Oh okay, I guess there won’t be anyone excited to level alts in HEIRLOOM GEAR. LOL you are so out of touch with what made Wrath awesome… you must work at Blizz.
I could also make up arguments and then talk about how awful the made-up argument is, but I won’t because it’s a waste of time.
With more players involved it becomes a game of numbers, and any 1 person’s contribution is not as impactful on the group. This changes the dynamics in obvious ways that make the former argument less relevant.
thats where you are willfully disregarding that if RDF is in the game, you STILL get to make those choices because you have the CHOICE to build your group manually. and according to all the anti rdf crowd, you should have plenty of folks to kick out of your groups.
you take RDF OUT of the game and that forces everyone to play in the game style you think is proper…
so tell me o wise one… what makes you soooooooo special that you get to decide what type of game im supposed to be playing?
They think this is burger king have it classic andy’s way, they will cherry pick what they don’t and do want even if it was a part of the original expansion, now they’ve started going after heirlooms. Ridiculous.
to me its not ridiculous, its rather pathetic. the fact they NEED to keep what they feel is control over “their” servers… to actually need a video game to validate your life that way is just sad.
This is why I shouldn’t take the troll bait – you’ve derailed my original argument with something completely different that I wasn’t even originally talking about.
But I’m a sucker for troll bait so let’s go:
If you think X ruins the game then why don’t you just not use X?
Because me ‘not using X’ doesn’t ‘fix’ the game meta. You saying ‘don’t use RDF’ is exactly as meaningful as someone telling you ‘go play retail’.
no its not, and heres the reason… i know this works because i could choose to or not to use rdf when i played original wrath and regardless of the choice i made, IT DID NOT ever have an effect on my game play or the guild i built from using RDF. when LFR came out, i never used it… oh and wait for it… guess what? IT NEVER HAD ANY EFFECT ON HOW ME AND MY GUILD PLAYED.
you sir, are a proponent of the manual system and i have no issue if YOU care to use that rather than RDF. my issue with you is that you think NO ONE should get to use rdf because you dont like it and feel it changes your game in some way when it does not.
Forcing me to hawk over the constantly rolling text of LFG chat doesn’t allow me to go and interact with the world while I’m waiting to do a dungeon, that affects my game play but you don’t care because it doesn’t affect yours. Just say you want it your way.
Hello, let me introduce you to being skipped over for group invites over and over again because I’m not what the group is looking for or not the class they want, RDF eliminates that issue.
and i disagree, ive listend to the dev interviews, read the announcements, versed myself in their reasoning, and even looked up a few colorful charts that prove cata was the reason wows popularity slid down the slope to horrible. a series of horrible dlcs, LFR , completely changing the mechanics of several classes… it wasnt RDF that started the slip. you may as well blame transmog or the barber as blame rdf.
rdf was a tool of convenience that allowed alot of folks that never went into LFG channel to actually get in on runs. it allowed me to help alot of folks by running my tankin pally with my healer in my pocket , it opened the door for alot of dps to get runs, i met alot of great people, some switched to our server to join our growing guild. there was never anything negative about running rdf for me and mine. sometimes we premade our group and qued into rdf to get a teleport due to time limitations, other times we did it just to make dps runs available. we even made a couple of guild alliances that we never would have without rdf.
so, yeah, rdf was NOT the thing that killed wows popularity. will never be in my opinion. it did great things for me and mine.
Agreed, it is a tool of convenience. It reduces the small barrier of entry for dungeons/etc and speeds up the game flow. My argument is that the negative effects this ‘optimization’ on gameplay outweigh the accessibility benefits.
There are possible compromises, of course – my main hang-ups with RDF are the instant-teleport to dungeon, the soon-after rework or all dungeon quests now available directly inside the dungeon, and the inevitable player push for faster and faster dungeon runs to be used as a complete replacement for leveling in the open world.
You made the statement, it’s not laterally applicable therefore you should not have worded it that way. Or you don’t actually believe it. Nothing to argue about.
i absolutely am boggled by this… i undestand the quests being inside the dungeon being a problem, i was all for the “you cant que until you visit it once physically” for the northrend dungeons. but the instant teleport? how does that affect anyone other than to let me be out in the world, teleport to dungeon, say hi, im a mage, (run chit chat), gg, cya, and teleport back to where i was questing? and the option when its all over to hang out for a minute in the dungeon to maybe throw a guild invite or chat about reque with same group?
i see sooo many of the anti rdf crowd using the “i hate the telport to the dungeon, everyone should walk to it” the ONLY reasoning i could see behind that is that maybe its pvpers and they want the shot of camping the dungeon entrance?
Only tanks and healers will have instant queue, dps will have to wait a bit and be able to still be in the open world questing while waiting. Forcing people to physically run to the dungeon won’t promote socialization as it doesn’t now why would it then. The only socializing is “summon pls”