No it’s not. People back in original wrath were awful at the game. Most didn’t even know what a macro was.
You’re either trolling or on some rose tinted glasses.
No it’s not. People back in original wrath were awful at the game. Most didn’t even know what a macro was.
You’re either trolling or on some rose tinted glasses.
Get better positioning.
Use stuns
Use interupts
The answer to this is very rarely is it actually erratic or reactive movement, you often have time to assess either before or during the mechanic how to manage your movement.
Given your mention of void puddles I assume you’re referring to the tentacles on bloodbound horror. That’s actually an excellent example of this, your assessment of the mechanic was mine too. “How do I do damage when I just have to run around for 10 seconds?” But after doing it a few times you realise there’s actually a pattern to it and gaps between the puddles to cast spells, and then move mostly on instant casts like procs and other such your rotation already has. Now I can do my rotation with near enough no interruptions through the whole fight.
One of the biggest differences I see between more experienced raiders and less experienced is how much less experienced raiders overreact to mechanics that cause them to move, which mostly only results on making it harder for themselves.
It also depends on class. More experienced players will “bank” some of their instant casts if a mechanic is coming up.
As demo I would bank my instant demon bolt procs on say like Fyrakk in p1 when we were about to move positions.
Fr. Casting on the move all the time would be such fun. That Warlock and Shaman thing from Mists? Good step. I don’t like playing a hunter thematically, but mechanically BM is a lot of fun because of that
Good point. The way most specs resources work you don’t really lose anything using a proc a bit later if it lets you make a meaningful movement while you use it.
Another kind of… Cheat code? For wow mechanics is blizzard very rarely, if ever make the time between a circle spawning under your feet and the damage hitting less than 1.5 seconds. The only one in recent memory was the big air elemental in the tower in algeth ar academy and even then they changed it when it came back in season 4.
That means if you are casting a regular cast time spell and a swirl spawns under you, you can finish that cast, move whilst pressing an instant, and then start casting again without losing anything.
I miss the slow crawl Vanilla style as well, but blasting through a +8 or a +10 mythic with a group that’s clicking and playing their classes correctly, is also a ton of fun.
I tried to play some Classic when the servers were down that first day of TWW launch, and it was brutal how slow it was. My nostalgia only lasted a few minutes, because yeah…launching two frost bolts and having one of them “Miss” and then going OOM and needing to melee a Trogg with my staff was not interesting gameplay. WoW has definitely come a long way.
They play because they’re bad, they couldn’t even handle TBC mechanics.
Yeah after that comment one of us is certainly trolling. Or you didn’t actually play the game pre-Cata. One or the other.
Slow crawls sucked, you’re like a 90 year old talking about “the good old days” when the good old days were segregation and keeping your wife at home where she belongs.
Yeah and it’s clearly you.
Been playing since BC actually.
Ran an arena forums guild called “shut up PvE Guy” through out Cata.
So no you’re basically out of touch with how the game and playerbase was back then.
Sure everyone was training around and AoE’ing down packs of elites then. Keep dreaming pal.
Actually they were when you were playing with competent people.
Even then sheeping moon sapping yellow trapping blue square kill skull then kill X wasn’t complicated at the slightest.
You’re just not as good as you think you are.
That’s what you got from my post? I was more making the point that I miss it too, but that how things are now are fun.
Like, what part of “ton of fun” is me sounding like I’m talking about the “good old days”. Sheesh, man.
I dont mind mechanix that feel right for the boss or run or whatever…but blizzard has a habit over seriously overusing the lamest mechanix that end up making the game some kind of kiddie circus ride instead of a fantasy RPG.
That one in old dungeons where the guards run at you and slam you to the ground…superb. Totally fitting. its actually entertaining to get slammed.
Others like that thing where it grabs you and slings you all around the room
At least put it on a giant squid or something.
and that Slow/Root/Stun/Circle of Death crap…just ugh… so overused its beyond lame.
So you are talking about groups. Sure. A group could kill elites. I was talking about a single player. I can go on my Blood DK right now grab a couple groups of those cinderbees and AoE them down at my leisure. If you had tried something like that in BC you would be eating dirt before you finished your rotation.
As someone who has done his fair share of “stalking” and seen plenty of examples of it, let me explain how this ends up occurring and the mindset behind it.
People like me aren’t just searching up the profile of everyone who disagrees with me.
Typically it goes something like this
1.player A posts/replys ridiculous opinion about certain content and says certain things matter of factly that are egregiously incorrect about said content.
2. Player B is in absolute shock about how any player who’s done the content in question could reach conclusions that are so wildly incorrect and subsequently becomes curious if player A has actually done said content at all.
3. Player B looks at player A’s profile and realizes they haven’t done any of it a single iota.
Plenty of people post opinions that have wildly different takes than people like me and their profiles never get looked at. Hell even something as simple as saying “i think” or “i feel like” is enough of a deterrent.
But language is important, and when you state things a certain way, people get curious about with which authority you possess to speak about such things with so much confidence and determined language.
This is true, and I think we’re in general agreement that the open world was deadlier in the older versions of the game. However there’s a difference between what the game expects you to do to succeed being more difficult and the what you would need to do being impossible because the game doesn’t expect you to do it alone.
No one can make you believe in logical, deductive, or objective reality. But only a fool would say that folks were as knowledgeable back in the day as we are today.
For pete’s sake… when WoW launched, YouTube didn’t even exist as a thing yet. The fact that there are guides on YouTube as to how mechanics, guides, news shows, heck even just memes about WoW is more information that’s available today … than what was available back then.
Yes, the game is tuned for an audience of player with greater gaming literacy skills now’a’days than what existed 20 years ago. Regardless of whether you ‘buy it’ or not, that’s reality. The game changed because players got better.
That’s not up for discussion, that’s an undeniable and indisputable fact.
Remember when all you had to do to get gladiator was be able to fake cast? Now you look at how much even TBC arena has been optimised by a decade of private servers.
Hpala arms warrior 2s in S1 was a strange place.