Notice how every queue is 15/16 and cancels? yeah that's your proof it's a premade

It’s clear as day to anyone that knows how queue syncing works. The final queue syncer will give the “go ahead” to the rest of the team, or cancel depending on how many of the team got the queue. The rest is simple math.

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Not saying you’re wrong but I wouldn’t take that as definitive proof or anything. All queues, even for pve, sometimes have one or two people who aren’t able to hit accept in time.

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It’s literally every single BG blitz queue though. It’s not 14/16, not 13/16, not 12/16 it’s ALWAYS 15/16 and cancel, 15/16 cancel, 15/16 cancel, and finally magically 15/16 ACCEPT!

Furthermore, if it was legitimately 1 person who didn’t take the queue rather than a group of people the queue would pop again instantly, but it virtually always takes a minute or so for the next queue to pop because it’s a whole group of people that declined the queue, not just 1 person.

There’s no QUESTION this is happening becuase mathmatically it makes sense. A group queues and the group that gets the most people on their team wins. The other side throws. Over time this will grain rating for the group due to simple math.

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It’s literally NOT, though… I’ve had several Blitz queues that just quickly go all the way with no cancels. I’d say about half of my Blitz queues go the way you describe, but even then, I saw nothing in those games to indicate that any sort of queue-syncing was going on.

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It’s infuriating to have to wait another 5+ minutes in queue because someone declined. So much for “back to the front of the line”.

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You need to approach this mode exactly as you would a random BG.
Queue up, play, queue up again.

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I always just kinda assume it’s a DPS who’s been sitting in queue for an hour that foolishly thought he could leave the keyboard for thirty seconds without missing the pop.

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I had to pee really bad bruh. Then I remembered I needed to reload my bowl and get a Monster drink from the fridge!

Stop lying. You know that it’s very likely that if you take 16 random people and tell them to wait for a queue for between 2 and 15 minutes, that there’s a very good chance when the queue finally pops that one of those 16 players is probably going to be afk for the 30 seconds or otherwise indisposed and unable or unwilling to take the queue.

This happens with dungeon finder too. This happens even with random battlegrounds whenever you start the match with less than full players.

People trying to say this is proof of anything except that 16 people won’t all be glued to their PC for 15 minutes straight are straight up lying.

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Can confirm.

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I think you might be right but it’s not guaranteed to be a premade. Queues are taking longer this week, so even I miss the queue sometimes after going afk during it. I’m sure those few times I missed the queue was a 15/16 as well. There is no way to prove the % but I’ll bet sometimes it’s a premade and sometimes it’s just afk dps.

It’s also possible this has something to do with the vague changes to the blitz mode mentioned in the patch notes. The constant failed queues have been happening a lot more often since the patch for me, and queue times have gone up a lot since the patch.

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Those are literally the only two possible outcomes when the count gets to 15/16…

How does it prove anything?

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How dare you leave your keyboard!

But yes I’ve missed plenty of Blitz queues going to grab my morning coffee or grabbing a snack, laundry etc.

30 seconds goes pretty fast tbh

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Just wait until they hear about the 14/16 count! Obviously if 15/16 is proof of premades then 14/16 is proof of aliens!

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there is no proof that it is not aliens

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I’m just waiting for the queue that cancels at 1/16. That would be like winning the lottery.

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Just played into a Mistweaver who dropped the flag for our rogue to return insta. :dracthyr_uwahh_animated:

1 word can describe this and it’s copium

Bgs starting missing half the team is not a natural occurrence it’s because a premade dropped ques en mass.

Just like having upwards of 9 or 10 blitz ques time out with 1 player remaining is not a natural occurrence especially not when it happens que after que.

There is a limit to how far you can stretch logic and potential possibility and this is snapping.

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5/6 shuff or 15/16 blitz declines 10+ times in a row lil sus, ye.

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Yes, that is true, but here we’re talking about 1 or 2 people missing. That is probably not due to a premade queue dodging.
But I do like how you talked about only one part of my point instead of addressing it as a whole.

So again, what about 1 person not getting a 30 second queue after a 2-15 minute wait leads you to believe it’s due to premade sync queueing?
And why does it constantly happen with dungeon queues as well? Do you think people are queue syncing the dungeon finder queue too?

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