No warlocks

I saw it today for the first time while looking for a M+ run. Group was missing a dps and “no warlocks” was written in the group’s info. It brought back memories from the first months of Legion.

I’m not complaining. I do enjoy this x-pack and I think it’s a million times better than BfA. But the state of (at least) destro and demo is starting to leak into the game community.

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why would they want a warlock? you play 120% perfectly good, cannot beat a 80% mage of hunter with same il gear? why would they risk their chance of timing the key to trust you?

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1000x the effort with only comparable dmg in raids, not even 1/2 the dmg in m+.

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Aff can 100% do comparable damage to any other dps in mythic plus and their single target is one of the best in the game right now

Warlocks have great single target damage sure. Warlocks doing as much dmg as mages or hunters or boomies in m+? Nope. Stats don’t lie, go look at raider io. You have 2 +15 keys done or something close to that at this point in time so you are not even playing with anyone competitive, the mages, boomies and hunters in your groups are 100% not playing correctly if you are keeping up.

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Aff lock can pump in keys i have had over 20k in aoe situations and I’m not even very good so I’m sure someone playing aff at a 20 plus level can destroy.

All I’m saying is aff can pump in keys they are more then viable right now. They aren’t the best but they are def up there. Its a really good spec damage wise.

This is not to be offensive to you personally but 20k aoe is very low at this point of the tier.

Aff can pump. Let’s not call each other out friend u clearly are a pvper. All im saying is aff can pump.

~https://raider.io/mythic-plus-rankings/season-sl-1/all/world/leaderboards-strict#role=ranged-dps:mode=unique:minMythicLevel=20:maxMythicLevel=99~

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+20 keys and over timed keys for ranged dps include 28% hunters 36% mages 28% boomkins. 3% warlocks

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Aff can pump

It can pump in raid situations. Overall dps in a dungeon is mediocre at best. We bring boss damage and that’s about it.

Source: I’ve run a lot of keys.

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Can Pump your aXX, you clearly never played hunter or mage, their mechanics simply much easier to do big damage.

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Affliction main here, thought I would share my thoughts on this.

I have broken 1K IO just from casually pugging, and I’m usually the highest damage output in most of the groups I run with, you just need to understand your damage windows, and don’t be shy with your cooldowns.

Here are some tips:

  • If you’re struggling with your haunt rotation, take Dark Caller, it will be of more use to you.

  • Most of your damage output will come from your Malefic Rapture, so if you’re not doing those enough, you will fall behind, don’t get SS capped.

  • Most times, at least I think so anyway, you should be the highest DPS output on bosses or single target mobs, we have amazing potential for that. Don’t “save” your Soul Rot for bosses by never using it until you get to a boss, just finesse it a bit to make sure that you’re using it with at least 4 Soul Shards.

  • Don’t be obsessed with 100% uptime of haunt on trash mobs, I usually just use it in my opener and spam Malefic Rapture. Think about it this way, the time that you spend applying haunt is a Malefic Rapture that will probably do more damage to 3+ mobs than a small percent increase will on a single one.

  • Use Dark Soul whenever it’s up at the beginning of fights, you’d be shocked at how much this ramps up your overall DPS.

One thing I have noticed, is that it’s much harder to play Affliction than most of the other casters. As a result, you wind up with a huge difference in damage outputs, because one requires Starcraft level management, and the others are just slam your face on the keyboard.

Anything else I can help with let me know. Warlocks are awesome this expansion. I decided to play my Warlock again as my main just because I knew affliction would be strong again.

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No offence dude but I think the groups you’re running with are taking sub par dps if you’re consistently top damage overall.

I find the only groups where I am top damage are ones with odd specs or where the other dps is simply playing poorly. Once you’re in a group with good players piloting strong classes, it becomes clear that warlock is simply outmatched in anything that isn’t boss damage.

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Affliction warlocks are considered among some of the best DPS in the game right now, even for M+. If you’re not able to compete on the charts with your DPS as Affliction, that seems like a personal issue more than anything else.

The problem isn’t their DPS. It’s that their party utility is extremely mediocre, and mobility leaves a lot to be desired.

No dude, let me say this again. Aff warlock in both overall DPS and utility in M+ are trash level, period.

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Do you have evidence that contradicts my personal experience, opinions of high level warlocks, and the raiderio leaderboards?

Because I’d like to see it.

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I didn’t see that you were a Keystone Master before I made this post, sorry. I was just trying to help a player improve with what I’ve found has helped me put out some better numbers.

I definitely don’t think Warlocks are in the best spot for dungeons. There are definitely some room for improvements. I guess if you are playing at 15+ levels you’re in the META, which I think belongs to Fire Mages and Marksman hunters, which does add a new level of complication. At that level, its seems more about what’s best versus what’s still pretty good.

Here’s what I’ve thought would drastically improve the state of warlocks in M+:

  • Grimoire of Sacrifice should not be a talent, it should be baseline. A pet is just a chore for anyone that’s not a Demonology warlock. This would be a MAJOR quality of life improvement for sure.

  • Scale back the damage multiplier of Malefic Rapture, and increase the damage done by DOTS. That way you’re not having to apply too many dots to multiple mobs before Malefic Rapture is even worth casting. I think this would balance out nicely, and wouldn’t affect single target raid damage too much. I think the reason Affliction performs so well in raids is because of how much Malefic Rapture scales with the number of DOTS on the target, instead of how much damage the DOTS do.

  • Rapid Contagion needs to be moved out of PVP and placed somewhere as a viable talent for us. Having a cooldown that speeds up the damage that our DOTS do would drastically help with trash. I’m almost thinking this should replace Grimoire of Sacrifice, since you have Haunt for a raid situation, and Rapid Contagion would be the alternative to that for trash weeks.

I think these changes might help a lot, and might be pretty easy to implement for the next major patch.

Also, the last row of talents is kind of a mess in my opinion. One is just pure gambling, and no matter how much I play around with it it’s hard to ever justify taking it. Your second option just makes your DOT rotation impossible, it’s so hard to keep everything up that you gimp yourself on Malefic Rapture casts, I don’t know why anyone would ever take this. The clear option is Dark Soul, but that’s just a haste boost, seems kind of underwhelming. I don’t think there’s a simple fix for this, it almost feels like that whole row needs to be gutted and redesigned. What do you think?

Those are some solid solutions. I’d also settle for making seed a 1min CD with a faster cast time and have it apply both corruption and agony. Just something to ramp faster.

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