No range increase = no rogue

its really not, your getting more variance from opp procs. stop lying, theres more pressing issues to focus on then this weird obsession with rtb

Wow, no more Acrobatic Strikes in TWW?!

Everytime I get my hopes up for the next expansion, Blizz just does something that makes me not even want to play Outlaw…or even this game period!

It’s bad enough you guys incorporated stealth into our rotation now you want to take our range away?!

I swear, riding my Sinrunner Blanchy mount is the only thing keeping me around!

5 Likes

The only way they can fix this mess is to make sure downtime no longer punishes you, this means reworking Restless Blades in some form.

2 Likes

Right Combat and restless blades interaction hinged on having constant energy gains to maximize CDR.

Combat wasn’t as reliant on AR like Outlaw is for CDR and that is the problem really but BlizZard doesn’t understand this.

Outside of Adrenaline Rush FTH and Count the Odds are the other two talents that keep the spec from sinking. FTH ate a nerf, Ace up your sleeve ate a nerf, etc.

MFD was deleted, Dreadblades is gone, second chance of Sinister Strike is low so the CP generation and no acro means the spec is not as fast as it used to be in terms of CDR and uptime on target.

:surfing_woman: :surfing_man:

3 Likes

bump. We have zero rogue raid signups. M+ dps effectively halved. The reality of trying to pick that one mob in a cluster that happens to be close enough, let alone when the tank does mechanics or deeks around. feelsbadman. Booo this dev! booooo!

2 Likes

As a player who has played pretty much everything throughout the last 18 years…ranged, melee, etc…I’ve had seasons where I’ve barely hit 2k and I’ve had seasons pushing CE and/or 3300 io…

I can say, beyond a shadow of a doubt - it feels terrible to play a rogue right now without the increased melee range. It was a godsend for garbage mechanics such as those in everbloom - or (current season) in brackenhide (warscourges) or pretty much the entirety of Neltharus.

Switching from range to rogue is insane - the amount of dps you lose solely based on your tank’s pathing. It’s not just the player controlling it - the tanks control it too - and most tanks just path absolutely horribly and unpredictably.

That said, it’s not going to stop me from playing a rogue next season… But it does feel like it took a while to add that QOL into the game…for it to be reversed as it was - feels backwards.

2 Likes

I thought they basically already increased all melee ranges by 3 yards, hence why all melee range increasing talents got removed?

LOL no. :woman_shrugging: :man_shrugging: :dracthyr_shrug:

:surfing_man: :surfing_woman:

2 Likes

They decided to give half the enemies in the new dungeons some sort of 1 shot melee AoE attack that pushes you exactly far enough away to not be in range to hit, making it impossible to upkeep the new acrobatic strikes stacks, and forcing you to lose uptime on AdR as a whole.

The spec was uniquely designed to have tools to maintain 90-100% uptime in their rotation. They then removed one of the most important of said tools and expect the spec to just function as intended without the tools it was designed to work with. It’s like taking shimmer/ice floes away from mages, or vengeful retreat away from DH. Could you make the class work without them? Absolutely. Is it going to be objectively worse and a DPS loss from the mechanic avoidance? Also yes.

2 Likes

I would like the extra distance because tanks enjoy parking bosses inside lava puddles. Then spinning the boss very quickly so the melee get hit by cleave.

Also I wish my poison was actually a dot again.

1 Like

I would be ok with it but there are classes like ret pally who are " melee" yet I think their cat his hitting keyboard and it doesn’t matter if mob is that close or not the whole screen explodes in light and they can do massive damage.

without extended range, there is indeed still a rogue.
I just want the stacking buff to last longer than 3 seconds.

2 Likes

Not to mention Sprint is trash now.

1 Like

more proof they do not play there own game. when there are 5 to 10 people on screen. I am just not hitting the person. You have to be so close. devs are dumb.

3 Likes

The 3 seconds is not good because it is doesn’t last long enough for their to be a pay off.

:surfing_woman: :surfing_man: