Now I See Why People Play Classic

That I’d agree with. Personally I stay for the highs and don’t concern myself with trying to make something out of the lows. What I don’t enjoy I simply don’t do, and that’ll work fine as long as I can continue to do the things I enjoy with people I enjoy doing them with.

Those things being mythic raiding and title range mythic+

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Pardon-- which version of classic are you talking about?

Yes, if we want slow we’ll go play classic.

Imagine saying someone has a immature mentality while bashing them over achievement points. Nothing is hard in wow.

She lost on tuesday get over it.

Clearly this guy never did Vanilla Naxx. Classic has its challenges for sure. You can die at level 6 very easily. In retail you literally cannot die until max level.

Aoe spam dungeons is not fun or challenging. The hardest part is ensuring you specced for speed so you can keep up with the brain-dead tank that doesn’t stop pulling.

I agree that mythic raids are harder than anything in Classic but Classic was never really about end game anyway. You want a challenge, try HC classic. I’m pretty sure you wouldn’t make it to 20.

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You do realize this isn’t much of an argument, right?

First of all, if something consists of 99% of a lack of something… but that 1% is the basis of something? You still have yet to solve the 99%. We can safely say that Vanilla was easy but time consuming. Just because there was one raid at the absolute end of Vanilla having what began to resemble mechanics, doesn’t say anything about the rest of Vanilla.

People playing the game back in the day were simply worse at games than what we are today. Gaming literacy is a thing and folks should look it up. Back in the day, few people had any amount of real gaming literacy skills built up. So everyone was worse and thought things were harder than what they were.

Oh-kay, congratulations. Endgame WoW is the name of the game and have been a thing since TBC. Vanilla being different doesn’t really change much, and if you want to talk about a “difficult levelling experience”… neither Vanilla nor Classic, any of the versions, has it. What it has is a more time consuming and more punishing levelling experience - not a more difficult one.

Getting to max level in HC Classic is easy … but takes a lot of time. That’s the difference, and it is a noteworthy difference because…

Fun is subjective, but you are right that it isn’t challenging. At least not until you get into content where things are more dangerous and require you to follow mechanics. That’s where the challenge lies. Not just to stand in front of a mob wailing on it, sitting down and drinking, and then going at it again.

Furthermore, folks have always wanted to go faster and faster. Which incidentally is also what killed people in Vanilla and also what kills people in Classic. Referring to folks wanting to play normally as “brain-dead” doesn’t do anything but betray that your biases not only colour but also malforms your arguments.

Neither Vanilla nor Classic is this difficult or challenging challenge you or others paint it as. Not even Naxx was much of a challenge as demonstrated by its reintroduction during Wrath when the majority of mechanics were all the same… and folks cleared it with ease that time.

As someone that played starting in BC classic leveling and leveling back then wasn’t hard. It was time consuming. You’re confusing the difference.

Good thing high end dungeons aren’t like that. Hence why it’s already been refuted

If you think a ce level raider with higher end arena exp won’t make it past level 20 you’re clueless.

Most of my friends never even reached 60 when Vanilla was current. Wasn’t until TBC when they finally passed 60.

They spent most of their time exploring the map, discovering stuff, completing older quests, and generally learning the game, playing alts and stuff.

The biggest thing people came to experience WoW for, was the world itself.

No one cared about endgame stuff, because most never reached it. And those who did, were the minority.

People didn’t play for endgame. That’s just where you ended up after the adventures were over.

Raiding was basically a waste of resources, because only like 10% of the playerbase ever got to see them in original Vanilla.

WoW being about endgame was never really it for a lot of people. Especially because endgame is no longer about the “World” of Warcraft. It’s just instanced content.

Also what’s funny is raids were designed for 40 folks, yet the game shudders horribly when you’ve got that many fighting one NPC at a time- it just wasn’t meant to be lol.

There haven’t been any 40-man raids outside of Vanilla, and probably won’t ever be again.

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This is the funniest joke i’ve read all day

I mean, how many people used to die to Magtheridon in TBC cause they did not understand the fight… and that one was pretty basic unless the tank turned him the wrong way or DPS did not pick up on their queues.

He’s talking about on classic which means it’s even worse considering that raid has been out

Meh, I don’t buy that at all. The game was just tuned differently, You didn’t have to eat and drink between mobs while leveling or get roflstomped by a single even level elite because you were bad at the game then and can AoE down packs of elites nonstop now because we are all now super awesome players.

Its because the game is tuned differently today.

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Yeah, I know, and my point is in ANY early and true expac, most of the players today either do not remember there were mechanics, or never played then. People seem to think this game is put on heirlooms and face pull to tank n spank… they are wrong. If it is happening in actual Classic, that is even funnier!

Warrior now is way different compared to the past I’ll say. If you pulled more than one mob you’re likely not gonna survive. Now you can heroic leap/charge, pop Bladestorm while using Die by The Sword as Arms and walk away with almost full health after pulling 4+ mobs. They were a pocket healer class, that is no longer the case now.

That was most classes. Sometimes you could take an extra add. More than that and it was time to run lol.

Today the main problem is herding up enough mobs at one time to make it worth the globals to start dps’ing.

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In retail we have 3 buttons, that’s 2 buttons too complicated for Classic.

It’s fair to say Classic can be more enjoyable for some people simply because it’s easier. Nothing wrong with that.

when its a dance, its enjoyable, when its erratic and sudden movement, its not. Even worse when you have something that interrupts your ability to do anything except move, either a silence or something that continually drops void puddles under your feet for like 10-12 seconds straight, followed by people ready to remove you from group for “low dps”. How can I dps when I cant stand still for more than 1/10 of second to cast a spell?? Of course my dps will suffer with constant and unending movement.

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people in pretty much all versions of classic still speed through the dungeons just as fast comparatively.

The dungeons are just longer than those in retail.

Everybody have to jump around dungeons now.

I miss being a turret in a dungeon. Laziness for the win! :wink:

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