Nothing…
I have a couple things.
- People not preordering - Shadowlands before even being released broke records as one of the most sold PC games of all time. BFA did similar. Before the expansion even comes out, the playerbase awarded Blizzard. They proceeded to cut content, corners, and not improve on the expansion throughout. Probably because they already made their money and Ion already said they expect people to drop off after release.
It’s even implied through the leaks that they abandoned Shadowlands early on to start developing Dragonflight, lol.
- Firing Steve Danuser after BFA - No idea what it is with Blizzard and giving this dude multiple chances but their refusal to fire him doomed this game’s lore. BFA was atrocious and idc if Alex Afriasbi wrote the burning of Teldrassil, as lead narrative dev there comes a time you gotta retcon or make tough calls. Besides Burning of Teldrassil wasn’t the worst of it. He took the legacy of WOTLK and Scourge Lore and the Lich King and crapped all over it.
The coolest aspect of WoW lore was forever marred by him, and I’m certain that drove many away forever. There’s no reason to really have hope for the potential of this franchises lore anymore. Dragonflight still has Steve around so expect it to be just as bad.
- Let go of Stubbornness - Blizzard never learn. They took too long to listen about Azerite and HoA in BFA, just like they took too long to listen about Covenants in SL. They’re continuing that trend in DF by being stubborn adding in ordinary flying and bottlenecking everyone to this mandatory gliding mini game that’ll inevitably receive a lot of backlash upon release.
Nice to see that you’re still posting bait thread Anon
Pretty much. During daytime when Asmongolds online it goes up a lot and solely because of him. Every other big wow streamer abandoned wow or taking a break.
Until Just chatting and asmr are removed as categories, twitch is not a metric for anything.
All of those games are either relatively new, or have gotten new content lately.
Most of those are free to play, and thus have a bigger playerbase.
Anyway, they should have listened to feedback instead of ignoring it. Like people told them the problems with covenants and they just told us to trust them, they know better. Newsflash, they didn’t. Lol.
Removing Conduits, legendaries, anima grind, stigma losses upon death, adding catch up systems by 9.1, adding a justice vendor for poor rng chances in dungeons. No time gating after 9.0, alt friendlyness, Have renown account shared based on covenant make it work only once its capped and lock it in so it couldn’t be abused by swapping covenants. Removal of pvp upgrades and tying it to renown. Less rep grinding, i never know anyone who ever says “Oh boy I love rep grinding so much!” The newest last zone seems like a time sink to keep you subbed longer by making it harder to advance in rep and progress. Allowing the mounts to be used in covenant sanctums and all of oribos and not specific parts. Having the crafting scrolls account bound instead of soul bound. If anima was to be a thing heavier anima rewards. Also if legendaries had to be a thing the whole rank up through crafting the same base piece multiple times was the worst thing i’ve ever seen.
But its just a matter of rng protection, less grindy systems, more alt friendlyness, and a easier time just getting there into the game and playing instead of “Oh boy i’m so behind i can’t do any of the end content till i dedicate myself to grinding all the systems up to place!”.
Edit: Also to mention that Ion even confirmed that dragonflight doesnt really have any systems that freed them up allowing them to produce a lot more content… imagine if they shared the same idea in shadowlands… with no systems to free themselves a lot better imagine the potential.
Just demote him back to raid design.
He does well there, but he doesn’t care about world content or anything else beyond raid logging.
The gearing in shadowlands is very very boring while leveling. Besides the mounts and toys there was nothing that stood out remarkably in the reward structure, oh joy another conduit.
I’d also like to make mention that it seems a lot of the community has forgotten about this, but this is a video game. Video games exist for fun, enjoyment, and a break from reality. They aren’t meant to be a chore, stressful, or keep us bound to where we need to neglect our responsibilities in real life to be able to continue to play the game well with everyone else.
Challenge is fine, getting high up and feeling good about yourself cause you spent more time than others is fine, but if you have to get to the point where thats where anyone should care about is how awesome you are for grinding tons and neglecting real life because your entire self value as a human being is based on how much time spent in this game, there is a problem.
on one hand its sad to see it being so low compared to its past glory…
on the other hand all the titles ahead are boring af and i wouldnt play them if you paid me
also i guess its still higher than lost ark so theres that heh
some of those numbers dont say much - gta5 for example has a lot of viewers but i doubt many of those viewers actually play.
You came back pre-emptively for a booger mount?
Content 10/chars
if there was any viable logic that could be extracted from that picture one might think that “just chatting” would save wow.
and Discord is 50% of why the game was even still playable so… maybe there is a point.
If the Devs would have listened to player feedback in the Alpha and Beta Phases and didn’t put in garbage systems in the first place, Legion, BFA, and SL all would have been SIGNIFICANTLY better!
We as the customers have been on the loosing side of an “Us (devs) vs them (customers)” mentality for a very long time. This fact couldn’t have been made any clearer to be true than when J. Allen Brack went on stage at BlizzCon and told the audience “you think you do, but you don’t” when talking about the idea of Classic Servers.
Then you have the problem of the devs* not focusing on the thing that made them THE biggest MMO of all time, their PC WoE customers, instead of focusing on mobile crap and of course finding new ways to Monetize WoW. I do not blame this issue at Blizzard as much as I do Activision Management very likely making demands on Studio focus on order to get a chunk of the mobile games market.
- I’m sure there were plenty of non management developers who were as pissed as we were at the direction the Studio went and could either tow the line or find a new job. I HIGHLY suspect that those directional changes is why the Blizzard old guard left; Greg Street (Ghost Crawler), Jeff Caplan (Tigole), Mike Morheime etc.
In short, it’s a mix of Hubris, and s****y management decisions that ruined not only SL, but BFA, and caused problems in Legion also.
It has literally taken Blizzard losing almost all of their WoW subs for them to realize that you can only ignore your customers so long before you get to a point to where you don’t have enough customers to keep the company going.
If 9.1 had been 9.0 then Shadowlands would have been a massive success and we wouldn’t be having this conversation.
- Nowhere near as many grinds, timegates, and systems (this expansion was like 90% borrowed power system and 10% actual story), 2. point #1 brings me to #2 which is A SENSIBLE STORY, when none of the characters’ motives make sense then you’ve done a crappy crappy job of actually writing a narrative, 3. not designing an entire zone and the evergreen content for this expansion around what is literally the Fields of Asphodel or Tartarus… it’s a literal “go to hell” scenario…
Just my opinion.
Torghast was a MASSIVE missed opportunity. box of many things should have been an account wide progress tree that let things get really crazy in there. Also a big treasure chest should have been at the end of every torghast. Giving you tokens to buy normal raid ilvl items, a large chunk of anima, korthia research, and first ones currency. And if you didnt need the raid tokens- make them vendorable for like 5000 gold.
It could have been a very lucrative, wacky, fun experience. But they decided to just make it a mandatory grind for legendaries for majority of the expansion.
It would be the type of thing that someone could stream on whatever spec. And people could watch it to see how crazy and different specs are in torghast. Causing people to want to play that class through it.
Solo/duo queue rated BGs.
Queue for rated arenas
MOBA game mode in WoW
Otherwise wow is a bit boring to watch, imo.
What do you mean now that the dust has settled? You’ve still got a full year of Zerith Mortis to go!