I’m right there with you on that. I love the communication but I don’t want to know everything. I like surprises.
“No comment” is a valid response.
More realistically, they should simply not pre-approve questions that relate to answers they do not wish to give.
I wouldn’t be surprised if they don’t do something with Tuskers since they come up in a joking manner in interviews. A late expansion patch.
Well they didn’t give mechagnomes as much customizatoin as dracthyr. From a cyborg point of view. Mechagnomes have barely any cosmetics. I have suggested stuff like adding hand cannons with unique casting animations that you could cast using your hand cannon. Something like Megaman/Cyborg from Teen Titans
They didn’t really do much with mechagnomes. Mecha games have cool customization. Mechagnomes don’t have much, they also have very few coat jobs.
I honestly have no idea how people are hyped for the expansion. The biggest features are some scuffed looking dragon race, a talent revamp, and a flying system with meh animations and a screen effect.
Guess Blizzard must be devoting all their resources to making a grand story and good questing experi-- hahaha.
Well I’m not excited but I can see how people who are big fans of dragons would be.
Not my thing but I’m glad those people are happy.
If I had a hat made of tinfoil, I would suggest that Dracthyr customizations are as in-depth as they are, complete with baked-on armour, specifically to counter the “diaper gnome” reaction.
Probably. But the drathyr are basically Boomkins 2.0. The only way you see there full armor is with visage form. They made up for the customization. Wheras I feel like Mechagnomes came out very limited with there cybernetic customizations.
Drathyr can’t wear certain armor pieces in there dragon form, but there plenty of customizations and colors make up for that. Compared to mechagnomes which have a very limited color pallete in there armor.
Well…
and
Sounds like a not planned but maybe later. I mean we have quite a few. Every race in the game won’t be playable, but I don’t see them never adding more. We’ve gotten quite a few in the last few expacs.
How is this any different than a simple no?
Anything is possible in the future. That should go without saying. But taking the time to point that out makes that “No” a lot more palatable to general audiences.
They have a pretty long history with “no.” So it’s unlikely you’ll hear a hard no very often. lol
I agree, hey I’m still praying for Wildhammer Clan and Dragonmaw clan to get a proper full allied race treatment they deserve
I’m actually kind of glad about this. People like to fantasize about all the new distinct races that could be added in (i.e. Broken, Jinyu, Tuskarr, etc.) but as we saw with BfA, most new Allied Races they would add would probably just be recolors of currently existing ones anyway. I think Shadowlands took the right step in adding “new varieties” of races via customization features.
That being said, if new AR’s were announced in the vein of the Zandalari and Vulpera (actually new races) rather than Mag’har and Lightforged, I would be incredibly estatic. I’d do anything to play a Broken shaman.
I can’t think of a better opportunity to get the two cultures most closely associated with flying than the expansion centered around flight. I’ll always carry a flame for the Dragonmaw and Wildhammer, but if not now… when? I suppose this is how the Necromancer proponents felt when the second Death-centered expansion came and went without them.
Those recolours are precisely what the system should be used for! Relatively low-effort, limited scope options that add an alternative fantasy to our existing options. Dragonmaw Orcs, Wildhammer Dwarves, Fel Orcs, Frost Dwarves, Broken, Taunka, and so on. No rigging or animation required!
Things like Tuskarr, Ogres, Arrakoa, Ethereals, and so on… those should be reserved for core races. They shouldn’t be locked behind anything as they should be completely unique additions with their own rigging and animations.
But customization options to core races are even more easy to implement and they allow people playing with these unique identities to use the full breadth of their core race’s customizations. If Wildhammers were introduced under this system as an AR (rather than a set of customizations) your Wildhammer’s customization combinations would decrease by 75%, being incapable of getting most regular Dwarven customizations.
I used to have your position, until I realized that I only liked the AR system because it introduced these alternative identities I liked (especially Mag’har orcs)–I never asked if it might be flawed or if said identities could’ve been implemented better or easier (like via customizations as is the case with Wildhammer dwarves).
The only reason I wanted Mag’har orcs and Dark Irons is because I liked the NPC’s of them I saw throughout the expansions, however the AR system doesn’t even let you replicate them. The problem with the AR system is that since it has to justify its own existence, it has to turn so many identites (which were once just costomization flavors) into their own races, drawing abitrary lines in the sand between them and their core race variant to try to justify their separation. Mah’gar orcs and Dark Irons were always just regular orcs and dwarves with NPC options enabled, giving them access to their “allied race skins.” This essentially means that playable AR’s of these groups are only similar to their non-playable counterpart in a skin-deep fashion. They can’t have any of the customization options that their regular variants do and which their NPC variants have used since the Dark Irons’ and Mag’hars’ introductions. If they give Dark Irons and Mag’har all the customizations that regular Dwarves and Orcs have (like Dark Irons and Mag’har had before BfA), I’ll be happy. But at that point, there’d really be no point in them being their own race, which is kind of my point.
Some of these aren’t allied races, these are just new races. Adding ogres to WoW would be adding a completely new race, so I agree that they should be unique.
As for Tuskarr, I’m pretty sure Pandaren were made from their rig (or at least a more complicated version of it it) and the new DF Tuskarr are now made from that advanced Pandaren rig. I don’t agree that Tuskarr should have their own rig–it just seems like a waste of time to insist that they should when they work just fine as is. Should Vulpera be revamped to have their own skeletons since Blizz gave them goblin ones? If not, what’s the difference?
A shame, but not unexpected.
It’s taking an entire expansion to put a single class on a single race, after all.
Out of curiosity, what do you think would be gained from giving Wildhammer dwarves their own AR rather than just keeping them as customizations? Because, to me, it is precisely because Wildhammers were added as Dwarven customizations rather than as an AR which makes me more likely to play one over a Dark Iron.
Vulpera master race
We dont need anything else