It’s not entry level point. It’s end game content and players should go into them with the most basic and fundamental skills. This doesn’t mean their rotations need to be perfect, but they should know what an interrupt is and know enough of their rotation to do more than the tank.
It’s not. You can think it is, but people joining content they are not ready for is wasting everyone’s time because they lack the self awareness or joining intentionally knowing they are not ready.
I literally stated against this point earlier so it’s disingenuous that you are using it in your argument against me.
There is literally no lower level of Mythic that you can do then that. so if the lowest level of Mythic + possible is not an entry point i dont know what you define as an entry point.
No one is saying its not, but even end game content needs an onramp/entry point and the difference between heroic and mythic is so great in terms of mechanics alone, that there is no actual onramp.
Heroic Dungeons are level 80 only content. If M0s are too hard or you don’t know your class then you start there. There’s absolutely zero excuse to be doing 300k dps at the end of season 1. Likewise people who were 2700+ IO in S1 should not be doing 1.2m overall DPS. This screams that they were carried.
Heroic dungeons and mythic dungeons literally have different mechanics and don’t have specific pull patterns and mob about needed.
Thye are not even close to the same thing.
Yes M0 is where you start, the issue is you have it full of people who are treating it likes its a high level mythic and raging if its not done exactly optimal.
Again, notice how I stated if people don’t know their “class”? This has nothing to do with specific dungeon mechanics. If you know the basics you should understand the patterns of how mechanics are visually presented. Knowing a cast is going off and interrupting it. Basic gameplay.
Not if you have zero understanding of your class or basic mechanical skills.
As a long running m plus player i will say mpuls has alot of issues. Such as ppl want meta classes for a 2. Some want heavy gear to insure the key is completed or to be carried. <-which often results in some players going into higher keys not knowing mechanics or the importance of kicks.
Ppl using raiderio poorly. Ppl tend to have higher expectations of others and result to name calling when players do not preform up to expectations.
And many more issues that seem to be getting worse as time passes.
Right and the problem is, Heroic does not actually require that, lets face is, Heroic and normal require almost zero effort to do, you can have the worst possible talents and still do them fine.
So you have one stage of the game, which is “You literally cant screw this up if you are breathing and pressing buttons” and “Hey you actually have to be speced right, know your class, rotation, abilities, ect ect” Ok fine totally fine.
The issue is, if you are going into a M0 or even M2 thats the next step for these people, and you are upset that people are bad, and learning, your doing just as much harm by rage quitting.
Just like if you went into heroic dungeons right now, you would never expect them to pull and play it like a M0 or M+ would you? no because that would be stupid.
M0 and M2 literally are the learning levels of the Mythic + system, but so many people are in there now treating it like its the end all be all end game hardest thing in teh game and its not. Blizzard did not help this by making the entry point for it aweful now.
You don’t walk into normal raid without basic mechanical and class knowledge. The same applies to M0 and M+.
I do agree with you that there should be a better on-ramp, but if you look at raids they don’t really have one either. LFR to Normal is the same as Heroic to M0.
its not required no but when you competing against 3k+ people just starting out the season who are 636+ i mean its not really a competition then is it.
im talking Mythic which is the next extension of the dungeon system.
We did at one point have that onramp it was the old Mythic scaling system before it got changed in DF season 3. the old 0-10 while not much of a difference for people who can do M0s now and beyond fairly easy, did offer an onramp for players who needed to learn how to play the game and class in a mythic+ environment.
That on ramp was just knocked out from under us which is what kinda screwed a lot of things up. so now you ahve people who typically would be in the old M0 and the old scaled 2-9 levels being tossed into M0 which they really have no business being in but have to learn there, and people who are treating it like its not the learning ground now.
You are confusing what M0 is used to learn. M0 is used to improve upon already existing foundational skills and basic dungeon specific mechanics. It is not used to learn foundational game mechanics. Someone who doesn’t know what an interrupt is or is doing 300k dps doesn’t belong in M0.
M0 is meant for learning those Mythic dungeon mechanics though. You’re not going to learn them in Heroic because they don’t exist.
There are specific mechanics in M0 and beyond that are more complicated than just “interrupt this cast”. How would I learn the candle mechanic on the second boss in Darkflame Cleft on Heroic for example when it doesn’t exist?
Clearly you are having trouble with reading comprehension because you keep talking about specific dungeon mechanics when I made it clear that I’m talking about foundational skills.
By “entry level point” me and that other person were clearly talking about learning the mechanics only present in Mythic dungeons. Not basic class skills or whatever you decided this conversation was about.