I will say I’m dead tired of these “closet universe” expansions of islands. I really miss the huge playground that the eastern kingdoms and kalimdor provided. I’d kill for a Cata styled revamp, but one that really roto routed the narrative. I want to be lost in a tolkenian playground again, not going to this island that feels NOTHING like the rest of the world or that magical special happy exciting space planet thingie that belongs more to starcraft than warcraft.
The closer to science fiction this game gets, the less interested I am.
Exactly, what happened to the World… Of Warcraft, every expansion has its own sets of zones making the old world feel completely dead. I wish they wouldn’t try to reinvent the wheel every expansion, be it classes or zones.
It takes them a handful of months before they undoubtedly squash their content, make it irrelevant and bring focus on the next thing. So yes I agree with you OP. Always bringing up reagents, new this or that… it would be really cool if they did make old things more useful in current content.
The problem is that there isn’t real scaling, except for “this expansion” scaling.
Imagine if you were a brand new player to Wow, who took a boost and have been playing BFA. Then Imagine that if you went back to Cata areas, they would scale to you so Cata content would seem “current” to you.
Gear could all scale too, so if you got a drop from that old content it would be as good as a drop from current game content.
The problem with Wow’s system is that the old content is just trash; There is no point in doing it, except to level through if you want to play a lower level character. Or you might do the old content to get a mount, or something you missed.
So I’ve got a huge, bloated Wow directory while I mainly just play the BFA expansion.
Honestly, I really like this idea a lot. Especially when applied to things that have no direct impact on game play.
The only irritation about it would be the number of people who want to BUY that piece of Felcloth or go to get one (or more) themselves, thus making Felcloth suddenly HUUUUUGELY expensive on the AH, thus creating a group of high level players going back and strip-farming a low level zone for it, thus preventing leveling characters from doing anything in areas were that piece of Felcloth drops.
If it were just Felcloth, that might be one thing, but now multiply out the potential problem to include even a few items for each of the crafting professions and now you are talking a problem which could effect possibly 16-24 low level areas in the game – some of which could take up the majority of a zone. (Felcloth being a good example.) Now you’ve done something that constitutes a BIG problem for levelers.
So lets say the profs are left alone as they are now, but add add patterns/recipes/schematics w/e you wanna call them, that use a worldy assortment of materials.
Doesn’t have to be progression gear, could just be everyday consumables to make life easier, or make different things for transmog.
When they changed low level warrior gear from mail to play pre-level 40 in Legion, they did not provide leveling blacksmiths with patterns to make that gear. They should provide patterns for blacksmiths to make gear for every 10 levels, suitable for equipping or for transmog.
And what’s up with the polearm pattern I have that makes a level 58 polearm but requires Legion 1 blacksmithing?
Also wouldn’t it be cool if Engineers could reverse engineer some of the gear and things, or perhaps herbalism could plant seeds and grow their own in their player housing that would be cool as well
I 10000000% agree with you. I feel like raids should matter for the entirety of the expansion. Having multiple raids to do at any point in the expansion is a lot of fun imo.
Nuh, making players do the content they’ve done before is bad design. See what world quests and m+ has done to the community after 2 years of legion, as it continues into BFA
Then you might as well add raiding into that. Its the same content (like Mythic+ and dungeons) that you are just doing on a different level of difficulty.
While I hate How they implemented WQ, they are just dailies in a new format.
There’s nothing wrong with adding new content to old content without it scaling to end game or end game levels be required.
I do like this idea. Being able to reverse some Engineering pattern for Mog pieces or even Pets.