Numbers dropping HARD since the server merges. 20K people have left MoP since last week

You realise they are going away? :joy:

Whats going away?

Gdkps?

They wont go away till its forced personal loot and thats not till BFA.

So it’s going away?

You think people are going to play BFA classic?

:rofl::rofl: :rofl: :rofl:

Its 100% not going away lol, even if they continue down the rabbit hole of expansions such as BFA, there will still be ticket runs that are essentially the same thing as gdkp with less steps lol. I understand you miss SOD and will continue to be salty you can’t have your way but eventually you gotta move on and get over it lmao.

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So gdkps will be going away? :joy:

Blizzard has been like this since cata they say they will be more hands on but then they just let it go. They were super active at the beginning doing class changes and fixes etc and then it just stops abruptly and never returns. I also think heart of fear being a bad raid has contributed to the overall decline in the population of the playerbase. It’s not really a fun time in there

Think it was more because of WoW Token and H+. These are re releases of expansions. Way more people with more knowledge of the game and the raids this time around.

You are not and we do not.

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-i love how i was in many guild’s discord as a member and now none of them are on my same server.
-also everyone i had add’d on friend list got removed when they left server

i did nothing, i only was enjoying my gameplay but blizzard did something which killed the server i’m in and it’s now empty.

ā€œyou have free transferā€ you destroyed my home and telling me that i must move away?!

bliztard should have just connected the old servers instead of doing this trash connected virtual realms thingy.

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Honestly, the server merge ruined so many guilds and other runs that werent on pagle to start with.

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If you repeat something enough times it becomes true. Need a few more tho

No I mean I recall people complaining about difficulty during Ulduar, they were saying that Ulduar hardmodes were too hard and that they needed to be nerfed.

I’m sure that people left because of H+ and the WoW token though.

2005: WOW IS DEAD! IT’S DYING!
2025: WOW IS DEAD! IT’S DYING!

some things never change…

Wow classic is dying fast yea, wow classic is not modern wow , you are not very smart are you ?

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I think blizz should accelerate the content release abit right now get ToT out the door as quick as they can with the thunder isle and all. Msv is an ok raid but out since forever, HoF is almost universally hated and terrace is decent so thats not many options right now.

You cared that’s why you responded.

I think the lack of LFR is causing more quitting than the battleground portion of the legendary quest. People might not cite it, exactly, but there’s just not enough to do other than a never-ending celestial and daily quest grind. Why are sigils SIXTY freaking fragments?

We need better catch-up mechanics for the legendary quest and more variety.

True LFR is a crapshow, that was bad for the overall prestige of raiding (So was m+, regardless of it being harder than LFR). Retail is currently made for people who want to grind to torment 150 every season of Diablo 3.

So why have LFR? Variety. And crapshows like Barrens chat are a big part of the WoW experience, frankly. There is a certain enjoyment to the spectacle of getting to 7 stacks of the LFR buff while 25 total strangers, mostly noobs, learn to catch lightning balls. And if the celestial loot system remains in place, you’ll be able to buy your Lei Shen trinkets without touching LFR anyway.

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War. War never changes…

Thanks.

I’m subscribing to the theory that the destruction is intentional.

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