This depends on context. Are we talking 1v1/duels, arenas or bgs?
In arenas the immediate reponse is to mitigate the offensive cds. To do that you need to properly use defensives + mobility, if you run all the time you’ll lose, if you stand still all the time you’ll lose.
Newer lock players don’t understand which windows they can cast in and which they cannot, often leading to death.
First you must identify if the enemy is using a big cd (2/1.5mins) or a short one(sub 1min). This will tell u how to react and what to trade.
Do not use port and gate randomly, contrary to popular belief, these are defensives.
How to survive 101:
Initial response for any cd at or greater than 45s is to pop dark pact at high hp. This should be the first thing you do if you know the opponent has enough mobility to stick to you. If you delay pact, ur hp will drop and the shield’s value will be lower. Abuse the high hp shield.
Dark pact alone won’t save you, that’s where the rest of your kit comes in.
Try not to immediate press unending resolve, this should be used separately depending on several factor:
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healer is cc’ed and has no trinket + more than 1 enemy has their big cds active. Usually you can survive 1 enemy without resolve by kiting+ pact (only in arenas).
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if not in arenas then this can be used situationally. Just make sure not to use it when u r too low.
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if the enemy has nothing left and u can kill if u can cast (trickier so not advised).
How to kite 101:
Ask yourself this: how many gap closer does that single enemy have?
For warrior, 2 charges +leap + spear +stormbolt(optional). Usually its not all 4 because the stun might be used on healers.
How to kite the warrior:
Step 1) track spell reflect, don’t coil on impulse. You either save it for havoc windows or to peel so u dont die.
Step2) force at least one gap opener before porting. If you port right away you’ll run out of tools. Force the warrior to charge once to connect. This usually works easily in lower ratings by simply using exhaustion before the warrior gets to u at the start and moving away from them.
After the initial charge, dont port right away, u have to see them pop cds. If you waste ur cds before they pop theirs ull die. The point is to only move when cds are used. Outside of cds most melee can’t kill u.
Warrior has 1 charge down, pops cds. Is spear on u? No? → soulburn port. You need the freedom. Don’t run behind pillar and los ur healer unless they’re in hard cc.
If the warrior is in range they’ll charge, but u have freedom from sb port so they won’t stick and they are slowed by exhaustion so you will outpace the warrior. Now the warrior has to make a choice, their cds are active and u’ve shaved a few seconds of uptime. They either stormbolt u, spear or leap.
If stormbolt then that’s fine, you could trinket to keep kiting but this depends on matchup or other factors. I wouldnt trinket here in arenas and save it for when healer is cc’d and i need to port.
If warrior spears , you gate. Make sure you don’t gate before that unless they use leap. Then they won’t have much tools to catch up anyway before cds are down. If you get low here you could sb/HS but that also depends.
So far you’ve only used pact, port, gate and HS. U still have wall and you haven’t dealt much damage outside of conflags, withers, sburns and some incinerates. Your infernal was probably used to stun the mele while u kite.
Now the warrior’s cds are down and they have no mobility left. It’s time to plant and turret. You don’t need to move anymore, start setting up your go.
How to setup:
Which tools do they have to stop u besides interrupts? Any shamans or warriors on their team? Grounding and reflect must be juked like you juke any other spell.
Some will try to ground or reflect when they see havoc so be careful.
Usually you want to make sure you have two backdrafts up, immolate/wither on all targets and enough shards to double cb. Once u have these havoc the off dps and coil the main, then immediately chaosbolt. So long as the healer can’t interrupt/ground this will force cds frm the enemy.
If they trinket you have already gotten closer to your win condition.
What is your win condition? To chain at least 2 bolts back to back on an enemy without defensives active while having ritual proc somewhere within these two bolts. If you do that you’ll win in 99% of situation. This sounds easier than it is. You have so much to go through to get to this point in arenas so it is often a multistaged fight where you must trade back and forth and survive to win.
Outside of arenas u could use a succubus to force extra cast windows or to peel for urself. You generally want to avoid face-juking to cast, only as a last resort. You are deadliest when chaosbolting into a target that is cc’d, so dont waste ur coil/seduce/ infernal stun unless you really need to survive. Try to use them for nuke windows and u’ll win a lot more.
As for ret and dks, they are trickier than warrior in certain cases but easier in others.
Against these, having nether ward is huge. Against ret u can reflect the hoj, completely reversing the tempo. When do u reflect to catch hoj? Usually the opener. The ret will always hoj u when they get near since they want to unload. The second they almost reach u, prepop reflect and enjoy. This doesn’t work a lot at higher ratings but in low to mid rating ranges u can expect rets to have no concept of reflect in their head so u’ll catch them more often.
Against dk it is best used after port. Port+ reflect either wastes their grip or gives u time to reposition. Usually the best way to avoid dk cds is just port+reflect and los. They can’t touch u then for a few seconds.
Their AMS is annoying but not a big deal really. Your burst windows already try to squeeze bolts between cc, so they cant do that while coiled.
So to conclude:
Know when to move and when not to move. If all u do is run ull die. If u dont mitigate enemy cds, ull die. Don’t rely on bolts to 1 shot uncced enemies, it’s much easier to cc and force more cds.