Each week that goes by, it becomes harder for someone start a new character with a new profession. With everyone far ahead of you, the profession knowledge you can get in a week is gated.
These points should be available through quests or something else.
That is not something WoW has ever had catch up mechanisms for. The closest they have come is to have each expansion separate so you donât have to level Tailoring Vanilla through Shadowlands before you can start Dragonflight. It used to be way harder.
This is already the sort of âeasyâ version of crafting. It is not meant to be something people can quickly max out and not everyone is expected to be equally good at it.
That really is not how WoW professions work. I am sure the Devs might read your suggestion, but I doubt that would do more than they already have to ensure professions are easier to level per expansion.
I agree to thst. I came in late and Iâm doing great with skinning and leather working. Its really easy. If it got easier, Iâm not sure itâd be worth it at all.
WoW crafting has never had specialization/profession knowledge like this before, so this doesnât really mean anything.
It sucks how easy it is to fall behind in knowledge - and therefor fall behind in how useful your profession is. There needs to be a catch up mechanic, even if itâs just âyou can keep looting knoweldge items from open world chests/dirt piles/etc until youâve got up to the current weekly capâ type thing.
Professions have never worked like this before. Maybe Iâm crazy, but this is 100% the same kind of system as Artifact Knowledge and Azurite Power. But on a profession system. Fully how it was able to merit a catchup back then you didnât get penalized for not being able to play a week or starting late.
I was not really thinking about it like that, but that is a point. Do you think the Devs would consider crafting knowledge as essential to character power and progression as Artifact Knowledge or Azurite power? Those were critical to being able to do dungeons, raids, and even overworld content.
Would you think the Devs consider crafting to fall into the same category that it requires catch up?
I was not thinking of it as similar enough to warrant it. Maybe there is an argument for it that I am not thinking of? Something that the Devs would agree to?
No part of the guide indicates that the amount you earn from limited sources increases if you didnât earn them in previous weeks. Maybe you should read it.
Try reading all of the repeatables and how much you can get. Because thereâs a ton. If you canât be bothered to read through the whole thing and understand how much actually exists, thatâs a you problem.
You get a ton of knowledge and it just naturally goes up as you level new professions. If youâre starting on alts, then welcome to starting on alts: youâre starting from scratch like you do every time.
I read the guide, honey. I know how it works. The knowledge is a crap ton that you can get and doesnât keep you from being able to level and use professions in any way thatâs detrimental.
Maybe yâall need to actually level professions on alts and comprehend how much is actually out there.
Ah⊠personal attacks for no reason. Good riddance to you.
To say nothing of the fact that many of us are still trying to âcatchupâ to the people that CHEATED in the first week.
Nevermind alts. What about those of us on our MAINS that started off behind those that CHEATED??
This system is a great IDEA. But it was horribly implemented, exploited, and now weâre stuck with everyone ONLY wanting 5q items⊠because each server has that ONE GUY that can make 5q items.
Why would you settle for 3-4q when you can get 5q??
And I donât know about other servers, but on my cluster, the people that control the markets all exploited in that first week. When a guy has 10,000+ Artisanâs Mettle⊠uhhhhhh yeahhh⊠no one playing the game straight could possibly have that. But are any of them punished??? NEWP!
Instead, because they cheated, they now have HUNDREDS of millions in gold because EVERYONE on the server is buying from just 1-2 people.
BUSTED⊠SYSTEM⊠that requires TOO MUCH TIME.
But people want to force late-comers/alts to have to grind 2-3 months of Knowledge?? WHY?? How does that make the game better??