Classic basically saved WoWâs destruction during its darkest hour. Total cap.
Yeah yeah thatâs what they all say.
What about all the times wow died before classic.
This is the only game Iâve witnessed people actually complaining about having more ways to play it. Never in my life have I witnessed a single utterance about Call of Duty or Halo having too many game modes.
This is such a non-issue. This game has millions of players and is able to support this. You donât need everyone playing on the same exact server client to get the full experience. You will, at most, only ever play with 20-30 people, anyways.
Yaâll just want to extrapolate the most nonsensical issues and play them up to be infinitely worse than they actually are.
We have the data. WoW Classic saved Retail. Thatâs just what happened.
Show said dataâŠ
Regardless, I did say the only good thing about classic is that it helps fund retail.
However, you canât argue with the fact that if the resources put into classic was instead put into retail that retail would be fine without it.
You want Chromie time to be something other than a leveling system then which kinda defeats the whole point of it. What youâre suggesting would have to be a separate thing.
personally, loving Mists.
Hope they do this againâŠmake it like timewalking so it pops every so often for a few weeks.
I donât even think itâs a secret.
I am absolutely the kind of player who tends to focus on 1 character. But I rarely did anything with alts.
Warbands is the thing that really sent me over the edge. Playing multiple characters no longer feels like a chore; it feels like an exciting new way to play the game. So, Iâm leveling an everything, and Remix is a new temporary tool to help.
As for the main topic, these modes are exactly what they said: experiments. They have a team trying out new things. I will not be shocked when Plunderstorm returns as an evergreen PvP mode, and I wonât be shocked when Remix ends up as a new type of Chromie Time. They just want to test it before they commit to building a whole system that we end up hating.
Yeah, weâre beta testing it for them. Iâm cool with that because they said up front that itâs an experiment.
I like the events and different game modes anyway. People like different things, and giving options for the different types of players that Blizzard knows are playing help retain subs and keep us happy. Itâs not desperate; itâs good business.
What if we had a giant zone sized arcade version of Space Invaders! And weâre at the other end with other players shooting balls down the zone towards incoming invaders!
But for seriously this whole dealio including all of Classic is a big experiment imo. They want to see what sticks, what didnât, and use that to improve WoW going forward I guess.
My advice for Blizzard: Donât change the old Coke recipe. But you can add new flavors!
I agree, I have 0 interest in these new game modes.
Plunderstorm felt so new, so limited, and such a grind, I just ignored it after a few rounds. I knew I wouldnât do anything worth while in the time I had, especially since I didnât have fun when I tried it. After a few rounds, I decided âthis ainât for meâ and ignored it.
I loathed MoP when it was current. It is the expansion I spent the least time with an active sub. MoP remix is something I am totally ignoring.
The whole âClassic/SoDâ thing doesnât interest me. I played Vanilla and all the expacs after when they were current. The quality of life stuff we have today is a boon. I have no interest in going back.
On the one hand, I sort of selfishly think that this divides the Player Base from Retail. A lot of my buddies are in those other modes. It makes it harder to fill groups if people are getting their WoW fix on other game modes.
The counter argument is that the people who flocked to these other modes are sick of retail, and if these other modes didnât exist, these players might not be playing WoW at all. So finding/filling groups would be just as hard.
Maybe if they made a Game Mode I am interested in, I might like them. So far, they seem like junk I want nothing to do with.
i meanâŠthis is usually the content drought period between expansions, iâm actually really happy theyâre trying new things. the division around plunderstorm was guaranteed because it was a PVP BR, but in Timerunning I see mostly positive reviews of the content itself, with some valid frustrations over the nerfed XP and scaling â but even then it seems most people, especially in-game, are really enjoying the overall gimmick
and honestly, iâm not one to bash peopleâs personal preferences with MMOs, but in the same way that FFXIV is geared toward one character, WoW is pretty alt-friendly. i donât think itâs inherently wrong of them to have events that focus on creating new characters, especially in what are meant to be fun, temporary events with cosmetic rewards. iâd also argue that an alt leveling event just prior to a new expansion where many classes will receive new systems to engage with is actually a really good idea to prep people for TWW.
My controversial opinion is that classic world should have been an option all this timeâŠeven pre Chromie.
I make a new toon unless itâs a hero toon and put in classic not Cata until I was ready for it. It was confusing to be in a revamped classic world and level to 80 then go back to Cataclysm.
I enjoyed classic for the different zones, quests I never saw, the Ahn Qiraj gates, a non flying world, evolution of skills, talents, using unique things like wands, sunder, trainers, stances, soul shards, etc
I have a greater understanding of the game having now played classic
So just ignore them. I donât care about MoP Remix, Plunderstorm, SoD, Hardcore, Classic, whatever. And their existence has no effect on me. If you just want to play retail, we are business as usual: pre-expansion lull, but now wrapped up in a Fated season.
If it werenât for Plunderstorm and SoD I would be unsubbed and only playing Diablo 4 like I was before SoD came out.
Canceling other game modes wonât get me to play Retail. I just wonât play WoW at all at this point. At least this way, with my sub for SoD leaving the door open to Retail, its always possible in theory that Blizzard could drop some features that would tease me over. Not Flop Remix or Warthin obviously, but maybe something good.
Where the data again? Because 1 data point (what you would do) is useless from a statistical perspective.
Alternatively, perhaps you have the confirmation-biased opinion that âobviously if I do it, the majority must also be doing it, so thatâs all the data anyone should need!â
A lot of people used that time to catch up on achievements and collect stuff. They helped other players because it gave them super parses (lol) and it felt good to help other players succeed at something they had been struggling at. People who only did PvP tried out raiding, and people who only raided tried out PvP.
I know helping other players isnât on your radar. But, jeez, no. Quitting the game was not the only option.
It was though.
Exactly.
I didnt do plunderstorm at all after I read a bit about it and know I wouldnt like it.
This mists thing is greatâŠIm finallly going to get to actually play Mists raids with other players like I missed when it was current.
and Ive already got half dozen mog sets that I never could get completedâŠa huge plus.
I dont like pet battling, so I mostly avoid it.
Those who dont like this Mists thing can do the same.
then dont play it
play which one u enjoy
Classic has itâs own team taking care of it .
Retail has 3 teams
1 working on TWW
1 working on Midnight
1 working on ever green content for the curent expansion and will probably move on to working The Last Titan when TWW launches .
In [an interview with Bloomberg](https ://www. bloomberg .com/news/newsletters/2023-11-10/-world-of-warcraft-developers-at-blizzard-plan-to-make-faster-expansions), Hight and Longdale revealed a bit more about how World of Warcraft was going to make that happen. According to the executives, the World of Warcraft development team has expanded enough to create parallel teams. Between the two development offices â the main campus in Irvine, California, plus the former Proletariat studio Blizzard acquired in Boston, Massachusetts â World of Warcraft has enough staff to have teams working on the live service game, The War Within , and Midnight simultaneously. âWe essentially have the makings of two expansion teams and a live team,â Longdale explained. âWeâre building these foundations, and itâs already working. The team worked incredibly hard, and itâs paying off.â