Not a fan of these game modes

:rofl:

Classic basically saved WoW’s destruction during its darkest hour. Total cap.

2 Likes

Yeah yeah that’s what they all say.

What about all the times wow died before classic.

2 Likes

This is the only game I’ve witnessed people actually complaining about having more ways to play it. Never in my life have I witnessed a single utterance about Call of Duty or Halo having too many game modes.

This is such a non-issue. This game has millions of players and is able to support this. You don’t need everyone playing on the same exact server client to get the full experience. You will, at most, only ever play with 20-30 people, anyways.

Ya’ll just want to extrapolate the most nonsensical issues and play them up to be infinitely worse than they actually are.

7 Likes

We have the data. WoW Classic saved Retail. That’s just what happened.

3 Likes

Show said data


Regardless, I did say the only good thing about classic is that it helps fund retail.

However, you can’t argue with the fact that if the resources put into classic was instead put into retail that retail would be fine without it.

2 Likes

You want Chromie time to be something other than a leveling system then which kinda defeats the whole point of it. What you’re suggesting would have to be a separate thing.

1 Like

personally, loving Mists.
Hope they do this again
make it like timewalking so it pops every so often for a few weeks.

2 Likes

I don’t even think it’s a secret.

I am absolutely the kind of player who tends to focus on 1 character. But I rarely did anything with alts.

Warbands is the thing that really sent me over the edge. Playing multiple characters no longer feels like a chore; it feels like an exciting new way to play the game. So, I’m leveling an everything, and Remix is a new temporary tool to help.

As for the main topic, these modes are exactly what they said: experiments. They have a team trying out new things. I will not be shocked when Plunderstorm returns as an evergreen PvP mode, and I won’t be shocked when Remix ends up as a new type of Chromie Time. They just want to test it before they commit to building a whole system that we end up hating.

Yeah, we’re beta testing it for them. I’m cool with that because they said up front that it’s an experiment.

I like the events and different game modes anyway. People like different things, and giving options for the different types of players that Blizzard knows are playing help retain subs and keep us happy. It’s not desperate; it’s good business.

6 Likes

What if we had a giant zone sized arcade version of Space Invaders! And we’re at the other end with other players shooting balls down the zone towards incoming invaders!

But for seriously this whole dealio including all of Classic is a big experiment imo. They want to see what sticks, what didn’t, and use that to improve WoW going forward I guess.

My advice for Blizzard: Don’t change the old Coke recipe. But you can add new flavors!

2 Likes

I agree, I have 0 interest in these new game modes.

Plunderstorm felt so new, so limited, and such a grind, I just ignored it after a few rounds. I knew I wouldn’t do anything worth while in the time I had, especially since I didn’t have fun when I tried it. After a few rounds, I decided “this ain’t for me” and ignored it.

I loathed MoP when it was current. It is the expansion I spent the least time with an active sub. MoP remix is something I am totally ignoring.

The whole “Classic/SoD” thing doesn’t interest me. I played Vanilla and all the expacs after when they were current. The quality of life stuff we have today is a boon. I have no interest in going back.

On the one hand, I sort of selfishly think that this divides the Player Base from Retail. A lot of my buddies are in those other modes. It makes it harder to fill groups if people are getting their WoW fix on other game modes.

The counter argument is that the people who flocked to these other modes are sick of retail, and if these other modes didn’t exist, these players might not be playing WoW at all. So finding/filling groups would be just as hard.

Maybe if they made a Game Mode I am interested in, I might like them. So far, they seem like junk I want nothing to do with.

2 Likes

i mean
this is usually the content drought period between expansions, i’m actually really happy they’re trying new things. the division around plunderstorm was guaranteed because it was a PVP BR, but in Timerunning I see mostly positive reviews of the content itself, with some valid frustrations over the nerfed XP and scaling – but even then it seems most people, especially in-game, are really enjoying the overall gimmick

and honestly, i’m not one to bash people’s personal preferences with MMOs, but in the same way that FFXIV is geared toward one character, WoW is pretty alt-friendly. i don’t think it’s inherently wrong of them to have events that focus on creating new characters, especially in what are meant to be fun, temporary events with cosmetic rewards. i’d also argue that an alt leveling event just prior to a new expansion where many classes will receive new systems to engage with is actually a really good idea to prep people for TWW.

1 Like

My controversial opinion is that classic world should have been an option all this time
even pre Chromie.

I make a new toon unless it’s a hero toon and put in classic not Cata until I was ready for it. It was confusing to be in a revamped classic world and level to 80 then go back to Cataclysm.

I enjoyed classic for the different zones, quests I never saw, the Ahn Qiraj gates, a non flying world, evolution of skills, talents, using unique things like wands, sunder, trainers, stances, soul shards, etc

I have a greater understanding of the game having now played classic

:ocean: :dragon: :ocean: :dragon:

1 Like

So just ignore them. I don’t care about MoP Remix, Plunderstorm, SoD, Hardcore, Classic, whatever. And their existence has no effect on me. If you just want to play retail, we are business as usual: pre-expansion lull, but now wrapped up in a Fated season.

3 Likes

:+1:

If it weren’t for Plunderstorm and SoD I would be unsubbed and only playing Diablo 4 like I was before SoD came out.

Canceling other game modes won’t get me to play Retail. I just won’t play WoW at all at this point. At least this way, with my sub for SoD leaving the door open to Retail, its always possible in theory that Blizzard could drop some features that would tease me over. Not Flop Remix or Warthin obviously, but maybe something good.

1 Like

Where the data again? Because 1 data point (what you would do) is useless from a statistical perspective.

Alternatively, perhaps you have the confirmation-biased opinion that “obviously if I do it, the majority must also be doing it, so that’s all the data anyone should need!” :rofl:

A lot of people used that time to catch up on achievements and collect stuff. They helped other players because it gave them super parses (lol) and it felt good to help other players succeed at something they had been struggling at. People who only did PvP tried out raiding, and people who only raided tried out PvP.

I know helping other players isn’t on your radar. But, jeez, no. Quitting the game was not the only option.

It was though.

Exactly.
I didnt do plunderstorm at all after I read a bit about it and know I wouldnt like it.

This mists thing is great
Im finallly going to get to actually play Mists raids with other players like I missed when it was current.
and Ive already got half dozen mog sets that I never could get completed
a huge plus.

I dont like pet battling, so I mostly avoid it.
Those who dont like this Mists thing can do the same.

then dont play it

play which one u enjoy

Classic has it’s own team taking care of it .
Retail has 3 teams
1 working on TWW
1 working on Midnight
1 working on ever green content for the curent expansion and will probably move on to working The Last Titan when TWW launches .

In [an interview with Bloomberg](https ://www. bloomberg .com/news/newsletters/2023-11-10/-world-of-warcraft-developers-at-blizzard-plan-to-make-faster-expansions), Hight and Longdale revealed a bit more about how World of Warcraft was going to make that happen. According to the executives, the World of Warcraft development team has expanded enough to create parallel teams. Between the two development offices – the main campus in Irvine, California, plus the former Proletariat studio Blizzard acquired in Boston, Massachusetts – World of Warcraft has enough staff to have teams working on the live service game, The War Within , and Midnight simultaneously. “We essentially have the makings of two expansion teams and a live team,” Longdale explained. “We’re building these foundations, and it’s already working. The team worked incredibly hard, and it’s paying off.”

1 Like