then why not make that a warlock spec? warlocks should definitely get a necromancy spec… but, it’d be a healing spec. with flesh/blood magic to heal allies, summoning undead to take the hits for their allies, i could see it being fun.
for mages, i’d preffer a summoner spec, so they can finally summon scorpions (like in the south park episode) or various golems/arcane elementals.
hunters should get another melee spec BUT! it should be a tanking spec where they have to manage their pets health. think current survival, as a tank. (call it savage, or beastlord)
paladins should get another dps spec, but this time where you want to keep a shield on ya. think prot, but with more of an emphasis on beating the crap out of mobs with your shield.
warrior, gladiator spec. 'nuff said.
monks could get fistweaver (yes, i’m saying they should get it as it’s own spec).
shaman could get a geomancer spec, make it a tanking one, done.
druids- they don’t need anything, they already got 4. but, give’em a really, REALLY good transmog to make-up for it. or give’em a plant-based dps spec. either-or.
rogues could get a ranged spec, just so they can wield bows ‘n’ stuff (call it sniper, i dunno)
demon hunters could get a healing spec, all about ripping the life out of enemies, and giving it to their allies (think vengeance, but when you land an infernal strike, you sacrifice your health and give it to allies, or rip health out of foes)
death-knight would get a tanking, cavalry spec, all about riding around on an undead horse like arthas in wc3.
priest could get a light-based dps spec where they build-up to a big ‘blam!’. think ret-pally, if it was ranged.
i dunno, these are just some ideas off the top of my head.