Layering and chages in playercount were always going to affect classic, if you played on nost you know how the economy on a single layer with 15k players was, classic gave us a new economy neither vanilla nor pservers would have gotten you ready for.
People told blizz well before launch how easily it was to abuse layering, and what impact it would have on the economy, but blizz saw full servers before launch and thought, this is fine.
Blizz makes a choice, sticks with it regardless of what players tell them, then after 1 week to a month of listening to irate players, they make a low effort fix that is maybe 20% of what a real fix would look like.
When the game creates a layer, it creates it for the whole continent.
Layers are just shards. But classic has pats that cross shard boundaries and you canāt have 15 shards spawning a mob that pats into one shard. So the whole continent gets sharded at once.
man layering has ruined my game experience to be honest. people that exploited have epic mounts. i am not even 50. like whats the point. as a solo player ill always be broke. i am just waiting for pvp, so i can pvp for a week and been done with classic. i know thier are some people who play this game for the rest of thier life. but this game is nothing like the original experience. i think the devs were right. we thought we did. but didnt.
I hope this isnāt actually ruining your experience. People are able to no-life this game, several people in my guild have their epic mounts and I know for a fact that they arenāt exploiting anything. Sure, some people are abusing it, but itās an incredibly tiny number of people. No economies are ruined, despite what people on the forums want you to think.
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Its been exploited enough that blizzard handed out bans
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They banned people who exploited very specific things, like abusing something that allowed you to reset the bosses in a dungeon and keep fighting them over and over. They also removed all loot that those people earned through the exploit, so the economy is fine. No one knows how many people were banned, Blizzard doesnāt release those numbers.
Lotus is rare, and more people wanting it makes it rarer. This is how it should work, yeah itās a pain but making it easier would dilute the market for it.
The point being that layering is not a good system at all, and ill be very much a happy camper come phase 2 release
People arenāt really considering the long-term for the game right now. The reason layering exists is because thereās going to be a massive influx of people at the start. The whole point of it is predicated on the assumption that the playerbase will die off after a few months, and the populations will start to balance out. Whether or not that will actually happen remains to be seen, but still, this is a known issue and was always going to be an issue. The alternative is to have an abnormally large number of extra servers who grow dead after a few months and then everyone has to transfer off them or the servers get merged.
The fact still remains that there will be a higher percentage of people on servers using these consumables than in vanilla and less casuals farming them.
they literally said "While we are able to fit several times more players on a single realm in 2019 than was the case in 2006, we are not going to raise that cap any further, even though we have the technical capacity to do so. "
that doesnt mean theyāre going to use vanilla caps. it meants that they arent going to raise the caps further beyond what they currently are, though they have the technology to do so.
They also said they would be going back to vanilla pop levels when layering is removed, and expect severe queues.
Of course server caps are higher now then in vanilla, thats the entire point of layering. To allow more people to see the game without dead realms after the tourists leave
They have stated time after time that they arent doing mega servers and that caps will be vanilla.
Increasing the spawn rates arnt really the solution to the problem, those out there that are farming them,will just get more of it, stronger layering is a better solution in my opinion
Layering is fine as is, its not supposed to be sharding and make zones have manageable populations.
Ok so here is my hot-take on this.
They are SUPPOSED to be hard to get your hands on but youāre right about the untenable situation of having 25 thousand players per server on a single layer.
If they want to recreate the classic experience and get rid of layers the ONLY option that will remain is to ensure that the 3500 player cap is solidly in place. In a few months, Iām sure the hype will fade a bit but we will probably still be looking at some Realms with 10k concurrent characters around the time that they want Phase 2 to launch. The way to do this, and people will not like it, is to forcibly relocate entire swaths of those overpopulated Realmsā population, entire guilds, individual players, everything-wholesale- gets moved onto other servers that are lower population.
Iām just hopeful the free transfers they are offering do their job and bring the Realm Pop numbers down to a reasonable level in time.
The big topic no one is talking about is how we are on patch 1.12. In which thorium spawn rate was buffed in order to get Blacksmiths caught up in skill lvls before Burning Crusade launch. Since for the large portion of the player base that had one character and could only play for a couple hours a night. It would often take well over a year to get your final 30 skill points if you wanted to farm out mats yourself.
They abandoned the horrible clock based system of spawning they originally used for thorium and increased the spawn locations and rates. Yet here in 1.13 we have the original clock system. It took almost 1000 bars of thorium by the time you bought the recipe that was most efficient to grind lvls out of. 80 bars per skill point is pretty absurd.
Why are you necroing this thread from a month ago?
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It was number one on googleā¦ GET OVER IT.
Iām not upset about your mental handicap. Iām just sad.
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