Nobody is talking about mob aggro trains

Am I remembering incorrectly?

I remember not aggroing mobs that were fighting someone else nearby if you didn’t touch them. The only way you could aggro them if you didn’t damage them was if they evaded/reset and you were still within their aggro range where they reset to (assuming you’re not in a party with the person who originally had aggro).

Now i enter combat if they get near me, and if 3 mobs pass by me chasing someone and kill them, you better believe they’re coming back to kill me - even if I didn’t damage them.

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I remember this happening in vanilla. I can’t say I remember how often but yeah, things would snap back after killing a player and spot me on the way home. I’d be like oh.

I love it, incidentally.

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That hasn’t been my experience. I was fighting a trogg just outside the cave of gol’balar quarry and a gnome mage came out of the cave with three troggs trailing. They ran right past me and then reset just like I expected them too.

Your warlock allies are the single greatest threat to you remaining amongst the living.

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Thats amazing ÀÌ and I love it.

I was attacking a mob and someone ran out, I noticed if they see me. They will come a running.

So, finish up mob and ran as well.

Sometimes they pay no mind and sometimes they come a chasing.

Also, I noticed the crocs in the lock have really good ÀÌ.

As in player was afk about 50 meters away from the water. Was not in the path of croc nor near it. The croc walked around on the beach and in the water for a minute. Then it just slowly walked towards said player didn’t even run like normal and started attacking/eating him.

I Killed said croc. Point don’t go afk to close to the water and have a good hidden spot or in town before afk.

Maybe ÀÌ has been bumped up but it makes more fun.

This did actually happen sometimes. Though It seems like it has been happening a lot more tbh.

Some abilities target whomever is in range and doesn’t have the debuff, like the poison from razorback hunters.

When someone dies they lose their tag but the mobs keep their aggro table.

Everything you do pretty much causes threat, including mana regen. Also affiliate agro was definitely a thing, hunters could pull mobs and feign death them onto other players just by running by them. This was definitely a thing back in vanilla and is blizzlike, not just “classiclike” or w/e you want to call it

Yeah it randomly seems to be that i somehow caused threat on the mobs. Just by being near the person that pulled.

It always happened in vanilla, usually because you gained some kind of aoe threat (like healing yourself) on the mob before it leashed home - instead of leashing it then aggro you as the next thing on it’s list when the original player went out of range.

Note that even passive things like health recovery trigger small amounts of aggro because it counts as healing, so it’s possible to do nothing and still get aggro.

Yes, you are remembering incorrectly. Training mobs onto other players (intentionally or not) was incredibly easy in early vanilla.

i would say this is right, because this is what i orginaly though seeing as this has killed me over 10 times since classic launch, but no.
this has happend to me on a mage with 0 ways of pulling threat obviously.
and happend to me just then on my warlock as i resed with soulstone and had no fel armour up.
So yeah there goes that theory, clearly seems like a bug… if you dont agro the mobs, if you dont put ANY threat on those mobs, like AT ALL, then why should try they switch targets to you on the way back? it makes no sense?

Yeah this just happened to me last night and I felt awful. I bit off more than I could chew with mobs and got killed and watched them all train onto a nearby warrior who had done nothing to them.

In Vanilla they would have leashed back to their spawn and paid him no mind.

Same problem with Eye of Kilrogg. You could use it to scout safely in Vanilla. In Classic if it aggros anything, they’ll kill it and then come track you down from 100 yards away.

Threat and Agro mechanics in WoW seem wonky and random. But there is a logic behind it. Lets try a picture to explain things:

A…B…C……_…_X

You’ve got mobs A, B, and C, while the player is X. If the player shoots or wands or whatever Mob C and lets say its in range to call for aid from mob B. What happens?

Only B and C will come. Mob A will not come.

The reason for this is when you agro a mob, it does an initial shout for help. Friendly mobs to that one will answer the call and come running. They do NOT make their own calls for help unless they take damage or have some other adverse action act upon them.

For example, if mob B is a caster and agros, it will literally sit there and cast, and mob A will not come unless you directly attack the caster. This one probably causes people to think the system is random.

Now this is basic agro mechanics. There are special cases. Some mobs have the ability to call on others more often than the initial hit. Some call at low health. Some run away and look for friendlies to run up to and agro them onto you. That last one you can actually watch. The fleeing mob when run up to a buddy, look at them, the buddy turns to look at them, then both charge at you.

So in mob trains, here’s what happens.

You damaged a mob that was friendly to them as they were running by. This caused agro onto you. But they still pursue the highest in their agro list, the one they are chasing. Once they die or get out of range, it goes to number 2, you.

From my experience so far, it only happens if you were both pulling mobs from the same spawn area.

I pulled a trogg that was with 2 others and was killing it while another player pulled the other two. They died to their two while I was working on my one and the others ran straight for me instead of back to their spawn point.

Anytime someone has just ran by me with other random mobs on them I’ve been fine as long as I didn’t touch them.

But that’s just my experience so far.

If you:

-Use a bandage
-Eat/drink
-Cast any spell, be it a buff or offensive or a heal
-Are actively fighting another mob
-The chasing mobs are in range of the mob you are engaged with
-You are clicking on a quest item, or mining an node, or gathering an herb, or skinning, or opening a chest

…you will get on a passing mob’s aggro list if they are close enough to you.

Also, if the mob train is using an AoE or aura themselves and they pass you, you’ll get on their aggro list. Even if you are AFK and not doing anything.

Honestly, I don’t think it has anything to do with what the poor bystander is doing. The only thing that resets the mob’s threat is being kited too far away from their starting point, and they rubber band back. Otherwise, if they’re still within their own range and their target dies, they stay in combat and simply go to the next enemy within their range. {edit to add:} It’s possible that this range has been decreased over the years making it seem more dramatic now.

Still feels broken to me. It’s not acting like it used to in the past. It was never this easy to get incidental aggro on other people’s mobs.

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It’s the same mechanic some have exploited to kill other players since the beginning. If I had mobs on me, I could run up to you, vanish and they would all go to you. I think it has more to do with mob and player density coupled with how people have forgotten how much easier it is to die in Classic.