After gaining AOTC week 1 I feel like I need to report some major QA issues with this boss. I don’t feel like this fight was properly thought through.
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If a tentacle dies on Psychus there is a chance that Psychus won’t gain the Synaptic shock debuff even if Psychus is standing right on the tentacle. We had roughly half our wipes caused by either the 1st down team or 2nd down team experiencing this issue where Psychus lost this buff even when the team executed the strategy perfectly.
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Paranoia. Sometimes this can target tanks who are both tanking Basher Tentacles and the paired player is actually across the room on the 1st basher or 2nd basher. The tank can’t leave the Basher or it will 1 shot a melee or cast Tumultuous. The tank gaining a paired ally didn’t happen often but the damage the tank received before dying to this was substantial before the paired person got there in time. Not sure if this is a bug or intended but it needs to be changed. Perhaps the solution is only ever having 1 basher tentacle up at one time.
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Anguish in down phase. The ticking damage from this seems to be to extreme per second. Some players were immediately moving out but getting hit by two ticks of anguish and dying.
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Anguish in last phase. Harvest thoughts can take place simultaneously when players have to drop their anguish. Obviously, this creates a conflict of mechanics forcing only the minimum of three players to soak harvest. When their anguish drops its incredibly hard to see under the harvest thoughts ability, turning a mechanic into a guessing game. We lost players to this overlap multiple times.
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Last phase Mindgrasp RNG looks like it can lead to wipes. At our current DPS levels Mindgraps “pulling in” forced players to run to the edge, outside of dps range of N’zoth. Where as we saw much higher overall numbers when mindgrasp pulled away from N’zoth (pulling out to the edge) because the players could attack the boss while getting into position for the pull out. This actually changes overall damage substantially in a critical dps race phase. I know its intended but just seems awkward.
Further thoughts: On heroic, I honestly think the entire team should go down in each phase and not be separate from each other and the azeroth radiance sanity restore lowered to allow the entire team to experience each phase. Rotating and coordinating two separate up and down teams while simultaneous communicating over coms in two of the hardest and most hectic phases is annoying. Forcing to send both those teams down individually also seems to benefit certain comps in this phase to make the DPS check.
This honestly made the fight feel anticlimactic compared to Legion end game raid fights. Yes, the last phase people do tend to wipe in but I honestly feel that’s due to the strange overlap of “anguish” and “harvest thoughts” more than just mechanics, which I previously stated. The hardest phases, aka team split up and down phases, come earlier and that makes this boss odd compared to what we are use to.
Hope blizzard can address these issues so more people in the game can gain AOTC.