No more new classes

Thought about this a lot since yesterday. It’s such a good idea and opens really interesting doors to reinvest time and effort in the old world with new context, questlines, thematic stories and class areas - that’s rather than ‘all in’ on New Continent : X which has been so en vogue on the last few expacs.

Anyway popping in to say I’m a fan again and thanks for the brain food @op.

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My thoughts exactly, they could be a debuff class with a legion of undead that does their damage. Necromancers are really weak without their undead minions.

I like this idea but think they should add specs that add a different role if possible.

Give hunters a heal spec where they shoot people with bandages or buff them with a shot of adrenaline. Give mages a heal spec based on reversing time to remove wounds.

I think there could be an argument for hunter and shaman tanks too.

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I like new classes. I see all my characters as their own character/personality. I also like the experience of leveling a new class so I can get comfortable with it. If they added a new spec, I would feel I would have to level another of that same class just to get the full experience of the new spec. So while I am not opposed to more specs(like maybe tank for Shaman), I do still want a new class now and then.

then why not make that a warlock spec? warlocks should definitely get a necromancy spec… but, it’d be a healing spec. with flesh/blood magic to heal allies, summoning undead to take the hits for their allies, i could see it being fun.

for mages, i’d preffer a summoner spec, so they can finally summon scorpions (like in the south park episode) or various golems/arcane elementals.

hunters should get another melee spec BUT! it should be a tanking spec where they have to manage their pets health. think current survival, as a tank. (call it savage, or beastlord)

paladins should get another dps spec, but this time where you want to keep a shield on ya. think prot, but with more of an emphasis on beating the crap out of mobs with your shield.

warrior, gladiator spec. 'nuff said.

monks could get fistweaver (yes, i’m saying they should get it as it’s own spec).

shaman could get a geomancer spec, make it a tanking one, done.

druids- they don’t need anything, they already got 4. but, give’em a really, REALLY good transmog to make-up for it. or give’em a plant-based dps spec. either-or.

rogues could get a ranged spec, just so they can wield bows ‘n’ stuff (call it sniper, i dunno)

demon hunters could get a healing spec, all about ripping the life out of enemies, and giving it to their allies (think vengeance, but when you land an infernal strike, you sacrifice your health and give it to allies, or rip health out of foes)

death-knight would get a tanking, cavalry spec, all about riding around on an undead horse like arthas in wc3.

priest could get a light-based dps spec where they build-up to a big ‘blam!’. think ret-pally, if it was ranged.

i dunno, these are just some ideas off the top of my head.

I love tremor only guy to enjoy Johnny cage movies

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mages getting a summoner spec. I like that idea, and you’re right, necromancy would be more up warlocks alley, instead of summoning a demon, they could summon undead minions, revamp death knights to have temporary undead minions, keep unholy the disease spec. give them like a runeblade spec, that focuses on empowering their weapon to deal massive damage, like a burst spec.

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