just trust me
source: me
just trust me
source: me
You donât log your keys anyway so I think youâll be fine.
I respect this answer and I enjoy your perspective on this topic.
I feel every class and race goes through this as well. There is a âlearning curveâ for some other classes and specs. It also doesnât help that Augmentor is still a relatively new spec to the game. Some individuals probably do not look up guides, hints and tricks from sources like Method, Icy Veins, and wowhead just to name a few.
Iâve personally asked rank 1âs and people with a high io or raided mythic.
I mean, one way I could see is how many times a boss mechanic repeats over the course of the fight.
Itâs a care bear spec.
No difference from when Overwatch launched and it hid kda to protect people that were doing poorly.
Augmenterâs ineffective: DPS classes DPS didnât go up
Imagine being an Auggie doing like a rat 17 or something and getting flamed by the other dps for âno damageâ.
Lol thatâs actually just wrong. Tanks are so beyond OP currently that they barely need a healer. Bear, dk, and vengeance are so self reliant that if they die itâs typically because they overpulled, or went into a pack with no mitigation up.
Simply not the case⌠if youâre in a mythic plus run pugging an Aug explain how you âreplaceâ themâŚ. If they suck they suck and you deal with it for the run. You canât drop them and replace them during your run anyways. Itâs why I always laugh when people get toxic towards others during runs⌠whatever you have to say to that person isnât going to help you finish that run and once itâs over itâs highly likely you will never see them again anyways. Better to just keep your mouth shut then keep get upset about something out of your control that canât be fixed during the run
Details has sections for absorbs at least but the issue is similar to how the WoD legendary ring acted where 1 person triggered it and everyone else contributed to an effect only 1 person got âcreditâ for when the ring finally went offâŚbut make no mistake, everyone got the perks of the ring in the heat of the moment but 1 person got to look like the superstar when the triggering ring got to do itâs final blast. It was an âissueâ then because meter humpers couldnât handle that fact.
Like I said though, the issues arenât going to be solved by a meter. Bad/ineffective leadership is the core problem. If you got problems in a raid, meters arenât the end all be all answer.
The people dying early are the easiest and largest problem and unless a strong case can be made for why their death wasnât their fault, theyâre the weak links who need to go regardless of what any meter says. Next up are people who are not tanks getting the most heals. Again, unless there are mechanics or otherwise justifiable reasons that explains that, it means theyâre taking damage they shouldnât.
Most pugs tend to over-value healers too. Sometimes even 1-2 extra healers. This gives the illusion that your raid is safer while taxing your DPS/tanks to need to do more to meet whatever DPS checks exist while healers to be sniping heals (or those better at sniping looking like they are âcarryingâ the rest). 15 or less people should be 2.5 healing at most (meaning 1 of those healers is a dedicated battle healer).
The reality that the community is likely going to need to accept is that support, as a role, is likely here to stay. I can see a world where augvoker becomes a caster/healer support focused spec and there also bein a melee support spec (like say arms warriors transitioning into a âtactical commanderâ role) benefitting melee/tanks). Itâs not solely Blizzards fault the community has such an overreliance on meters and parsing especially since the vast majority of content doesnât truly need it in the first place.
Augment relies on your other members being decent.
If you were in a +20 like I was last night with a warlock that their overall was 88k WITH an augmentation evoker, youâre gonna have a bad time. Things took quite a while to kill.
I buff up the dps but if the dps are low even with my buffs then well⌠itâs gonna be a bad time.
I donât understand what happened to Warlocks. Itâs like BFA (the end at least) where you donât invite them because theyâre going to tank your key 9/10 times.
And I love Warlocks.
Oh Iâve ran with some great warlocks that can pull so much damage out of thin air.
It depends on the warlock and that warlock⌠my 427 warlock does more overall than he did. It was super sad.
Wasnât using havoc hardly at all, was just sitting there capped on soul shards not using rain of fire it was just⌠he was dead weight.
He also kept pulling stuff too. Needless to say, we did not time the key.
I had a Freehold 16 end up like this. An Unholy DK that was like 440 was barely doing 65k with Aug buffs and I was beating the tank in damage (which never happens in a key getting timed). We were over by like 7 minutes.
Ooooof >< that stinks
Are you going to kick them mid fight or mid key if theyâre not doing well? No. You can check the logs afterwards and decide if you want them back
There is a warcraft logs addon that does it in real time isnt there?
If you PUG M+, this will be difficult, as once you commit to a key, itâs a moot point since you either time it or deplete it.
However, for Raid, Warcraft Logs supports live-logging so you can assess an evokerâs damage contribution after each boss pull.
Prior to the nerf to Ebon Might I was seeing about 30-35% increase in my typical DPS in keys, which is unchanged. For Raid, the buff is limited to 4 other players (or something like that), so someone in the top five of Ebon Might buff receivers should be seeing about 30-35% increase, but not everyone unless you have multiple Augvokers and coordinate who they stand near.
This is from a pug kill of Heroic Echo of Neltharion on Mon 14-Aug-2023 where my main (Valeree) got a 31.6% boost from the single Augvoker that was told to stand near the boss to buff 4 melee players. You can also check the buffs and see that Ebon Might up-time is > 50% (if not the Augvoker died early or canât use the ability effectively to keep high up-time). The â11 castsâ is how many times the Augvoker cast Ebon Might. Alternatively you can simply look at Damage Done (baseline) and then click Augmented Damage to see who got boosted and assess if thatâs good enough for your expectation (Valâs baseline is 104,510 dps and augment is 121,374, so about +16% raw dps).