Which is a fantastic point, but is also evident of another big issue that I think has caused people to leave, which is the amount of timegating applied to open world content. While I will certainly disagree with the sentiment that Blizzard offers more quests (zones in WotLK offered 130 quests alone, and most zones generally housed over 100) than they used to, even if they did, they have an atrocious amount of timegating involved in these storylines that completely disengage the player. There is nothing remotely fun about having to experience a story in one hour weekly increments. Itâs just not good design, and I think that has contributed to the overall lesser quality with open world content.
Iâll refer back to my first comment. Sounds like you arenât capable of just letting go unless someone proves you wrong. And then you donât respond because you canât fight about it anymore.
I can let go just fine. Ironically youâre the one that canât seem to let go because you continuously spread the lie that I care how people play the game or that I think the only way to play is to raid.
You continually put down open world players. You absolutely did in this thread. First comment in here was calling open world players bad at the game. And then later on you decided to be dismissive and claim we donât need engaging content.
See here:
Iâm not the hypocrite.
P.S. I already proved you wrong on one topic in here concerning Mattâs comments and you ignored the proof to bicker with someone else.
Now⌠Iâm not derailing my thread with your crap any longer. Enjoy your day.
yâall need to stop engaging with Snozh. heâs completely Logic and Reason resistance capped, and has picked all the Logical Fallacy talents. trolling the forums is his endgame.
Lie number one. I havenât put down open world players at all.
Where?
My first post in this thread was at post 777.
I said.
Which was responding to someone saying something about not being able to track players
So thatâs lie number 2.
Lie number three. You have engaging content. I clearly was responding to you saying MORE engaging content when you already have engaging content.
You didnât prove me wrong. His first comment in the thread for the day is what I commented on where he explicitly stated that open world players donât have access to normal level raid loot which was a flat out lie. After pointing out that was false he then tried to focus more on âfun and engagingâ
The fact that youâre nitpicking so hard because posted in the thread before I even commented is a joke.
Nope. You will just lie repeatedly because you canât refute points.
So explain how I had a reasonable conversation yesterday with Quaox yesterday?
I return the energy given to me. If someone like Thailia repeatedly lies about me then Iâm not going to pursue an actual conversation because they clearly arenât capable
Where did you learn to read? I didnât say anyone specific or specified all players. If anyone is getting offended itâs because they know itâs true.
You completely skipped over the lie where you keep saying I care how people play or that raiding is the only way to play.
More engaging content solo content isnât needed because then it starts negatively affecting raiders.
Again wrong.
You lied repeatedly because you ignore valid points or canât refute them. End of the day youâre the one whoâs been disrespectful to me multiple times.
Queueing for Heroic dungeons occasionally does not make you a group player, especially when Heroic dungeons have been nuked so heavily in terms of power rewards to force more players into M+ or LFR. Some covenant campaigns and quests even require dungeon completion to proceed.
On the other hand, doing emissaries, daily quests, campaigns, or Torghast alone does not make you a solo player either.
The defining factor is, do you achieve endgame progression primary through the three pillars or not?
By the way, the topic here is open world content, which is currently the main progression option in 9.2.5 for solo players, so it is odd for people to keep attacking open world content when their real agenda is to nuke solo gameplay rewards. (Some group players would also appreciate good open world content for progression or cosmetic rewards.)
WoW is practically a different game at this point. After Cata released, devs saw subs plummeting and tried to make changes to save the game.
So why didnât WoW evolve in way to attract new players? Why didnât it evolve to retain old players?
The gaming industry as a whole has been growing, but WoW has been shrinking. Itâs a simple issue of supply and demand. Trying to fight your way into an elitist pre-established community that insists on raiding is not something that millions of younger players are flocking to do.
Oh, wait, you were able to play a version of Wrath where you just install and log in at max level at the start of the raid, with all the consumables waiting in a mailbox?
My version of Wrath actually had this huge new continent known as Northrend, and this capital city known as Dalaran. Players did daily quests, gathered mats, or joined Wintergrasp.