Not Faction War, but definitely Faction Separation, narratively

I don’t think we need a return to Faction War just because some people wanna do PVP and refuse to turn on Warmode or whatever.

But I DO think that there needs to be a return to Faction Separation in terms of Narrative. Instead of everyone just doing everything together from one multi-faction base of operations all the time, we need to have the Alliance in Alliance territory doing Alliance things that are specific to the Alliance races, cities, and characters, and the Horde in Horde Territory doing Horde things that are specific to the Horde races, cities, and characters.

Need to have more faction-specific character introduced, with smaller faction/city/race specific storylines in motion. The Heritage quests were a good feature and I’d like to see more stuff along those lines.

I’d like to see the Narrative team split into two, with one half focusing on Alliance worldbuilding, Storylines and characters, and the other half focusing on Horde worldbuilding, storylines and characters. Then when it is time for the big overarching cosmic threat stories, they can come together and collaborate, but with the unique perspectives of writing their specific factions.

Hasn’t it been a while since the Kingdoms and City-States of the Alliance/Horde have had to deal with their own Internal issues and threats?

1 Like

That’s what many if us want.

But the carebears won already.

No offense, but the next expansion feature will be Dwarves 3.0. That’s the kind of quality we can expect to continue in this game, and you seriously think they’ll start offering two separate stories again? :sweat_smile:

1 Like

What about Faction Mean-mugging?

A joint venture of both factions exploration teams is not “everyone doing everything together”. Turalyon isn’t advising Thrall on how to lead the Horde nor vice versa…

1 Like

there was a Dwarves 2.0?

Normal Dwarves.
Fire Dwarves.
Dirt Dwarves.

1 Like

but when is the last time, outside of the heritage quests, that we really got to engage with intra-faction issues and squabbles, without the other faction being involved in a cooperative manner?

I guess, the Allied Race quests?

The issue is this will always boil down the money. Money to make zones, questlines, voice NPCs, and yes, handle dungeons and raids. One way or another were all going to get funnelled into the same raid for the tier, the same dungeons for the season etc… etc… The devs aren’t making doubles of those.

We should go beyond just Horde vs. Alliance. That would be bland. Maybe they could do something like:

  • Humans / Worgen / Kul-Tiran
  • Night Elves
  • Draenei (both)
  • Orcs (both) / Tauren (both) / Goblins
  • Trolls (both)
  • Blood / Void Elves / Nightborne
  • Dwarves (both) / Gnomes (both)
  • Neutrals (Pandaren / Evokers / Vulpera)
  • Undead

…there’d be far more interesting stories to tell if there were more than just two factions.

1 Like

At least I hope we explore Eversong/Ghostlands and make those nearby Trolls and Night elves a threat to Silvermoon. :crossed_fingers: :robot:

I’m still holding out for a Goblins vs. Gnome patch. Tech vs Tech/Alchemy utilizing their tactical intuitions and mastery of creation and destruction to put against each other. With how the quests at Dragonbane Keep work with a bit of Aldor / Scryers style from TBC, it could very much work, on a global / cross expansion scale.

Supporting their efforts by players who would be rewarded with unique goodies for helping, and having Alchemists and Engineers finally get solid rep through unique crafts to benefit themselves and non alchemists and engineers.

Not a true faction war, but a “war” that has been waged for decades now that needs to be integrated into WoW as playable content.