkward to play frost is, especially 2H Obliteration spec, and I wanted to get some thoughts out on how I would improve the playstyle going into TWW beta.

The current state of Obliteration (and why it’s jank af)

When you get down to it, the primary problem with the talent is the friction it adds to all of your resources. Between talents like Frigid Executioner and Murderous Efficiency, passive effects like Runic Empowerment and Runic Attenuation, and Cooldowns like Empower Rune Weapon and Horn of Winter, as well of the relative low cost of Frost Strike and Glacial Advance, the average Frost rotation is already struggling to keep up with all of the procs and resource generation. The current design of Obliteration just throws a massive wrench into that already stressed balance. Consider how The game incentivizes you to press nothing but Obliterate in your CDs by having incredibly tight timers. You have 12 in Pillar itself, and 10 seconds in D&D to get as many Killing machine procs out as possible. It can feel at times the optimal play is to ignore everything the game is telling you should be correct (not overcapping runic power) and just spam Obliterate as much as humanly possible.

So what would I change?

Here’s my proposed rework of the Obliteration talent that I think will keep the general theming of the build but removing this friction.

“Obliteration- While Pillar of Frost is active, Obliterate always benefits from the effects of Killing Machine. Additionally, when Killing Machine is consumed, it instead consumes X amount of runic power to deal an additional Y frost damage to the target.”

(I left the values of the second part non specific, as those would be determined by tuning, but I imagine values close to Frost Strike, if not a little bit lower)

This design would allow the build to do what it feels like it wants to do, spam Obliterate for big dam, without also sacrificing the rest of your resources in the process. The Storm build of Enhance shaman has a similar talent in Thorim’s Invocation, and I think it has been very successful in that spec.

In addition I would make changes to one of our passive talents, namely removing Murderous Efficiency, as all it does is contribute to our overabundance of resources. In its Place I propose a new passive.

“While Pillar of Frost is active, your Mastery percentage is increased by an amount equal to X% of your Critical Strike percentage.”

This would enable this build to do more damage as well as placing more value on your crit stat. (and frankly, every class that has a mechanic/CD that guarantees crits should have something like this.)

These are the main changes I would propose for this spec. There are more changes I think the spec needs regarding resource generation/ spending. As well as changes to Breath of Sindragosa, but I don’t have anything to say on those at this time.

I would love any feedback on this post, both on my proposed changes, as well as my writing, as this is my first time posting something like this.

I’ve been playing Obliteration for all of Dragonflight and I can agree that it has problems, but I don’t think this would be a healthy change. It would probably be better to make the resource generation more consistent, or trim some of the RNG talents for it all together, so that proper weaving of spenders or attention to the AA Killing Machine proc matters more during Pillar.

If Pillar just turned into 12-17 seconds of guaranteed Obliterate spam, I certainly wouldn’t like it. It would have to pull more damage from our non-CD window, which is already low. Then, it would turn the cooldown window, where we should be setting up for how to figure out how to deal the most damage, into a time where we just turn our brain off and press one button.

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Oh… just make the issue worse then turning the spec into a literal 1 button spec? No.

Obliterate is perfect the way it is the only clunky thing is dnd aoe they should just make it hit harder and no cleaving

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respectfully this post is hilarious to read

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This would be really nice, but sadly whoever is making the decisions with Frost DK has already said they want breath to be the big new thing. They are intent on ignoring all player feedback and doubling down on forcing people to take breath to make the spec fully functional. As it stands Frost is a complete write off (still) for TWW.

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No it wouldnt. Turning a spec into a 1 button borefest is never the right option.

No they didnt. In fact they said they were going to look into Obliteration and never did. They did however change BoS.

They actually listened.

Bye. We dont need more people saying “the devs never listen” when they did. We already have plenty of those people and they have been shown to be wrong time and time again.

I don’t think the problem is inherently Obliterate but the fact that KM doesn’t interact with any other ability than Frostscythe, which just isn’t worth the talent point.

I really am not that excited about WW so I haven’t been keeping up with class changes, so I may be treading a well-walked path, but I think KM needs to interact with RP spenders like it did in Wrath/Cata.

Playing a bit of Cata Classic, having the flexibility of pressing FS to consume KM helps smooth out the gameplay in a way that makes class design from 15 years ago more dynamic, if I do say so myself.

While I’ve always wondered why Obliterate deals no FROST DAMAGE for FROST DKs as a baseline, Obliterate in and of itself is not the issue.

The issue is the core design that Obliterate weighs so heavily into our damage, just because it’s the only way to consume KM.

I think giving Frost the simple flexibility of being able to consume RP spenders like FS or GA for KM would go a long way to smoothing out the lumps gameplay.