No "NEXT" button at end of character creation

My wife just upgraded to Dragonflight from regular retail, and unlike my character creation screen, she gets a “FINISH” button at the end, instead of a “NEXT” button. So, she is forced into Exile’s reach instead of being able to choose if she goes to ER or the old style starting zone.

Anyone know how to fix this? We’ve tried restarting, and uninstalling, deleting the retail folder, and reinstalling to no avail.

If it happens to be her first character, I believe you must complete the full new player intro in Exile’s Reach before being able to have the option to pick your own starting zone.

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Edit: OP, Blizz patched this method. Apologies for the outdated information: https://www.icy-veins.com/forums/topic/72914-how-to-leave-exiles-reach-as-a-level-1-character-no-longer-works/

You can run this command:

/run C_Tutorial.AbandonTutorialArea()

To be teleported out of Exile’s Reach and be sent to your faction’s capital city. May need a /reload. More details here: https://wowpedia.fandom.com/wiki/API_C_Tutorial.AbandonTutorialArea

IMO Exile’s Reach is a more modern introduction to the game though, and your wife may prefer it and give her a more palatable introduction. I’d not have her go through old content first because you prefer it (not claiming this is the case, but in case that’s why you want to do this). There’s a reason Blizz thought it important to usher new players through Exile’s instead.

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Is that legal? I find it hard to believe that Blizz would want players to run a command like that and make that the normal way they want players to do that.

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People have been doing it since BfA without issue. If they want out of it and want to go elsewhere, I don’t see the issue. It’s not game breaking or exploiting anything. :dracthyr_shrug:

Blizz should just give new players the option of choosing to skip the tutorial at character creation like old players, not sure why they haven’t.

Just make it clear to players who really are new, that they should choose to play the tutorial.

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Well, the Blizzard EULA says:

"You agree that you will not, in whole or in part or under any circumstances, do the following:…

  1. any code and/or software, not expressly authorized by Blizzard, that can be used in connection with the Platform and/or any component or feature thereof which changes and/or facilitates the gameplay or other functionality;

I would say that unless Blizzard has authorised that script, using it would definately be in contravention of that clause. I wouldn’t touch it with a bargepole and recommending that people use it is also very risky. Their words:

“Blizzard may suspend or revoke your license to use the Platform, or parts, components and/or single features thereof, if you violate, or assist others in violating, the license limitations set forth below…”

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its prob best to just do the tutorial zone to get a better idea of how the mechanics work.

but if the interest was in doing a specific intro them maybe making a second character to go do that afterwards.

OP, it is intended that new players do the introductory zone first, proceed from that to Battle for Azeroth until they reach 60. The only way to get around that (legally) is to buy one of the more expensive versions of Dragonflight which gives you a level 60 character. The player can then create any new characters, choose where they start and use Chromie Time.

I would seriously avoid any scripts that alter the gameplay, as that is very risky.

According to the person who mentioned it, Blizzard has already patched it so it doesn’t work.

That said, it’s a command explicitly created and made available to use by Blizzard. In just about any interpretation of the word, that’s sufficient authorisation. That doesn’t take away Blizzard’s prerogative to simply action players for no real reason whatsoever.

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It’s literally their own run command to leave an area and abandon the tutorial. This isn’t a program used to modify the game.

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They don’t specifically indicate whose software it is, they just say that you shouldn’t use any software that isn’t authorised by them. Show me where the use of that script is authorised for use by anyone outside Blizzard?

That being said, if it is no longer useable then its moot, and probably shouldn’t even have been suggested.

A run command they created for their own game isn’t a software program.

Do you understand that run commands are literally part of the Blizzard game and created by them to do what they want them to do? Do you understand that that command has also been given to players by GMs if they get stuck in the tutorial zone and need to get out?

Console and run commands are Blizzard created codes that we can use. They are NOT separate software programs. Oi. :woman_facepalming:

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Hence, authorised?

Look, as I said, it’s moot and points are being stretched. If anyone truly believes that locating a line of code inside the game’s software and using that in an unintended way without permission is ok, I have nothing further to add.

(Edited)

Yes. It’s a console/run command. It’s Blizzard’s command line. It is NOT a third party software program. Scripts are absolutely allowed within the game as long they aren’t exploits and aren’t doing more than one action at a time. There are websites dedicated to console and run commands. Macros are run commands and also called scripts.

You may need to understand the difference between scripts and software programs, because I think that’s where the disconnect is coming into play. Which is understandable if you don’t use a lot of scripting in game.

When a GM gives someone a run command to get them out of the zone, it’s not unintended.

And my guess is that it was shared after that, so Blizz decided to patch it up, just in case it became an issue, since it could stop you from being able to pick up quests like Chromie Time.

As was said earlier:

That’s now how it works.

Blizzard has to specifically write up a command, what it does, and who can access it. If they write up a command that explicitly abandons the tutorial area, codes it so that when run, the player leaves the tutorial area, broadcasts it in their API, and players have permissions to run them, you don’t need someone else telling you that you’re “allowed” to run the thing you’ve explicitly been given access to run.

Using commands in an unintended or exploitative way would be something like if you can use the unstuck command, and it ends up letting you leave the tutorial area. That’s not the purpose of the unstuck command, no one can interpret it as the intended effect of the unstuck command, and if you’re knowingly showing a pattern of using it for purposes other than its actual intention (to free you when you’re “stuck”), THAT is something Blizzard can action per their own “rules”. That does not apply to this particular thing.

My comment stands. The specific part of it is “unintended way”. When it is authorised and used at the time, naturally there is nothing wrong with that. But if that code is shared with someone else and they use it to avoid having to play that part of that game as it was intended to be played, then that’s very different.

The game devs or GMs would not intend for the code to be used when there is no problem with a player’s character, where it isn’t stuck or having game issues but simply wants to avoid a part of the game system they don’t enjoy. It’s all about intent. I could probably give real world examples but people tend to tisk at those so I won’t.

Anyhow, if it doesn’t work now, that’s fine. So I can get on with my day here.

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So much this. :point_up: :point_up: :point_up: :point_up: :point_up: :point_up: :point_up: :point_up: :point_up: :point_up: :point_up: :point_up: :point_up: :point_up: :point_up: :point_up: :point_up: :point_up: :point_up: :point_up: :point_up:

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I would be impressed if people managed to interact with Exiles reach in BFA, given that it wasn’t added until Shadowlands.

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Thank you. She plays classic, and is more comfortable using the classes starting areas, even with the differences.