Can you clueless devs finally add a second melee attack on the glove rune or make LL usable with a 2h. It’s almost comical at this point that I read a dev remark that and I quote:
“I believe this has been a “no” and the reason you’re asking for it is the exact reason there hasn’t been one. The fear I hear is that giving 2handers another instant attack is more potential windfury burst, and that’s hard to sell to everyone that isn’t a shaman.”
First let me dispel this. There ISNT ANY MORE POTENTIAL WINDFURY BURST than the ICD allows for. WHICH you can easily hit with our INSANELY hasted autos already. The ICD cannot be broken by special attacks… so what even is this non argument? I would ask do these devs even play shaman, but we know they dont.
Now lets get into the “that’s hard to sell to everyone that isn’t a shaman.”
Where was that same consideration when you introduced:
- trap in combat
- lock and load buff
- 40 energy mutilate , followed by reversion into the backstab changes that ended with the net same ending of people dying in a cheapshot
- grossly overtuning boomkin dots for better pve damage with 0 thought on how it would affect pvp
- boomkins pressing frenzied regen while having 7k armor turning into literal panzer tanks keyboard turning and mulching people down
- the introduction of the burn rune paired with power surge (the most brainless no pvp thought intro of em all tbh)
- multiple paladin attacks not in any way hindered by bubble, baseline martyrdom allowing for twisting without rune sacrifice.
- giving hunters 20% dodge on catlike reflexes, why , who even though this was okay? Not that anyone runs it now but that could soon change
Introducing an additional attack, that can proc an imbue Isn’t even the bogeyman these devs think it is. An extra ATTACK? SERIOUSLY? We have entire bgs with raid wide windfury on classes with multiple attacks( with ACTUAL % modifier scaling on them unlike memestrike which is unironically just 1 attack with no bonuses) and you are worried about a class getting 1 extra melee attack?? This is a lazy take.
But hey lets not even forget on AB weekend there was 1 AB game. Are you really going to balance a spec around the last 15 copers in bgs? Do you really think when everyone has 10-12k hp next phase in R13 gear having an additional melee attack that makes the class just MORE FLUID to play is going to be the omfgwtfoneshot montage you think it will be? The answer… is NO.
It’s almost wild to me how bad 2h enhance actually is, and it is balanced around the perspective of, but it could be too good. But this weird perspective isn’t really done for any other class/spec except honestly, maybe warrior.
Lets get into PVE.
Firslty LVB is a poorly scaled SPELL for enh. You don’t have the talents to make it really that great of a spell to cast and its value is heavily diminished for every point of crit and spellpower you recieve. Also it is QUITE EVIDENT that the devs don’t even value it since the T2 enh set is in direct conflict of Lava burst.
(2) Set : [Your chance to trigger Static Shock is increased by 12% (6% while dual - wielding).
(4) Set : [Critical strikes with Stormstrike grant 100% increased critical strike chance with your next Lightning Bolt, Chain Lightning, or Shock spell.]
(6) Set : [Your Lightning Shield now gains a charge each time you hit a target with Lightning Bolt or Chain Lightning, up to a maximum of 9 charges. In addition, your Lightning Shield can now deal critical damage.]
Literally EVERY SINGLE BONUS does not benefit lava burst AT ALL.
But an extra attack would help:
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proc more static shocks for the 2 piece
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spending on lightning bolt directly benefits from the 100% crit chance on LB from SS dont want to be lava bursting on those since its LOL already 100% crit and lower spell coeff
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lightning shield refreshes on every lightning bolt or chain lightning bolt
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extra attack also can generate more msw to synergize with this set even better.
I just wonder… when the devs made paladins have over 6k dps in p5
did they ever consider if : “that’s hard to sell to everyone that isn’t a [paladin].”
TO be clear, I dont even care to be a top dps, the top dps or top 5 dps. I just hate that a spec I wanted to play sucks complete farts to play because im autoing in between one attack every 6 seconds and looking at a swing timer to hit lava burst rather than having a meaningful second melee attack and I look over and paladins hitting multiple attacks between swings and twisting while having access to a much better array of buffs that arent sticks in the ground that dont move. And when asked why thats the case instead of just saying “because we are clueless devs that are lazy and dont care about the experience of 2h shamans” I get to read the* laughable “well we have to consider pvp balance” after 5 straight phases of clown show balance where mechanics to make classes play better were introduced first and tuned later.
b4 u post and cry but shamans were good, just know, if you ever struggled against 2 hand enhance you legitimately should seek a medical checkup because you may be suffering from something to lose to such a comically bad class. You should also know. PVP is dead. No one cares about pvp. Nobody does pvp. There is only drek and van rush. If you don’t rush you get reported. So lets stop balancing around the last 10 people in wsg and AV and actually use SOD as a place to TEST new things.
Why bother worrying about the pvp balance now of all things when you killed your own player base in p3, is beyond me.
and yes I did think WoE , Burn, MSW + MD healing bonus, and many of the old broken shaman mechanics, were infact over powered and nerfed. Please post your cry retorts in your diaries.
EDIT: I just want to be clear , I am not even asking for paladins to be nerfed, I think its awesome they are having their time. I just want my spec to feel like an actual melee spec. With some real attention to it.