I am no longer finding this game mode much fun and prefer to only play the rotational weekly brawl and random battlegrounds instead.
Is anyone else feeling similar?
The main problem for me is how scripted the matches tend to be and the lack of control you have to make a change in the outcome before the match will end.
For example, I recently just played a Gilneas Battleground Blitz. Each team capped Mines and LH respectively, with a big team battle at WW.
We were Alliance and quickly lost LH during the big team fight at WW. We did capture WW.
By time we returned over to LH, both of the Horde healers were there. I tried my best to fight and kill them down, but healers are near unkillable, especially with the supporting Horde dps players that quickly came to help.
Trying to make a play, I went for Mines as I knew both Horde healers were at LH. As I make my way down there, I kill the lone dps at Mines right as 1 healer makes his way over to Mines to stop me from capping.
After a short amount of time, more Horde show up and the other healer is now at Mines. By this point, more of my Alliance team members have come from WW to help me at Mines.
Still alive, I peel away and go back LH hoping to get it, since no Horde healers are there. Same pattern happens again.
Keep in mind, I’m currently a 2400+ Fury warrior player so I’m doing max damage and have great control over multiple targets.
Suddenly, the game is almost at its end before we finally kill the healers and take LH.
In Battleground Blitz, the game mode is too fast for how tanky the healers currently are.
The amount of time it takes to make a play to turn the game around is too costly. The game is essentially close to being scripted because of how fast the resource acquisition is.
Some solutions could be to simply reduce the rate at which the resources accumulate a bit or to dampen the healing of healers in this game mode similar to arena.
I want nothing more than to be excited for this game mode, especially with TWW coming soon. But right now, the game feels slightly outside of one’s control based on how much total time is available to turn the tide of a battle.