I have a suggestion, an alternate leveling system that focuses on class progression and expansion/character renown. This is a long one.
First off we have to remove levels as they are presented right now. No creature levels, and no character “levels” after 60. In place of a creature’s level there will be one of 4 icons; skull, two swords clashing(yellow), two swords clashing(green), or one sword(grey).
•Skull: this creature is very deadly.
•Two Swords Clashing(yellow): this creature is an appropriate difficulty for your character.
•Two Swords Clashing(green): this creature is weak.
•One Sword(grey): this creature is trivial, awards no EXP or Renown.
Dragon portrait frames still apply there additional difficulties/rarities.
Starting from the beginning, you will level your character up to 60. At level 5, you choose your specialization. At level 10 and each additional 10 levels you choose a talent.
The last talent row is unlocked via an achievement, described later.
Upon reaching level 60 your character will be given a quest to introduce them to the Renown system. Their EXP bar will be replaced with a Renown bar which has a fixed amount needed to fill it. Once you fill up your Renown bar you get a Renown point and your Renown bar reset back to zero(+ any overflow Renown).
You can obtain Renown by completing quests, dungeons, raids, and killing special creatures(in the open world). PvP content can also reward Renown. Non-repeatable quests will reward more Renown then repeatable/daily/world quests.
When you obtain a Renown point you may spend it in two ways. You may directly increase your character’s Renown or you may increase an Expansion’s Renown. Any Renown point you spend will still increase your character’s Renown.
In order to unlock/activate an expansion’s Renown you must first do the introductory quests before the expansion’s Renown becomes active. At which point you’ll be able to put Renown points into it.
Each Expansion’s Renown has a max rank of 20. However the current NEWEST expansion will have a rank cap at 10. Upon reaching rank 20 in an expansion, a quest will pop up, leading you to talk to a NPC within the expansion. This in NPC will allow you to activate or deactivate Legendary Hero mode.
Veteran Clause
When this system is implemented, all characters on the account will gain a maximum(20) amount of renown within each expansion. According to its level at the time of this system implementation.
What does it help?
Two of the main things that this Renown system will help with are;
It allows new/returning players and alts to level their character and then jump into any expansion they wish to play in, including the newest one.
It also makes every expansion relevant again because they Renown system doesn’t care where you get your Renown(as long as Legendary Hero mode is NOT active).
Renown Perks
•Your last talent row will become active upon gaining 10 character Renown.
•Upon gaining 20 character Renown you may activate Legendary Hero mode for the level 1-60 content.
•When you increase your character’s Renown rank by 2, your character will be awarded a treasure bag. The contents in this treasure bag are random (similar to the WoD salvage crates).
•Every expansion will have “unique” traits that unlock as you increase the expansion’s Renown. These traits will not affect your character’s class.
•Legendary Hero mode will put your character in a different phase of the expansion(similar to War Mode). This transforms all creatures within the expansion to become trivial (grey sword), allowing you to one-shot kill them(maybe 2-3 in Dungeons/Raids). War Mode is deactivated/suspended while Legendary Hero mode is active.
All Renown rewards are also reduced to zero while Legendary Hero mode is active. Progressing or completing a quest in Legendary Hero mode will have its Renown reward reduced to zero even if you switch back(turn L.H.M. off), to turn in the quest.
