I’ll start by saying that I will probably always play WoW. That being said, if I want a friend to come play with me that has never played before, this is how it goes.
“so first buy the game and pay a sub. (I defend the WoW sub, but it is not worth it for people that are not doing end-game-raiding, and it is hard to sell to someone who hasn’t played WoW), then we are going to level from 1-120, but nothing you do matters till you hit 120, and non of the quest lines make since anymore, so we are just gonna blast it as fast as we can, so after the grind from 1-120, we are going to start gearing you. Now you are several patches behind, so we have to go farm old raids, old zones, and pvp(which noone wants to do), for essences, so you will be relevant, oh an you can’t fly because somehow you forgot how to when you walked into this new zone, so ill fly you around, and now we are going to farm dailies for the next month, so you can upgrade your back. Oh and it doesn’t matter if you dont know how to play your class, because all your damage comes from your random procs of corruption. Now lets do all these things that you do not want to do, just so you can do the things that you do want to do.”
My fix.
Leveling
-I don’t think levels matter anymore at all. It’s just a lock behind being able to start end-game-content, so get rid of levels and just lock the next zone behind an achievement for the major quest-line. This allows you to leave the side quests open for rep grinding for mounts, cool toys, or whatever you want, so I imagine maybe like 4-5 hours of game play for each expansions major quest line, from the quest you should just get the major points of what happened in the expansion. This would at least feel like something I could redo instead of blasting dungeons with all my heirlooms, and ex boosts. When people hate the leveling system so much that they are willing to pay for a level boost, something is wrong.
End game content.
-So if I am a new person, I just started playing, and I was even convinced to use my 120 level boost. I would be so lost in the sauce. It would be so much work to figure out what i need to do to even begin to “have fun”, much less be relevant. Either make old patches completely irrelevant with a mini quest line summary of what has happened so far in the expansion or rework the quest lines every patch to make since instead of there being a million quests that I have no idea what do to.
PVP battle grounds arenas
-Put everyone on the same lvl, so no one has an unfair advantage, gear, essences, corruption, etc. leave the gear advantages to open world.
Gear PvP, raiding, dungeon
-so we are at an awkward point, where if you want to be the best at something, you will have to do everything that you don’t want to. My fix. Make all the equips and actives only work where you got the item. Raiding trinkets, set gear, whatever only where you got them.
-random sockets, corruption, titan forging, and bonus stats. No one likes this, no one asked for this. It just makes people need to continuously do the same stuff just for the hope of a random upgrade. let the gear the boss drops be the gear that it drops.
Servers
-I understand the need for different servers, but there is an issue. If I just made a new friend that was on the opposite faction, on a different server, we were both at end game content, and he wanted to join my guild, he would have to pay $60 to join our guild. If it was free people would exploit this to get rich. I understand that, so just fix it in a way that they cannot exploit it, or it would be a giant pain to exploit.
Link all Auction Houses across servers, and bring back the option to AH across factions, just with the extra “tax” payment. This would stabilize the economy per faction and make the exploit not worth it. Require a faction alignment quest line or something to change factions, and then just pay for the race change.
WoW tokens.
-I like this addition to the game. It reduces the amount of people selling WoW gold illegitimately, but I think it needs to be tweaked. Decide what Blizzard wants a WoW token to cost and let that be that, also let a player transfer their gold back into whatever currency one-to-one or not at an extreme loss.
There are many other issues that make it hard to convince people to play this game, but these things would help a bunch.