Short-term detriment for long-term health of the game is a good thing.
Sure, for content that’s popular… Last time I checked, Isle of Quel’Danas was a shdookshow because it wasn’t layered, but it didn’t prevent people from playing. It just made questing take a bit longer. Now compare that to low-level zones that are split up between multiple layers, so the already tiny number of people out in the world questing and leveling are now separated from one another with no great way of communicating and forming a group.
One of these situations is a minor inconvenience. The other situation makes the organic way the game is meant to be played basically impossible.
Pretty much. The devs themselves have specifically stated this months ago.
It’s not necessarily anyone’s fault if they find themselves on a mega realm especially if they were there before the population grew to that size (I’m in that situation as I’ve been playing Grobbulus since day 1 of Classic), but that’s just where we’re at. The devs have allowed layering to destroy the experience for all of Classic when they originally promised it would be removed after a couple weeks of Classic’s launch. And now they’re finally doing what they should’ve done years ago. Discomfort is the price we’ll have to pay for that.
LMAO
Mega servers are not healthy. And it’s honestly ridiculous that you’d say that, because the entire point of this thread was to whine about how unhealthy they are, but without realizing it. “No ore. No mobs. No herbs” are literally a handful of the major issues when realms are grotesquely overpopulated. Everything you’re complaining about right now is a result of how unhealthy mega realms are for the game.
I’m not trying to be rude, but I have to say it: your post is glaringly ironic…
See, this is the kind of discussion I was hoping we’d have in this thread. And you’re not wrong to ask that question at all.
Personally, I don’t think they’re wrong about this at all, because healthy population distribution across realms is an extremely important part (perhaps even the most important) of making WoW feel like it used to. Even though removing layers can and will cause a lot of discomfort in the experience, it will force the population to gradually disperse over a greater number of realms so instead of the terrible monster servers we have, we’ll have a greater number of thriving realms to choose from, each with their own personality.
The only thing I think they might be wrong about, is that they may be underestimating how absolutely stubborn the player population is. I think that the population dispersal will probably take a long longer than they hoped, which means they’ll (the WoW team) will be feeling the pressure through complaints like this thread for an extended period of time.
I think there’s a non-zero chance that they’ll just put sharding into the game if people refuse to A: go to different realms or B: cope with the consequences of their choices. We’ve seen Blizzard take the spineless way out before (e.g., HvH battlegrounds) and I don’t have the greatest faith they’ll stick to their guns now, even though this is absolutely better for the game. I hope layering is gone forever though.