Ret Paladin is weak, 0 mobility with shttt defenses and a badly nerfed self sustain that cost us DPS!. They have insane burst potential sure but so does every other dps spec rn?, and they take multiple gcds to set up. their sustain dmg is horrible , Every single burst cd they have is flashy aaf, if you’re letting a ret completely burst you like that that is a skill issue my friend. Why do majority of dps specs have multiple forms of self sustain and defense along with mortal wounds an mobility?. Fury warrior can literally heal and damage at the same time spamming blood thirst!, and they rnt the only spec that can do stuff like that. And fyi ele needs a major nerf shaman is broke rn.
Tell me you’re a career challenger without tleling me you’re a career challenger
details has pet damage. rip is not doing 50k+ ticks. it’s just not.
Meeooow, your kitty claws cut sooo deep
. Oh yes I forgot there is so many genders in american culture, I’m listening.
The problem is blizzard doesn’t know how to nerf anything properly.
All of these people crying like they didnt just have a full expansion of being able to remove bleeds. ferals cds would literally be removed by potions lol grow up
Now you know how us Rogue players feel.
Game is balanced around people who cannot dispell bleeds. Those who can have tremendous advantage vs ferals.
disgusting class, pls gut this
By not having two melee stacked on us at all times? Play a split dps strategy and then swap when there’s a kill chance? Or how about you stop playing mongoloid braindead comps and play with a caster?
Been saying since TBC that there needs to be a way to cure physical effects off of people.
Give all healers bleed dispel, its crazy that casters damage can be completely wiped off by one cast, but bleed damage cant be touched.
how do you see that forcing you into bear?
what was the counterplay to abom limb that’s analogous to how renewing blaze counterplays bleeds
thats not a feral specific problem, thats a ‘lot of classes’ problem for MW… their healing output seems a bit lacking when the other team is cleaving down multiple targets etc.
Most physical bleeds are melee range applied right? Majority anyway. Seems unfair to dispel most of certain classes dmg from range that the other class has to travel back, use energy/combo points etc. and build them back up. Dmg output would go to zero trying to maintain bleeds. Blizz would then start giving these classes single buttons that apply 4 bleeds at once and weird garbage like that to try and compensate… seems like a bad road to travel down?
I understand that BT + Bite is 100k with 4 dots on me ticking for over 50k/second.
This. Feral is dumpstering people. No soup for you.
It’s ridiculous looking at a Feral’s damage breakdown…like 85% is just 2 abilities.
nerf everything without a drinking problem lmao
Blinking out of range, los, any form of ccing the dk stops gripping, abom had way more counterplay to it than spear imo. Abom doesnt yeet u back through terrain either ![]()
Not like abom made fdk god tier in sl
legit only reason it was hella good was good was cos uh was good + the 50% increased damage conduit making it do hella damage from uh mastery scaling
Then rogue and feral Need a dispel Protection like affliction or sp.
Ferals needs a huge nerf, it’s not good playing against 'em. They can erase you in a matter of seconds, this class is totally out of control.
I repeat, they are OUT OF CONTROL and it needs a HUGE nerf.