No to a Level Squish

Please only post here if you vote no to a level Squish. Thanks

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Ofcourse I will say no to a level squish.

I earned all my levels. All 120 of them…

Also, thanks for the 13582145th thread on the same topic.

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As it stands, no.

My opinion might change if Blizzard gives a good reason why.

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I say no but I also think this thread is just as pointless.

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Meh. Probably won’t affect gameplay that much anyway. On principle, I’d say no just because it’d feel weird to be walking into raids with mobs below level 60.

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Yes to level squish.

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No #10charrrr

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I’m against the squish because I think Blizz will botch it, but it’s my understanding that the amount of XP to reach 120 and to reach 60 after the squish would be equal.

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I vote ‘no’ because I feel like it will only end in a total disaster. That, and there are FAR more important things to focus on in this game. Make leveling feel better instead, for instance. Chopping the numbers in half isn’t going to fix anything.

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While I agree it has to be done well, and that the leveling process could be further improved, yes just squishing the numbers can have a positive impact because it makes a task seem less daunting. Smaller numbers are also more attractive because they are easier to digest when figuring things out.

People said the same thing about a stat squish but we have had two of those so far and I enjoy every one. At the end of Legion when I was doing some 45 million dps, it was just silly and trying to track damage logs without condensing the numbers down was a cluster.

As a totally new player entering a game with 15 years of content behind it, I would rather see a hill of 60 levels to climb vs a mountain of 120, even if the time it takes to get there is equal.

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I vote yes. Sorry to bust up your echo chamber.

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Stat squish didn’t make anything seem better to anyone. Your numbers took an insane nosedive. The stat squish was to help reduce our obscene numbers for healing and DPS.

A level squish is just a shallow change that helps ZERO of the leveling issues. If it takes the same amount of time, if you receive spells at the same pace, there is literally nothing different to leveling than the number next to your character’s profile.

Like with level scaling, I can only imagine the amount of problems people will have with mobs and running old content. Plus, for no added game value, it’s a HUGE waste of development time and resources. And then add on top of it all of the time it will take to make things less horrible. This is something that is NOT needed right now, if ever. The devs have way bigger fish to fry.

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I have said many times: Squishing levels would solve absolutely nothing, make everyone mad, and probably break a few things.

If you want to fix leveling, you need to add depth back to the early game, make professions matter again, give important abilities earlier, give us back a lot of the stuff you took, but don’t just insult us by trying to tell us that a squish will fix leveling, Blizzard.

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Stat squish was about reducing the ridiculously long numbers we were seeing, had little to do with game play experience, which is what the level squish aims to improve.

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I think a level squish has more of a tangible impact than a stat one. The problem is 2/3 of our levels are empty air. Which makes leveling a very unrewarding experience. People like getting something for their efforts.

But with 120/130 levels there’s nothing they can add to really improve that. It’s too much space. A squish would not only lower levels, but also let them rework the experience to be more meaningful.

Plus all of this is based on speculation. It’s still too early to judge it since we don’t know anything about how they plan to implement it. Or if they’re even going to at all. Many many facts are missing.

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You have a good point to make, but you are having trouble making it. You keep saying it will make no difference, but I just told you directly how it could make a difference without actually changing any of the systems. Keeping numbers manageable and small makes them more attractive, especially to new players. There is more to game health than just the mechanics of the game and flow of the quests. One of the biggest complaints is leveling doesn’t feel rewarding. Well with half the levels but the same amount of spells, we can get something cool every-other level instead of every ~5 levels like on Live. That is a major complaint being handled right away.

There are plenty of surveys that have been done in the past showing that players are more enthusiastic about a small number of levels to max because it makes it seem more attainable. It is an argument of would you rather move 120 five pound rocks, or 60 ten pound rocks?

You keep trying to speak for everybody based on your own beliefs, but really all you are saying is “No, this won’t work, it is a dumb idea, Blizzard should do something else!” Why do you think it is a bad idea? What, specifically, are the issues you think they SHOULD be tackling? You can’t just shoot down opposing statements without giving a valid counter-argument.

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Reading comprehension is not your strong suit, huh?

Two things:

1: I think the engine literally couldn’t handle scaling getting more absurd, it’s why Garrosh had so many phases, they could not give him enough HP without breaking the game, it wasn’t possible.

2: Pacing, ability distribution, things to keep you invested and general depth are lacking while leveling. Speed isn’t -really- an issue, and even if it was, an xp change would address that.

A squish does nothing for the game, you can argue there’s psychological aspects to that, but I find that argument makes a lot of assumptions about what people value from a level-up.

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Hate to break it to you, but 200 isn’t a big number.

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If that is the case then why bother with it?I mean if it takes the same amount of time to level then nothing changes,outside of that small dopamine hit someone may get when they see oh a new talent that is part of a cookie cutter build.

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