No way to know how useful augmenation evokers are in real time

just trust me

source: me

You don’t log your keys anyway so I think you’ll be fine.

I respect this answer and I enjoy your perspective on this topic.

I feel every class and race goes through this as well. There is a ‘learning curve’ for some other classes and specs. It also doesn’t help that Augmentor is still a relatively new spec to the game. Some individuals probably do not look up guides, hints and tricks from sources like Method, Icy Veins, and wowhead just to name a few.

I’ve personally asked rank 1’s and people with a high io or raided mythic.

I mean, one way I could see is how many times a boss mechanic repeats over the course of the fight.

It’s a care bear spec.

No difference from when Overwatch launched and it hid kda to protect people that were doing poorly.

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Augmenter’s ineffective: DPS classes DPS didn’t go up :dracthyr_shrug:

Imagine being an Auggie doing like a rat 17 or something and getting flamed by the other dps for “no damage”. :dracthyr_crylaugh:

Lol that’s actually just wrong. Tanks are so beyond OP currently that they barely need a healer. Bear, dk, and vengeance are so self reliant that if they die it’s typically because they overpulled, or went into a pack with no mitigation up.

Simply not the case… if you’re in a mythic plus run pugging an Aug explain how you “replace” them…. If they suck they suck and you deal with it for the run. You can’t drop them and replace them during your run anyways. It’s why I always laugh when people get toxic towards others during runs… whatever you have to say to that person isn’t going to help you finish that run and once it’s over it’s highly likely you will never see them again anyways. Better to just keep your mouth shut then keep get upset about something out of your control that can’t be fixed during the run

Details has sections for absorbs at least but the issue is similar to how the WoD legendary ring acted where 1 person triggered it and everyone else contributed to an effect only 1 person got “credit” for when the ring finally went off…but make no mistake, everyone got the perks of the ring in the heat of the moment but 1 person got to look like the superstar when the triggering ring got to do it’s final blast. It was an “issue” then because meter humpers couldn’t handle that fact.

Like I said though, the issues aren’t going to be solved by a meter. Bad/ineffective leadership is the core problem. If you got problems in a raid, meters aren’t the end all be all answer.

The people dying early are the easiest and largest problem and unless a strong case can be made for why their death wasn’t their fault, they’re the weak links who need to go regardless of what any meter says. Next up are people who are not tanks getting the most heals. Again, unless there are mechanics or otherwise justifiable reasons that explains that, it means they’re taking damage they shouldn’t.

Most pugs tend to over-value healers too. Sometimes even 1-2 extra healers. This gives the illusion that your raid is safer while taxing your DPS/tanks to need to do more to meet whatever DPS checks exist while healers to be sniping heals (or those better at sniping looking like they are “carrying” the rest). 15 or less people should be 2.5 healing at most (meaning 1 of those healers is a dedicated battle healer).

The reality that the community is likely going to need to accept is that support, as a role, is likely here to stay. I can see a world where augvoker becomes a caster/healer support focused spec and there also bein a melee support spec (like say arms warriors transitioning into a “tactical commander” role) benefitting melee/tanks). It’s not solely Blizzards fault the community has such an overreliance on meters and parsing especially since the vast majority of content doesn’t truly need it in the first place.

Augment relies on your other members being decent.

If you were in a +20 like I was last night with a warlock that their overall was 88k WITH an augmentation evoker, you’re gonna have a bad time. Things took quite a while to kill.

I buff up the dps but if the dps are low even with my buffs then well… it’s gonna be a bad time.

I don’t understand what happened to Warlocks. It’s like BFA (the end at least) where you don’t invite them because they’re going to tank your key 9/10 times.

And I love Warlocks.

Oh I’ve ran with some great warlocks that can pull so much damage out of thin air.

It depends on the warlock and that warlock… my 427 warlock does more overall than he did. It was super sad.

Wasn’t using havoc hardly at all, was just sitting there capped on soul shards not using rain of fire it was just… he was dead weight.

He also kept pulling stuff too. Needless to say, we did not time the key.

I had a Freehold 16 end up like this. An Unholy DK that was like 440 was barely doing 65k with Aug buffs and I was beating the tank in damage (which never happens in a key getting timed). We were over by like 7 minutes.

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Ooooof >< that stinks

Are you going to kick them mid fight or mid key if they’re not doing well? No. You can check the logs afterwards and decide if you want them back

There is a warcraft logs addon that does it in real time isnt there?

If you PUG M+, this will be difficult, as once you commit to a key, it’s a moot point since you either time it or deplete it.

However, for Raid, Warcraft Logs supports live-logging so you can assess an evoker’s damage contribution after each boss pull.

Prior to the nerf to Ebon Might I was seeing about 30-35% increase in my typical DPS in keys, which is unchanged. For Raid, the buff is limited to 4 other players (or something like that), so someone in the top five of Ebon Might buff receivers should be seeing about 30-35% increase, but not everyone unless you have multiple Augvokers and coordinate who they stand near.

This is from a pug kill of Heroic Echo of Neltharion on Mon 14-Aug-2023 where my main (Valeree) got a 31.6% boost from the single Augvoker that was told to stand near the boss to buff 4 melee players. You can also check the buffs and see that Ebon Might up-time is > 50% (if not the Augvoker died early or can’t use the ability effectively to keep high up-time). The “11 casts” is how many times the Augvoker cast Ebon Might. Alternatively you can simply look at Damage Done (baseline) and then click Augmented Damage to see who got boosted and assess if that’s good enough for your expectation (Val’s baseline is 104,510 dps and augment is 121,374, so about +16% raw dps).

Imgur

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