Hello there,
as we do our adventures, we have our cleave abilities to take down mobs but I have lately noticed that if a critter is within the cleave area of effect, it’ll only get aggro’d and not killed. So now, a critter is running around, keeping you in combat till you find it, or run far enough away.
Something in coding bugged, as a lvl 5 critter survived an attack that higher level creatures do not, or takes more damage from?
It is not game breaking, but it is bothersome to have a small critter keep you in combat until you find the bugger and kill it.