Post “no” here.
And on that other topic.
Oh, and the one before that.
But don’t forget the first one!
Wait, there was one even before that?
Post “no” here.
And on that other topic.
Oh, and the one before that.
But don’t forget the first one!
Wait, there was one even before that?
This is a public forum, not your personal soap box. I’ll post where I please and I vote YES .
Why tho?
Apparently the new target demographic is people who are sufficiently numerically challenged that they are scared by big numbers like “120”.
Can we just squish the Gnomes instead? Make then into Tennis Balls size.
I vote absolutely no to a level squish. It feels like the are taking something you worked for from you. Honestly I get that some people do not feel the leveling up process is rewarding enough but to be honest it feels like real life. I see that as a good thing. You do not get a great awesome new thing each year. You sometimes work for years (levels) to unlock the next milestone in life. It is fine as it is and there should be a wall to climb for new players.
I vote no to you all saying no to a level squish.
The leveling system has changed through multiple experience reductions over the last several expansions. This has caused the current leveling process to be too fast paced, to the point where one can skip an entire expansion worth of content. That’s poor game design, and it needs to be changed.
The level squish provides a fix to that problem. It allows the game developers to provide a more wholesome leveling experience. Imagine being a new player and never setting foot in Nagrand, Grizzly Hills, or Vashj’ir.
The argument that “oh no, the level squish will take away our hard work!” is baseless, for all that we understand about how the level squish would work is that the 120 gets reduced to 60. That’s it. You’ll still be max level. Any assumption regarding the amount of experience necessary to reach 60 after the squish is irrelevant until we are given further information as to how exactly the level squish will work.
Regarding Moomoose’s post: “Apparently the new target demographic is people who are sufficiently numerically challenged that they are scared by big numbers like “120”.”
You’re wrong. It has nothing to do with numerically challenged people. And neither is 120 a big number. We live in the technological age where a million and a billion are commonplace. A big scary number? Googolplex.
The level squish is necessary for the future of wow.
As sad as it is, that’s exactly what it’s for. The lower number is somehow less intimidating, plus it adds the illusion of getting a talent or spell every level instead of long periods of going without, like 100 - 120.
It’s basically to create the illusion that there’s more going on while you level than there actually is…
I vote no to a level squish, but it’s going to happen anyway.
It could make leveling feel better as it allows them to put the talents and level up rewards at a better pace. Atm 80-120 kind of sucks.
No level squish happens. 3 expansions from now we are at 150 and 100-140 is an empty hollow experience with maybe 1 or 2 talents in it. Which adds on top of the horrible experience that 80-100 already is.
People have been asking for them to fix the leveling experience since WoD.
One way to fix it is to rebuild it from the ground up.
Do not take our 120 away from us because of new players, we do not need cry baby players . You want players to stay quit making the game boring.
I am reserving the right to be neither no or yes until Blizzard-Activision releases actual information involving what the details and variables are.
A Level Squish is probably one of the worst ideas WoW devs have thought up. If it actually goes through, it might kill the game for me.
Spending two times, three times, or FOUR times, as long at a level is going to feel freaking awful. I don’t care about getting a stupid talent or ability every level, it will feel awful spending two, three, or four times, as long at each level.
This is SUCH a lazy stupid way to tackle the problems with leveling.
Thing is, WoW devs don’t care what we think. They don’t listen to the community, they do what they think is best and that’s that. So if they’ve already made the decision to level squish, nothing we say will change it.
Maybe a mass exodus of players would lead to a revert, but lets be real, for every 10 of us who actually WILL stop playing if a massive Level Squish goes down - 100,000 of you will just keep playing and complaining, wondering why Blizzard doesn’t care about listening to the community when the community just brainlessly keeps throwing money at them no matter what they do.
So no mass exodus will happening, vets will never leave this game no matter what Blizz does and WoW devs know this, therefore they get away with not giving af about what any of us say.
Which is no longer a thing and will no longer be a thing.
If anything they’re going to keep the speed of leveling the same. Which means that we’ll still be able to skip past whole expansions.
The level squish is not some magic bullet. It will strictly reduce the number of levels available while keeping the overall leveling speed the same. Anything else that is done could be done more easily without the squish.
The squish isn’t necessary for the future of anything. It’s a pointless panacea that will have zero impact on how fast we level or where we go for leveling.
Absolutely no to a level squish. We earned these levels. It’s a mostly cosmetic change that really solves nothing and only takes away from long-time players and subscribers.
A strong NO! to any more squishing and stop making end content drops exponentially better. The entire concept of WoW has become all about the next endgame drops and having THE BEST gear. Let those that want to skip history have level boosts, a lot of us actually like to play the WHOLE game, the way it was originally intended.
Hello and welcome to the Necrolord Covenant!
Why are we necroing year old threads?