While I should be happy with getting buffs, the buffs to Unholy Death Knight didn’t fix any of the tuning issues I have with the specialization and even made some of them worse.
Issue #1: Rider of the Apocalypse is now 5.3% behind San’layn in Single Target performance.
Prior to this tuning pass, it was 4.9%. The Death Coil buff increased the disparity between Rider and San’layn, San’layn has a MASSIVE multiplier to Death Coil with Frenzied Bloodthirst, you can’t be buffing Coil more and expect to fix this disparity.
Issue #2: Critical Strike is BY FAR the worst stat for Unholy Death Knights. Combine this with Versatility being a generally bad stat as well, and Unholy ends up in a position where Crit/Vers gear is substantially worse than even lower item level Haste/Mastery gear. Unholy NEEDS a buff to its Critical Strike scaling value. Buffing Coil even more increases this disparity further.
Issue #3: Talents meant to be good in Single Target are not even good Single Target choices. Magus of the Dead received a buff in this update, but, once again, so did Death Coil, making Ghoulish Frenzy 1.2% better than Magus off the Dead in single target… because Ghoulish Frenzy buffs Death Coil more, and more multipliers better when Death Coil is currently accounting for NEARLY 37% OF OUR TOTAL SINGLE TARGET DAMAGE NOW.
Commander of the Dead, Unholy Aura, Summon Gargoyle, Army of the Dead and Raise Abomination also suffer from this effect, all of which are talents that are meant to be our Single Target cooldown bread and butter. They aren’t with the builds we are looking to be utilizing in 11.1. Raise Abomination is a 2 talent point cost node, due to having to path through Army, and accounting for less than 3% of our total single target output. This makes Raise Abomination and Army of the Dead the first points we drop if we want to trade some Single Target for AoE. Genuinely, what the heck is going on with that? Saying nothing of Summon Gargoyle currently being ~4% overall DPS worse than Doomed Bidding.
Commander of the Dead not being a go-to pick in Single Target as well is insanely confusing, as this talent is meant to buff our minions, which only do single-target damage really. What is the point of a node like Commander of the Dead existing if, in its target niche, it does worse than the more general-purpose option of Superstrain?
Issue #4: We still have an absolute ton of Talent nodes on our tree that NEVER see use, and haven’t received tuning in ages. These buffs do nothing to remedy that either.
Oh, and Soul Reaper is still not worth pressing during Gift of the San’layn… sooo, yeah. useless buff there.
So yeah, I’m not happy with these buffs. Anyone else feel this way??